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Pull requests: veldrid/veldrid

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Pull requests list

sdl2 arm64
#536 opened Apr 29, 2024 by shshshdy Loading…
Bump SixLabors.ImageSharp from 1.0.4 to 2.1.8 in /src/Veldrid.ImageSharp dependencies Pull requests that update a dependency file
#534 opened Apr 15, 2024 by dependabot Bot Loading…
Fix D3D11 unbinding SRV/UAV resources with different mipmap ranges
#506 opened Apr 24, 2023 by frenzibyte Contributor Loading…
Cache MTLBuffer contents pointer to avoid API call overhead
#502 opened Apr 15, 2023 by frenzibyte Contributor Loading…
Use private storage mode for non-staging/non-dynamic MTLBuffers
#501 opened Apr 15, 2023 by frenzibyte Contributor Loading…
Avoid boxing allocations in blend attachment equality function
#500 opened Apr 15, 2023 by frenzibyte Contributor Loading…
Stop calling getNextDrawable on buffer swap to avoid CPU stalls
#497 opened Apr 12, 2023 by frenzibyte Contributor Loading…
2 tasks
Added lock to prevent race condition
#495 opened Apr 6, 2023 by aquilinum0 Contributor Loading…
Fix D3D11 prematurely disposing swapchain framebuffer texture
#494 opened Apr 1, 2023 by frenzibyte Contributor Loading…
Support swapchain read-back on Metal and remove MTLPlaceholderTexture
#493 opened Apr 1, 2023 by frenzibyte Contributor Loading…
Cache MTL staging buffers
#491 opened Mar 31, 2023 by smoogipoo Contributor Loading…
Fix Metal discarding depth content when ending a render pass
#488 opened Mar 26, 2023 by frenzibyte Contributor Loading…
Implement D3D waitable and tearable swapchains
#485 opened Mar 24, 2023 by smoogipoo Contributor Loading…
Use flip model for D3D11 swapchains
#484 opened Mar 24, 2023 by smoogipoo Contributor Loading…
Fix few issues with Metal on iOS
#482 opened Mar 6, 2023 by frenzibyte Contributor Loading…
Fix OpenGL ClearDepthStencil() mutating masks
#481 opened Mar 3, 2023 by smoogipoo Contributor Loading…
ImGui: Fix negative scissor rect offsets
#470 opened Dec 8, 2022 by Helco Contributor Loading…
ImGui: Add callNewFrame parameter to constructor
#467 opened Nov 16, 2022 by Helco Contributor Loading…
2
Build on mac and initialize MoltenVK
#465 opened Oct 26, 2022 by partyalarm Loading…
Added Vulkan support for copying depth textures
#462 opened Oct 21, 2022 by aquilinum0 Contributor Loading…
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