🔗WPF node editor based on ReactiveUI
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Updated
Nov 6, 2022 - C#
🔗WPF node editor based on ReactiveUI
Collection of tools for Unity DOTS
Human-friendly, hierarchical and serializable state machines for games and apps in C#.
.NET implementation of the finite state machine framework. Powerful and asynchronous framework to build and run finite state machines in .NET.
📚 A simple library for realization state machines in C# code
State machine library for C, C++, C#, Java, JavaScript, Python, VB.Net
Hierarchical State Machine for Unity
XGraph 是一款基于 Unity Editor 的可视化节点编辑器插件,专为行为树(Behavior Tree)、状态机(State Machine)、任务流(Task Flow)等图形化逻辑设计而开发。它采用 GraphView 作为核心框架,结合 ScriptableObject 数据存储,提供了一套完整的节点编辑、连线、编组、撤销/重做、主题定制等功能,适用于游戏 AI、任务系统、对话系统等复杂逻辑的可视化编辑。该插件具有 模块化设计,支持 数据与视图分离,并提供了 可扩展的架构,开发者可以轻松自定义节点类型、UI 样式以及交互逻辑
State machine controller for Unity.
This repository contains a demonstration of an advanced Enemy AI system implemented in Unity using the A* pathfinding algorithm and the State Pattern.
VL Nodes and Designer for Windows Workflow Foundation (WF45)
A boilerplate for creating modular architectures using Scriptable Objects in Unity projects.
FSM Pattern for Unity - Hero State Machine Example
State machine that was created as part of the video
2D Pixel Platformer - Coursework for GameDev module
A repo that contains an example of usage of a finite state machine with the new input system.
Final Project of my Bachelor's degree
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