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Huge library of matcap PNG textures organized by color
winlibs standalone build of GCC compiler and MinGW-w64
C++ Library Manager for Windows, Linux, and MacOS
This repo contains Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at h…
C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11
A collection of tools for modifying and optimizing glTF assets
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Texture processing tools with support for Direct3D 10 and 11 formats.
A library for Study Group 14 of Working Group 21 (C++)
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
Samples Content Exporter from the legacy DirectX SDK
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.