Skip to content
View zilongshanren's full-sized avatar
🎯
Focusing
🎯
Focusing

Organizations

@emacs-china

Block or report zilongshanren

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

97 stars written in C
Clear filter

在 Apple Silicon Mac 上入门汇编语言

C 358 43 Updated May 22, 2024

It brings Javascript runtime capability to Unity3D by integrating QuickJS.

C 339 47 Updated Sep 1, 2023

Insecure Programming by Example - Teach yourself how buffer overflows, format strings, numeric bugs, and other binary security bugs work and how to exploit them

C 286 56 Updated Sep 19, 2017

A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.

C 279 48 Updated Jan 23, 2022

contains the source code accompanying the book GPU Zen.

C 271 33 Updated Jun 28, 2017

DEPRECATED — Head to the raytracing.github.io repo for the new home

C 261 42 Updated Aug 29, 2019

Remote ImGui for https://github.com/ocornut/imgui

C 248 45 Updated Sep 29, 2025
C 223 140 Updated Oct 14, 2013

2D renderer written in C utilizing Vulkan

C 222 18 Updated Dec 16, 2025

A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.

C 188 12 Updated Jun 17, 2019

Source code for Hands-On C++ Game Animation Programming

C 186 20 Updated Mar 13, 2022

Runtime C++ Editing

C 165 18 Updated Apr 16, 2017

Example of including Lua in an iOS program.

C 153 31 Updated Jun 21, 2020

OpenCV wrapper for Clojure

C 131 17 Updated Aug 22, 2013

Toy CPU and GPU implementations of the Slug rendering algorithm

C 129 14 Updated Apr 10, 2019

My very first ray tracer implementation.

C 125 7 Updated Sep 11, 2019

An abstract graphics API library

C 125 19 Updated Mar 16, 2019

Emacs bindings for libgit2

C 117 39 Updated Dec 4, 2023

The raw, unedited source for the iOS game I wrote in Gambit Scheme back in 2010.

C 105 8 Updated Mar 8, 2014

SIMD-oriented Fast Mersenne Twister

C 93 21 Updated May 18, 2021

Builds atlas texture from a bunch of input images.

C 73 3 Updated Mar 26, 2020

Hobby software rasterizer.

C 70 6 Updated Apr 11, 2020

pseudo-random 2D noise for glslify

C 63 1 Updated Jan 26, 2015

AR Record and Playback System on Unity ARFoundation

C 44 2 Updated Oct 20, 2025

Binary build of Valgrind for Android

C 44 9 Updated Jul 12, 2013

Simple C++ game engine influenced by XNA

C 43 10 Updated Oct 7, 2015

This C++ class helps processing CocosBuilder(ccb) files for your Cocos2d-X project.

C 40 9 Updated May 3, 2012

glsl code blocks for org-mode

C 39 4 Updated Nov 30, 2021

LuaJIT iOS Framework script - old don't use this

C 28 8 Updated Sep 5, 2013

a HTML5-based shader editor prototype

C 27 8 Updated Jun 6, 2018