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A Java based clone of a classic game Robotron with a procedurally generated world with a steeply increasing difficulty curve and A* search based AI designed in Processing.

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Robotron

A Java based clone of a classic game Robotron with a procedurally generated world with a steeply increasing difficulty curve and A* search based AI designed in Processing.

Compile Instructions:

  • Put the file in a folder called "Robotron"
  • Open the "Robotron.pde" file using processing
  • Execute the program to start the game.

Controls: Arrow keys or wasd(with caps lock OFF) can be used to move around horizontally or vertically. The mouse can be moved around to aim and clicked to shoot bullets.

Aim: The aim of each wave is to kill the robots to pass the wave, but since there are endless waves, the game can be played to achieve a high score which can be done by rescuing more members of the last human family.

Progression: The waves get more and more complex as the game progresses with boss battles every 5 rounds.

Defeat: You lose when you run out of lives, you start out with 3 lives and get an extra one for every 500 points scored. We lose lives when we come in contact with robots or obstacles.

About

A Java based clone of a classic game Robotron with a procedurally generated world with a steeply increasing difficulty curve and A* search based AI designed in Processing.

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1 star

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1 watching

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