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The modern framework optimized for realtime audio and GPU-native creative software
DSPy: The framework for programming—not prompting—language models
TencentDB Agent Memory is a team-level memory hub for AI Agents — turning conversations, docs, and code into four reusable memory assets (Chat Memory, Skill, LLM-Wiki, Code-Graph) that are governed…
Run frontier MoE models on hardware you already own — pure C, zero deps, experts streamed from disk. Tiny engine, immense model. 🐦
Persistent Context Across Sessions for Every Agent – Captures everything your agent does during sessions, compresses it with AI, and injects relevant context back into future sessions. Works with C…
Adding better tonemapping options to unreal engine
This is a toolkit for faster work in unreal engine projects
Unreal Engine 5 plugin for replacing the ACES tonemapper
A modern C++ runtime for building fast and reliable applications.
Single-file public domain libraries for C/C++
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
A small, single-include timeline API using ImGUI and C++
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Plugins designed to streamline interoperability with upscalers like DLSS, FSR, XeSS etc.
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.
The accompanying code of the Learn WebGPU C++ programming guide
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native