-
NVIDIA, Inc. (@NVIDIA)
- Seattle, WA
- https://trent.me
- @trentnelson
- in/trent-p-nelson
Highlights
- Pro
Lists (1)
Sort Name ascending (A-Z)
Stars
- All languages
- Assembly
- AutoIt
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Chapel
- Clojure
- Cuda
- Cython
- Dart
- Dockerfile
- Go
- Groff
- HTML
- Haskell
- Isabelle
- Java
- JavaScript
- Jinja
- Jupyter Notebook
- Kotlin
- Lua
- MDX
- MLIR
- Makefile
- Markdown
- NSIS
- Nim
- OCaml
- OpenEdge ABL
- PHP
- Pascal
- Perl
- PowerShell
- Python
- QMake
- R
- ReScript
- Rich Text Format
- Roff
- Ruby
- Rust
- SWIG
- Scala
- Shell
- SmPL
- Svelte
- Swift
- SystemVerilog
- TLA
- TSQL
- TeX
- TypeScript
- VHDL
- Vim Script
- Zig
Interactive 3D model of NVIDIA Vera Rubin hardware (superchip, NVL72 compute tray, HGX NVL8) with connection tracing and a guided tour
very fast speech-to-text, diarization, streaming (even in CPU) with NVIDIA Parakeet in Rust
Wollipog. Your whole fleet of coding agents behind a single pane of glass (POG). A meta-harness for Claude Code, Codex, Antigravity & more.
One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20–50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for …
Trigram-indexed grep with a client/server architecture for fast regex search in large codebases locally
Neural-coprocessor *MGPU Bridge* ReShade add-on that runs DLSS Neural Rendering on a second GPU while the first renders the game. Not SLI — neural post-processing is a terminal stage, so it can be …
English translation for MPV_lazy focusing on NVIDIA RTX 2060 Super (or better) GPU scaling with RIFE and NVIDIA Super Resolution.
DLSS 5 Neural Rendering in DirectX 11 and Vulkan games, and optionally in games with no DLSS via NVIDIA Optical Flow (lower quality). A ReShade add-on.
Dragon distributed runtime for HPC and AI applications and workflows
TensorIR is a lightweight NVIDIA-owned MLIR compiler frontend for expressing tensor computations and lowering them to NVIDIA CUDA Tile IR.
CUDA-accelerated Python tools for astronomical and multi-dimensional data access, image subtraction, warping, candidate classification, and scientific review.
Reference implementation and examples of the CuTe Layout representation and algebra.
MoonEP: A Perfectly Balanced Expert Parallelism Library via Dynamic Redundant Experts
A space exploration game built by Claude Opus 5
A CET-compatible Windows x64 loader that produces fully backed call stacks through runtime function table manipulation, code cave injection, and inverted function table collapse.
A native iOS client for remote tmux workspaces, designed to feel natural on iPhone.
Open source skill library for AI coding agents to write, optimize, and debug high performance compute kernels across CUDA, Triton, and quantized workloads.
Realistic & physics-based online voice communications for Falcon BMS
NVIDIA AI Blueprint for video search and summarization (VSS) is a GPU-accelerated reference architecture for building video analytics agents with real-time verified alerts, visual Q&A, and automate…
A skill file for removing AI tells from prose
SANA: Efficient High-Resolution Image Synthesis with Linear Diffusion Transformer
LSST Data Management: astronomical data processing tasks