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A contact solver for physics-based simulations involving 👚 shells, 🪵 solids, 🪢 rods, 🧱 rigid bodies and ⏳ sand.
Template/Submodule for Android builds in raylib-d
Fara1.5 – A family of frontier computer use agent models
Lore is a next-generation, open source version control system
Library for reducing tail latency in RAM reads
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
A cross-platform and lightweight, code-first .NET GUI framework aimed at NativeAOT.
Clean slate implementation of a garbage collector for the D Programming Language
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A privacy-first, open-source platform for knowledge management and collaboration. Download link: http://github.com/logseq/logseq/releases. roadmap: https://logseq.io/p/NX4mc_ggEV
.NET bindings for vello a GPU compute-centric 2D renderer.
This repository hosts the source code for the Stride documentation. Contributors can follow the build instructions provided to run the website locally.
NativeCompressions is the native binding and high-level API of ZStandard, LZ4 and OpenZL compression library for .NET and Unity.
Microsoft BASIC for 6502 Microprocessor - Version 1.1
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for al…
A new, render-graph based 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3 (in early development)