- All languages
- ActionScript
- Assembly
- Batchfile
- C
- C#
- C++
- CMake
- CSS
- Clojure
- CoffeeScript
- Common Lisp
- Cuda
- Dart
- Eiffel
- Elixir
- Emacs Lisp
- Erlang
- F#
- Fennel
- GDScript
- GDShader
- GLSL
- Go
- HLSL
- HTML
- Handlebars
- Haskell
- Haxe
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- LLVM
- Lua
- MATLAB
- MDX
- Makefile
- Markdown
- Mathematica
- Nix
- OCaml
- Objective-C
- Objective-C++
- Org
- PHP
- Perl
- PowerShell
- Python
- ReScript
- Reason
- Ruby
- Rust
- SCSS
- SWIG
- Scala
- Scheme
- ShaderLab
- Shell
- Smalltalk
- Swift
- TeX
- Tree-sitter Query
- TypeScript
- Vim Script
- Vue
- WebAssembly
- XSLT
- Yacc
Starred repositories
C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
The open collection of GL Transitions
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
A unity cloud shader, using vertex colors and tessellation for a simple stylized look.
One stop shop for getting started with SPIR-V.
Offline font tuning/bitmap generation via shaders
Simulating Unreal's Shader Complexity and Quad Overdraw in Unity