Starred repositories
A curated list of Multiplayer Game Network Programming Resources
A native, user-mode, multi-process, graphical debugger.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
Memory Debugger for Windows, Linux, Mac, and Android
4X Space Strategy game Star Ruler 2's open source distribution.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Memory instrumentation tool for android app&game developers.
Stochastic Screen Space Reflections (SSSR)
DirectX 11/12 hook including a simple overlay framework
A single header buddy memory allocator for C & C++
Source code for Hands-On C++ Game Animation Programming
Minimum viable Flecs entity component system implementation in Unreal Engine.
在LuaJIT-2.1.0-beta3基础上,增加对于常驻内存table的常量化处理。这样就可以避免lua gc对于这些特殊table的遍历。