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Self-hosted game stream host for Moonlight.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A lightweight utility that makes the Windows taskbar translucent/transparent.
Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IF…
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
High-speed Large Language Model Serving for Local Deployment
RetDec is a retargetable machine-code decompiler based on LLVM.
Adds AMD FSR 3 Frame Generation to games by replacing Nvidia DLSS Frame Generation (nvngx_dlssg).
Asset Bundle Extractor. No longer supported. Consider using https://github.com/nesrak1/UABEA
Overlay for running GPU shaders on top of Windows desktop
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
Unity Performance Tuning knowledge book
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
Laigter: automatic normal map generator for sprites!
Edyn is a real-time physics engine organized as an ECS.
A native alternative to the heavy Electron Unity Hub, written in C++
A run-time API resolver for IL2CPP Unity.
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
Unity引擎C++接口 | Unity Engine C++ API | Mono/il2cpp | 支持 Windows, Android, Linux, IOS, HarmonyOS | Game Cheat | 游戏作弊
Flexbox layout support for Unity UI using the Yoga layout engine
Fast video playback on Unity using GPU Decoding
Upper Body IK is an implementation inspired by Mathias Parger's Master thesis.
Unity Game Localization Tools is helper to make localization patch for un-supported language.