Stars
Code to pretrain, fine-tune, and evaluate DreamZero and run sim & real-world evals
A digital data-generation pipeline that synthesizes humanoid loco-manipulation data from 3D assets and video priors.
Wan: Open and Advanced Large-Scale Video Generative Models
Wan: Open and Advanced Large-Scale Video Generative Models
[ICLR 2026] Official Implementation of "ColorCtrl: Training-Free Text-Guided Color Editing with Multi-Modal Diffusion Transformer"
[CVPR 2026] EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
Code for the paper "Learning Generalizable Hand-Object Tracking Controller from Synthetic Hand-Object Demonstrations"
End-to-end pipeline converting generative videos (Veo, Sora) to humanoid robot motions
[ICRA 2026] Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data
COLMAP - Structure-from-Motion and Multi-View Stereo
[arXiv 2025] TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System
[arxiv 2025] Official implementation of "Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints"
[ICRA 2026] Official implementation of "Towards Adaptable Humanoid Control via Adaptive Motion Tracking"
Official implementation of the paper: "PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System"
A lightweight suite of motion imitation methods for training controllers.
[SIGGRAPH Asia 2025] Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
[arXiv 2025] VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation
[SIGGRAPH Asia 2025] Motion2Motion official codes
[ICRA 2026] GMR: General Motion Retargeting. Retarget human motions into diverse humanoid robots in real time on CPU. Retargeter for TWIST.
Official Implementation of "PLT:Part-Wise Latent Tokens as Adaptable Motion Priors for Physically Simulated Characters" (SIGGRAPH 2025)
Legacy-Mess Detector – assess the “legacy-mess level” of your code and output a beautiful report
Text2HOI: Text-guided 3D Motion Generation for Hand-Object Interaction