Starred repositories
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Industry-standard navigation-mesh toolset for games
Mesh optimization library that makes meshes smaller and faster to render
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Co-op Action Roguelike in Unreal Engine C++
Open source c++ skeletal animation library and toolset
miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.4 with additional features & bug fixes
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
A small, dependency-free node editor for dear imgui
A small Arduino library for GSM modules, that just works
Robust Stereo Visual Inertial Odometry for Fast Autonomous Flight
Make OpenStreetMap vector tiles without the stack
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
SlimeVR tracker firmware for ESP32/ESP8266 and different IMUs
Cross platform (Windows, Mac, Linux) native file dialog library with C and C++ bindings, based on mlabbe/nativefiledialog.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.