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๐Ÿฅธ
Learning
๐Ÿฅธ
Learning

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zzxzzk115/README.md

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Hi there ๐Ÿ‘‹

  • ๐Ÿ’ป I'm Kexuan Zhang from China. I major in Computer Science.
  • ๐ŸŽฎ I worked as a Game Server Engineer at Blackjack Studio in Shanghai, China, for nearly two years after obtaining my Bachelor's degree (BEng).
  • ๐Ÿ‘จโ€๐ŸŽ“ I completed my Master's degree (MSc) in High-Performance Graphics and Games Engineering, and I am now pursuing a PhD at the University of Leeds.
  • ๐Ÿซ– My research area: Perceptual Graphics (Virtual Reality & High-Performance Graphics).

Portfolio ๐Ÿ› 

Top Langsย ย ย ย 

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  1. libvultra libvultra Public

    libvultra is the core library of Vultra, which can be used for rapidly creating graphics or game prototypes without the VultraEditor. (WIP)

    C++ 3

  2. SnowLeopardEngine/SnowLeopardEngine SnowLeopardEngine/SnowLeopardEngine Public

    Yet another game engine group project.

    C++ 39 2

  3. GoldMiner-Rebirth GoldMiner-Rebirth Public

    The classic game remake. Build for GameShell, Trimui (Smart Pro and Brick) and other LOVE2D compatible gaming handheld devices. Made with Lร–VE(11.1).

    Lua 36 1

  4. Pocketchip-MacOS-Emulator Pocketchip-MacOS-Emulator Public

    Custom compile. Base on MinivMac Emulator.

    22 1

  5. GeniusGameStudio/PlanetChaos2 GeniusGameStudio/PlanetChaos2 Public

    Optimized version of PlanetChaos

    C# 7 3

  6. vgfw vgfw Public

    VGFW (V Graphics FrameWork) is a header-only library designed for rapidly creating graphics prototypes.

    C++ 3 1