A simple libtcod/SDL2 raycaster
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Updated
Mar 27, 2019 - C++
A simple libtcod/SDL2 raycaster
.NET 6 bindings for my Procyon game engine library. Includes a built-in configurable input mapping system.
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Notes and code for my roguelike dev tutorial series on YouTube
My attempt at following roguetutorials.com's rogue tutorial
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An ASCII roguelike project written in Python.
Possum - A trash-eating game engine
Personal roguelike project
Roguelike made for Reddit/r/RoguelikeDev following the excellent Amethyst Roguelike Tutorial by Herbert Wolverson, but using Bevy in place of bracket_libs terminal and Bevy's ECS..
A 2D game engine written in C with an embedded scripting via LuaJIT
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