๐ฎ Gameplay Programmer | C++ & Unreal Engine 5 | Wwise Audio Integration
I'm a software engineer (MSc in Computer Science โ Game Engine Software Engineering, 2025) with hands-on production experience in C++ gameplay development and Wwise audio integration on Unreal Engine 5.
My background spans real-time systems, low-level graphics programming (Vulkan), AI behaviors, multiplayer architecture, and full audio pipelines โ built through professional alternance and personal projects.
I'm now also expanding into cybersecurity, leveraging my low-level systems knowledge (memory management, process behavior, pipeline architecture) toward Blue Team, DFIR, and SOC analysis.
- ๐ Wwisard โ Mini-FPS with full immersive 3D audio pipeline using Wwise & UE5 โ RTPC, States, Soundbanks, spatial audio
- ๐ค Steering Lab โ C++/UE5 AI steering behaviors library โ seek, flee, obstacle avoidance, full documentation
- ๐ Terra Regina โ Multiplayer prototype in UE5 โ network architecture, session management, state sync
- โ๏ธ Percival Engine โ Custom C++ engine on Vulkan โ rendering pipeline, GPU memory management, ECS
- ๐ฎ Fly Me To The Room โ 36h game jam โ full cycle from concept to deployment
- ๐น๏ธ Chev's Quest โ Solo point-and-click in Unity โ dialogue systems, puzzles
- ๐ต๏ธ TryHackMe / BTLO โ Daily practice: Blue Team scenarios, log analysis, digital forensics challenges
๐ MSc Computer Science โ Game Engine Software Engineering โ University of Artois (2023โ2025)
๐ BSc Computer Science (International) โ UBO Brest + UQAC Canada (2019โ2023)
๐ก๏ธ MS Cybersecurity Candidate โ Tรฉlรฉcom Paris / EFREI / UTT (Sept. 2026)
| Platform | Focus | Profile |
|---|---|---|
| ๐ฅ TryHackMe | Blue Team ยท SOC ยท Fundamentals | Vraus |
| ๐ต BlueTeamLabs Online | Digital Forensics ยท Incident Response | VrausBlueTeam |
| โ ๏ธ HackTheBox | CTF ยท Pentesting ยท Labs | VrausHTB |
๐ฎ Gameplay programmer at heart โ building systems that feel right.
๐ก๏ธ Low-level knowledge now meets defensive security.