Stars
Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence
easyrobot, provides an easy and unified interface for robots, grippers, sensors and pedals. modified for Force Policy.
[RSS 2026] Force Policy - Learning Hybrid Force-Position Control Policy under Interaction Frame for Contact-Rich Manipulation
[Science Robotics 2026] Official Implementation of the paper RL-100
Python AGX Arm Driver, for piper and nero product.
Skills for Real Engineers. Straight from my .agents directory.
[RSS 2026] Code for RISE: Self-Improving Robot Policy with Compositional World Model
We release Evo-RL, the opensource real-world offline RL on So-101 and AgileX PiPER for easier reproduction.
PyTorch code and models for VJEPA2 self-supervised learning from video.
Official code base for LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels
TDK (Teleoperation Development Kit) for Flexiv robots. Supports C++ and Python. Compatible with Linux.
[CVPR 2026] Fast-FoundationStereo: Real-Time Zero-Shot Stereo Matching
Code for kai0, including training, inference and data collection.
[RSS 2026] Causal video-action world model for generalist robot control
Code to pretrain, fine-tune, and evaluate DreamZero and run sim & real-world evals
Use Lerobot to collect piper robot arm data, and perform training and reasoning 使用lerobot采集piper机械臂数据,并训练和推理
[RSS 2025] TactAR teleopeartion APP in "Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation"
An open-source, full-stack robotic neck for active perception
A optimized PyTorch framework for behavior cloning with flow related generative models.
Code for Auto3R: Automated 3D Reconstruction and Scanning via Data-driven Uncertainty Quantification
[RSS 2023] Diffusion Policy Visuomotor Policy Learning via Action Diffusion
Building General-Purpose Robots Based on Embodied Foundation Model
Baseline model for "GraspNet-1Billion: A Large-Scale Benchmark for General Object Grasping" (CVPR 2020)
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"