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Devlogs Page 49

Devlog #1 - Memo Gallery Release
Major Update
Hello everyone! I'm excited to share the first release of Memo Gallery , a relaxing memory game built with Unity. The goal of this project was to create a simpl...
3 files
Afterword for the demo release
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Postmortem
Hi there! Epschy here. It’s good to release a game after 2 years! The 0.1 demo version of Strings of Pain is finally available a month after the production st...
Map Rework- Devlog #010
Game Design
This week I ended up remapping / reworking the level in photoshop- and I've started to work on implementing the changes in engine. The main changes are meant to...
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Alex Carrasco - Devlog 3 - Beta
Game Design
Devlog 3 Team Goals for Beta: For these sprints, our team decided to trim the scope while still conveying the original message and inducing the original transfo...
Devlog #10 - Getting Closer to Deadline
Game Design
OVERVIEW For the last week my primary focus was on the character sprite base. I continued working on outfit variations and also putting some focus onto the main...
v1.1 released!
forgot some small things in v1 text indicating restart button is now shown on Game Over beetles are now layered above bg trees...
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Beta 0.0.9
Fixed QR code in splash screen Fixed geometry issues with ROM palette links (visual links) Fixed default mode in "Palette link" option in settings (to be Auto-h...
3 files
MUSCLES MONTHLY #3 Steam playtest
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HEY YOKERS, Welcome to Muscles Monthly #3. A monthly update about what we're cooking for GET YOKED. GET YOKED STEAM PLAYTEST The playtest released this month! P...
Update 1.2
Update 1.2: Bug Fixes: Fixed a bug where when exporting the project, the developer's highscore would be the default instead of 0. This has been changed so as to...
1 file
Version 1.04 Hotfix, Now Available on VGen
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Ooops, here comes another patch. This restores a missing SFX file so you can punch the gongs again, if you feel like it. Since it's Trans Day of Visibility toda...
5 files — 1.04
Secret Missions Assets
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This asset will allow you to create a 2D platform shooter and shoot-em-up ispirated from Mission Impossible java game...
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CLT MAN - O Jogo Escondido na Planilha
Postmortem
CLT MAN - O Jogo Escondido na Planilha...
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Jogo Anti-tédio enquanto trabalha ou finge. Feito de CLT para CLT.
+400 Bread type food
+400 Bread type food added...
2D Pixel Art Asset Pack with Fantasy & RPG Food Icons Delicious Sprites Tiles in 500+ Tileset, Inventory and kitchen.
Arc 2: Alignment is out!
Major Update
1.0.0 (2026-03-31) Arc 2: Alignment Expand your research team with a new Alignment track with 12 milestones Balance four alignment submetrics to keep your AI he...
海底神殿の秘宝 更新報告8
http://www.ebios.club/article/520344553.html 海底神殿の秘宝 更新報告8 海底神殿の秘宝 海底神殿の秘宝 更新報告8です。 更新...
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𝔽𝕦𝕥𝕦𝕣𝕖 𝕡𝕝𝕒𝕟𝕤 & 𝕗𝕖𝕖𝕕𝕓𝕒𝕔𝕜
Howdy folks! Wanted to let you know that this project will not end here! I plan to release several addons in the future! As of now unless something is seriously...
Renaissance Anthem Dev Log #2
--> WHERE THE GAME IS AT <-- RA is now in the map design stage of development! This means that the tileset and environmental animations have been completed! I'm...
Physical copy for Tyrrhenia 2112
Culture
Hello everyone. It’s been a while since I last checked in here, but I haven’t been idle these past few months. Work on the rulebook for Tyrrhenia 2112 conti...
Hospital Silencioso
Game Design
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Un pequeño juego de terror en un hospital abandonado
Back to browser-play
Hi everyone! 👋 I wanted to share a small but important update about Marine 2D. Looking at the latest analytics, I noticed something very interesting: a big p...
finished it
Made some more art just before the jam ends, including a few tokens. Have fun!...
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BIG Announcement Post: My next game!
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13
Major Update
UPDATE!! MY STEAM PAGE GOT APROVED!!!!!! (This is my christmas actually) If you can please wishlist if you're interested in the game! 🥹🥹 https://store.ste...
bug fixes (0.03.3a update)
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There were a few bug fixes that players have submitted to me that prevented users from progressing the game, as well as graphical errors. I Initially wanted thi...
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v1.5.0
Added Linux Support...
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Can you make it to 5,000 people in your city in 100 days?
SceneMax3D IDE Is Now Open Source
Tech Discussion
SceneMax3D IDE which is used for building this Fighting Game was published as a full open source (MIT license) free for the public to use. It is going through a...
3 files
Play Bloody Flower of Teyvat Online!
Great news! You can now play the game directly in your browser without downloading anything! Just click "Run game" . Images might load gradually or look a bit p...
Nanoreno 2026 Game Jam - Devlog 1
1
Major Update
(Most of this devlog was written almost 2 weeks ago, but due to a personal emergency that made me stop the project almost 100%, I ended up not posting it. I upd...
im running out of names for updates update (V1.4)
literally just a tweak to an existing feature SINGLE CHANGE: Made the fact that the top-right number is the difficulty more clear by making it make sound and ma...
Update 0.5.3
Hey racers! Version v0.5.3 is now live. This is a small but important hotfix following the previous update. Fixes Input issue resolved Fixed a problem introduce...
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Devlog 03/2026
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Hi everyone, It’s the end of the month again so I’m back to report on my work. First of all the big news: the writing is finished! Consisting of a solid...
Critical Update (and annoncement!)
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A critical update has been uploaded Some of you may have noticed there were strings being printed in the upper left corner of the game! This was the engine enfo...
Starship Warden - Session 7 - You Can't Hide!
Tutorial
Starship Warden - SESSION 7 - THE STORY SO FAR "The Void Walker" is on the Epsilon City deck. They were at "The Walk At The Lake And The Stadium" and there was...
Removed android support
I have removed the tag marking support for Android, as it appears there isn’t a good way to launch the game directly. It still has full support, but is not ma...
The Veiled Sanctum- Devlog
The Veiled Sanctum Devlog v 1.6 Hello everyone and thank you to those that have played the demo and supported the game. Today we are proud to announce a new upd...
First ~2 months of development are over!
Hi! It's the end of the Continue your game jam 7, during which I've been working on Keyboard builder. Here's how the game looks like now: Things worked on durin...
1.2 update
Major Update
Super Clicker — Version 1.2 Patch Notes 🔧 Right‑Click Menu Fix Problem: Macros that right‑clicked to open context menus caused the menu to appear in th...
OrdieRun — Building a Shoot-Em-Up in ASCII
Game Design
I made a shoot-em-up. In ASCII. With a custom engine. Because apparently that's just how I do things. OrdieRun is a horizontal shooter where everything — enem...
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3.5beta (READ THIS BEFORE LAUNCH)
if you want to make mods GO TO LOCALAPPDATA AND THEN COPY IN FOLDER MODS PNG OF A SIZE 64X64. and name resprite player_mod.png...
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Version 1.2 Already?????
VERSION 1.2 ALREADY !!!!! idk making ball bouncing game is fun and i have many of ideas in my head brain they must go somewhere they must go to the balls and th...
4 files
Added Game Files - Originals were incorrectly uploaded
Update from 1:25 PM EST (roughly) was done to properly upload game files as I accidentally uploaded them incorrectly but realized it late (sorry G4C please don'...
The Corruption Deepens
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Major Update
The world of Shrine of Corruption is evolving. We are thrilled to unveil The Gilded Blight , an expansion that introduces a haunting new aesthetic and deeper ta...
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Devs thanks and future plans - EN/ES
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English First of all, we would like to thank everyone who took the time to try out this small project. We truly did not expect this kind of reception, the gamep...
Playing with Habitats and Ecosystems
Game Design
Yo! Currently in the process of play-testing the next batch of procedures for BAYOU. In the meantime, Errant Thinking's prompt for this month's RPG Blog Carniva...
Dance Brawler!
Major Update
This one started because I wanted to try something I'd never done before: a brawler. I've always loved the genre — Streets of Rage, Golden Axe, that whole era...
4 files — 1.0.0
PvE Missions and Objectives
Game Design
Original posted to the Ruinstars blog I’ve been working on the objectives in the PvE missions for Ruinstars . The mechanics are solid, but in a full PvE campa...
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A thing Vade Arcanum taught me
Game Design
If you've used Vade Arcanum at your table, you've probably pushed through that moment where a roll produces something you didn't plan for and had to decide on t...
Notes and Disaster Update!
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- Added a Disaster card that will allow the player to erase a random amount of owned territory from the map (The min/max range of how much can be erased can be...
3 files
Version 1.1 - Voice Lines Added!
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Major Update
Most of the voice lines for the main characters have finally been added...
4 files
HI! I add downloads so you can have the game on your computer!
Tech Discussion
( PLEASE READ the README.txt and be careful for the macOS user (you'll need to read the 'How to run .....')...
6 files
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