Devlogs Page 53
- Rules updated to v1.2, including revised skills and descriptions, with clearer definitions for Strain and Repose and an expanded Theorise section. - The GM Sh...
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dcp_singlecol.gdshader now supports smooth runtime blending between two palette cells. The cell selection is split into two pairs — cell_a_x / cell_a_y and ce...
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A lot of stuff is happening. Two booked podcast recordings next week. One is a Swedish project about political TTRPGs and the other is a spin-off from "Ludology...
Giving a bit of a small update to show a bit of development I am now working on the Channel Chasers Mini-game, I just managed to get the channel changing done...
New Lots of new SFX! Bandolier art and animations New animations on UI Bell sound on wave start Encounter system is set up as we intend it to be 3 waves then ba...
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new Dark Fantasy Dungeon asset pack Havent seen many medival asset packs especialy in the PSX side Theese were originaly supposed to be use for my kingsfield ty...
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Update 1.01: ADD: Extension for freely placing meshes, images, and texts in the 3D title menu ADD: Meshes and sounds interchangeable in melee and ranged combat...
Fixed some formatting issues fixed a few typos brand new bookmarks with more detail...
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i actually started drawing this for 50 downloads -- but there's been a huge uptick in traffic lately, and i appreciate it so much!! T__T ty to everyone who's tr...
Didn't expect to update during the week but here we are! I just couldn’t help myself. With this update I got good news and bad news, but good news first! More...
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Bug Fixing Update 1 - - Improved Key-Stealth mini-game, so it's much less difficult now. -Improved the computer password code so it's much easier for Players -I...
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- reworked flare gun, jerry can, hazardous can and fertilizer can - reworked agent arson's special ability - reworked the boss fights - reworked music - reworke...
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Account server transfer event implemented...
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Pocket Incoming is a monster collection RPG where you recruit pokemons.
Privacy Policy ============== Last updated: April 09, 2026 This Privacy Policy describes Our policies and procedures on the collection, use and disclosure of Yo...
The first playable DEMO of Nightmare in San Vicente is getting closer, and I can’t help but feel that mix of excitement and nerves that always comes when you...
Apollo Mine: Join the Race for Space releases on Tuesday, April 14th! You can join the newsletter for discounts, updates, and news! You can see the most recent...
Added new parameters to the custom filters in the Reader, invert and rotate hue, and a new default filter, Invert, to use as a quick Dark Mode (resetting the fi...
Added minor improvements: png export: now includes Net Gain/ Net Loss bar. Expense categories can now be ordered in the exported image by Default or Amount . ma...
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Hi everyone, I want to start off by saying thank you to everyone who’s supported the game in one way or another. It is incredibly exciting to see people playi...
This Update is going to be a big one since Itch has been stuck on 1.2.3.0_O this whole time, here's the changelog: Features The Dark Universe - A new section of...
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CLAIM : This week I worked on make assets 4 game interaction and make fighting sprites , which was in the "In-Progress" column last week. I moved it into the "T...
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I’m now creating fully custom audio packs tailored to your game. Instead of adapting your game to existing assets… you can now get audio designed exactly fo...
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AI is everywhere right now, and that somehow led me into a rabbit hole of emergent systems. I became obsessed with the idea that agents could start behaving in...
Crew of Evangelada, I have uploaded the new build of Legends of Evangelada , codenamed LoEBuild9426 . This is the latest update I have for my project (April...
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massive ui overhaul with scares and such you can probably piece together some lore if you weren't dropped on the head as a baby LAST (real) update before new ar...
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04/09/26 tested new update further still doing main playthrough to test for bugs worked more on new update info sheets...
04/10/26 still testing new update updated info sheets even more still working on playthrough...
Main Character Health 1- Main character is fully healed after the fight with his Rival Earlier build he was not healing, so players couldn't progress when fight...
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Just a quick update: You can now access the Stats Menu when you've run out of cash (provided you're signed in). Big thanks to a player on Reddit for requesting...
tails phase 1 and 2 might be on friday...
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#2d #jolly #fnaf #scary #tails #scratchgames
V0.2 goal changes from vlog7: - Rolling terrain - Oops, partially broken... ✓ Mineral outcroppings - Blocked by Drill. They exist but they should only be easy...
I am incredibly excited to announce that Version 1.1.5 (The PRO Update) is officially live! If you’ve been using the original script, you know it was great fo...
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MAP TYPES & THEMES You can now choose a Map Type (Dungeon or Lair) and a Theme when creating a new map. Themes control the visual style of your map — wall ren...
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Performance and QoL Patch This patch is all about giving you more control over visuals, improving performance, and cleaning up feedback during gameplay. What ch...
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After a lot of tweaking, reworking, breaking things, fixing them again, and polishing, I finally got Cultivation Core Incremental to a place that feels much clo...
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Une nouvelle mise a jour est disponible ! désinstaller l'ancien fichier et installer le nouveau !...
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Update v1.5 is now available for Top-Down RPG NPC Sprite Pack! NPC in medieval Mediterranean theme is now available! A fix has also been done for blue-tint Chin...
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Added A New Boss The Starboss At Meter 250 If you make it that far Added LootBox - In Lootbox is Shotgun From Shotgun Line, Shotgun Line 3D, Bomb, And Baby Jump...
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It had been annoying me for a while, so I nerfed fuel - bad idea? who knows... Fuel economy rebalanced across all crew sizes. Starting pool reduced and per-crew...
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Updated some Subway & restaurant tileset...
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We are currently fixing a bug that prevents stage changes, so downloads are unavailable at this time...
Hey everyone, as you know, the new SFX pack for PSX style swords is finally out, and there's a discount for another 2 days so take advantage of it :)...
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I used the same assets as in the main menu. Will be working on the terrain in level 1 next...
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INFINITAVERN – Devlog v0.2 v0.2 is a smaller update focused on polish, feedback, and fixing a handful of annoying issues. Additions Added SFX volume slider Ad...
Path & Wave Designer v1.0.0.9 Update This update focuses on accuracy, usability, and performance improvements to make your workflow smoother and more reliable...
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1.2 Update - Rewritten dialogue - Minor changes Download today!!...
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🖤🩶 Today is International Asexuality Day! 🤍💜 To celebrate, I'm happy to share my next game Ace & Aro: Heart-to-Heart which invites you to talk freel...
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