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written in GLSL
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💿 Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Off Screen Particle Rendering system for Unity
Simulating Unreal's Shader Complexity and Quad Overdraw in Unity