Stars
Cached Shadow Map Solution for Unity
Explore how to achieve maximum performance in WebAssembly
A simple test to batch multiple sprites in a dynamic mesh
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Reflection Utilities for UnityEngin 2022.2~2023.1 including IL2CPP
Unity WebGL platform and version comparisons with a lot of nice extras
SQLite-net for Unity, supports Windows, Linux, macOS, iOS, tvOS, visionOS, Android and WebGL
C# Source Generator for UTF-8 binary literal
Unity scripts that modify GameObjects and Components at Prefab/Scene import time based on build configurations
UnityEngineIL2CPPUtilityClass only for 2022.2~2022.3
Discard members from IL using ILPostProcessor in Unity.
Supplanting matrices with PGA in a forward 3D renderer.
Merges the referenced types of local dependencies as private types into the target assembly, and removes the references to the local dependencies.
procedurally generated tiny planets in the browsers
Source only package that exposes newer APIs, .net features, and C# features to older runtimes.
2D skeletal animation runtimes for Spine.
How fast can you write a Google Protocol Buffer (signed) VarInt?
Decoding and encoding gigabytes of LEB128 variable-length integers per second in Rust with SIMD
Extremely Fast MySQL Driver for C#, work in progress.
Removes unused private/internal types during compile-time.
A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.
3D Renderer Engine builds with Vulkan and C++ 20
A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.
Alloc-free and fast replacement for Linq, with code generation