Starred repositories
Python port of ShadowsocksR
shadowsocksrr / electron-ssr
Forked from Akkariiin/electron-ssrShadowsocksr client using electron
Python port of ShadowsocksR
Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
Flax Engine – multi-platform 3D game engine
Piccolo (formerly Pilot) – mini game engine for games104
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
high-performance rendering backend (C++, Python, C#, Java)
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.
One stop solution for all Vulkan samples
Khronos version of the Vulkan Tutorial as parts of the Vulkan documentation project
Easy to integrate memory allocation library for Direct3D 12
Modern cross-platform graphics engine written in C++
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
📚 Modern C++ Tutorial: C++11 to C++26 On the Fly | https://changkun.de/modern-cpp/
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Official DirectX headers available under an open source license
A Resource Compiler in a Single CMake Script
A CMake/C++20 library to embed resource files at compile time
Embed binary or resource files (eg textures or GLSL shader files) in CPP using C++11.