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Self-taught programmer specializing in systems programming, network programming, and embedded systems (ESP-IDF), with experience in software development on Linux. Highly proficient in C and Python, with a focus on low-level socket programming, protocol design, and the development of systems tools.
Programming Languages: C, Python
Core Areas:
- Systems Programming
- Network Programming
- Socket Programming
- Embedded Systems (ESP-IDF)
- Linux Development
- Version Control (Git)
RUFShare C
RUFShare (Reliable UDP File Sharing) is a lightweight file transfer library built on top of UDP, designed to provide reliable file delivery while maintaining the performance advantages of connectionless communication.
The library implements a custom protocol that handles:
- Peer discovery
- File transfer negotiation
- Chunked data transmission
- Integrity verification using CRC16/CRC32
- Acknowledgement and retransmission mechanisms
Written in pure C99, targeting Unix-like systems.
A terminal graphics rendering library in C. Implements dual-buffer rendering, POSIX termios raw-mode management, linked-list object pipeline, and batch ANSI output via fwrite. Ships as a shared library with musl/glibc variants and Unity-based tests.
HI6Toolkit Python
A collection of low-level networking and security utilities such as packet analysis, network discovery, and traceroute.
- 1,900+ lines of code
- Implemented data-link-layer packet analysis with manual parsing of Ethernet, ARP, IPv4, IPv6, ICMPv4, ICMPv6, IGMP, UDP, and TCP headers
- Developed Port Scanner and Traceroute modules using raw sockets
- Simulated network attack scenarios (ARP flood, SYN flood) for security testing and protocol-level learning
- Built a custom HTTP/HTTPS client from scratch with third-party dependencies
- Designed a CLI with argparse and an object-oriented architecture supporting both standalone script and module usage
A terminal-based clone of the classic Atari Breakout game written entirely in C. BrikCrash runs directly inside the terminal and uses the Terrenity graphics engine for rendering, input handling, and frame management. Demonstrates game development concepts such as collision detection, object management, game loops, and terminal graphics programming without relying on external game frameworks.
| Field | Detail |
|---|---|
| Major | Software Engineering (First-Year Student) |
| University | Imam Khomeini International University |
- Persian — Native
- English — Intermediate