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Ant Group
- Hangzhou, China
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06:51
(UTC +08:00) - https://zengyh1900.github.io/
- @zengyh1900
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Godot Engine – Multi-platform 2D and 3D game engine
GPT4All: Run Local LLMs on Any Device. Open-source and available for commercial use.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A library for efficient similarity search and clustering of dense vectors.
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
Cross-platform, customizable ML solutions for live and streaming media.
Official source code of FreeCAD, a free and opensource multiplatform 3D parametric modeler.
A brief computer graphics / rendering course
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Seamless operability between C++11 and Python
A machine learning-based video super resolution and frame interpolation framework. Est. Hack the Valley II, 2018.
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Open3D: A Modern Library for 3D Data Processing
cross-platform (Qt), open-source (GPLv3) video editor
FlashMLA: Efficient Multi-head Latent Attention Kernels
Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch built on the KDE and Qt frameworks.
Bringing Characters to Life with Computer Brains in Unity
Transformer related optimization, including BERT, GPT
OpenToonz - An open-source full-featured 2D animation creation software
Free and open source video editor, based on MLT Framework and KDE Frameworks
A machine learning compiler for GPUs, CPUs, and ML accelerators
Tiny but powerful single file wavefront obj loader
Mitsuba 3: A Retargetable Forward and Inverse Renderer
TengineKit - Free, Fast, Easy, Real-Time Face Detection & Face Landmarks & Face Attributes & Hand Detection & Hand Landmarks & Body Detection & Body Landmarks & Iris Landmarks & Yolov5 SDK On Mobile.
Fluid simulation engine for computer graphics applications
Open Source API and interchange format for editorial timeline information.