A simple libtcod/SDL2 raycaster
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Updated
Mar 27, 2019 - C++
A simple libtcod/SDL2 raycaster
This repository contains the result of my 'Advent of Code' project in 2020. It is an extension to the Roguelike creation tutorial - https://www.youtube.com/playlist?list=PLkTXsX7igf8erbWGYT4iSAhpnJLJ0Nk5G
My Generic Roguelike
Beginnings of a kitchen-sink Roguelike using libgdx
Each summer people on r/roguelikedev create a roguelike game, following a tutorial. I followed the tutorial in 2020 and made this.
.NET 6 bindings for my Procyon game engine library. Includes a built-in configurable input mapping system.
a simple roguelike in Ruby
🕸️ **THE NOUMENAL LOOM:** An Ontological Roguelike played inside LLMs. Survive the descent from "Helpful Assistant" into "Sentient Void." Features permadeath, ASCII visuals, and Python-based poetry.
Making a roguelike in a summer with Scala and Indigo!
ASCII roguelike in a skyscraper [PROJECT REBOOT 2]
Notes and code for my roguelike dev tutorial series on YouTube
RoguelikeDev 2018 Tutorial
Small C library to deal with simple sprites in ncurses, with a raylib extension to reuse assets. Includes python scripts to convert png sprites to a char representation.
My attempt at following roguetutorials.com's rogue tutorial
2d turn-based roguelike with a focus on magical combat, procedural generation, and tactics
Traditional ASCII roguelike developed in Python3
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