- All languages
- ActionScript
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Cuda
- Dart
- Eiffel
- Elixir
- Emacs Lisp
- Erlang
- F#
- Fennel
- GDScript
- GDShader
- GLSL
- Go
- HLSL
- HTML
- Handlebars
- Haskell
- Haxe
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- LLVM
- Lua
- MATLAB
- MDX
- Makefile
- Markdown
- Mathematica
- Nix
- OCaml
- Objective-C
- Objective-C++
- Org
- PHP
- Perl
- PowerShell
- Python
- ReScript
- Reason
- Ruby
- Rust
- SCSS
- SWIG
- Scala
- Scheme
- ShaderLab
- Shell
- Smalltalk
- Swift
- TeX
- Tree-sitter Query
- TypeScript
- Vim Script
- Vue
- WebAssembly
- XSLT
- Yacc
Starred repositories
在 Apple Silicon Mac 上入门汇编语言
It brings Javascript runtime capability to Unity3D by integrating QuickJS.
Insecure Programming by Example - Teach yourself how buffer overflows, format strings, numeric bugs, and other binary security bugs work and how to exploit them
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.
contains the source code accompanying the book GPU Zen.
DEPRECATED — Head to the raytracing.github.io repo for the new home
Remote ImGui for https://github.com/ocornut/imgui
A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
Source code for Hands-On C++ Game Animation Programming
Toy CPU and GPU implementations of the Slug rendering algorithm
The raw, unedited source for the iOS game I wrote in Gambit Scheme back in 2010.
AR Record and Playback System on Unity ARFoundation
This C++ class helps processing CocosBuilder(ccb) files for your Cocos2d-X project.
LuaJIT iOS Framework script - old don't use this