Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s.
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Updated
Nov 27, 2025 - JavaScript
Rush Hour is a sliding block puzzle invented by Nob Yoshigahara in the 1970s.
Rush Hour solver using Search Algorithms!
Global Game Jam Bogor 2025 Project. w/ 12xu, azwinrx, PWolf48, tunzira
Gymnasium library for training RL agents on Rush Hour game
A 3D search visualizer for Rush Hour, developed in Godot with GDExtension.
React (TypeScript) website to perfectly solve the 'Rush Hour' puzzle board game.
A robust forecasting pipeline for daily transportation passenger counts, combining classical time series modeling with deep learning for superior accuracy and reliability.
Rush Hour is a fast-paced single-player game where you become a taxi driver, navigating a bustling city to pick up passengers and drop them off at their destinations. Avoid obstacles, compete against time, and earn points by delivering passengers efficiently. Can you score 100 points and win the game?
👥🚖Data Analysis on Uber Data
A collection of retro classic 2D slider puzzles for Windows, OSX & most Linux distros. Includes Traffic-Rush, Klotski & Get-My-Goat; written in C++
An innovative take on the classic sliding puzzle game. Initially created for the Flutter Puzzle Hack.
Final project for the "Artificial Intelligence" subject, which consisted in the development of an AI agent capable of solving various Rush Hour projects with the most efficient solution possible.
Final project for the "Artificial Intelligence" subject, which consisted in the development of an AI agent capable of solving various Rush Hour projects with the most efficient solution possible.
Autonomous agent for the game Rush Hour
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