Devlogs Page 66
Hello everyone! The game has left beta-testing for Patreon members and is now available to everyone! Please make sure to delete the old file before you download...
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New Weapon Ultra Charge Splintergun Tier 33 Splurge Fires shotgun pellets, bullets and plop bullets Tier 7 Doctor Regal Vision Can now overheal Healing is now c...
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Changes: Altered the shader so the floor was able to be seen with the player's flashlight. Made player invincibility 2s after being hit instead of 1.5s...
Life has been a bit busy these days. Between work, life and time wasters, I've had little time to work on this project. Sometimes its nice to get out of you com...
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RAT4 integration now supports: streaming for "SimpleComposer" big advantage for games with big soundfiles if streaming flag is set: sound files for the "SimpleC...
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UPDATES -Added Crowd -Changed Charlotte's Saxophone PATCHES -Fixed Switching From Naturals To Sharp/Flats -Fixed Game Not Loading...
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Hello, abnormal person reading this devlog without being threatened with death, here are some updates on what has happened in these 16 days. *I basically had to...
Check our upcoming game on Steam. https://store.steampowered.com/app/4532910/Battle__Frenzy_Zone/...
New enemy : the bat ! You can find many in the cave south to the dungeon ! Also, some goblins might used a modified bat for... explosives purposes...
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First of all, thank you so much for all the support this game has received. After working on this project for a long time, I’ve decided to officially cancel i...
I accidentally messed up the start date of BWTC32Key… Yay for being tired. I’m tired TODAY too, and my break is almost over, and VSCode isn’t being happy...
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60 more textures added...
Pixel Art 2D Asset Pack with Fantasy & Sci-fi Space textures. For Sprites, Tileset, Icons and Role Playing games.
Added upgrade icons. Added an animated key indicator for the upgrade tiers that will unlock with the hovered purchase. Added the first version of enemy pathfind...
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Neofeud 2 is officially released and available for purchase! After nine long years of blood, sweat, oil, tears, and Winning Without Doing Drugs (except some Tyl...
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It's been since December since I posted. I honestly was going to shelf this project and start a different one. Went back and forth for a few months, doubting my...
** Dev Log - v0.1.5** Hello again, everyone! In this new update, we haven't made major changes to the core systems, but our reach is expanding significantly tha...
Se creo un mapa Pre-Emsamblado Se modifico LidarScaner.cs Max Color Distance 4 => 2 Se implemento un Teleport para la "Salida"...
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Hello everyone! I am sorry it has been a while since I have posted. In all honesty I have been struggling with a creative block because of work, health issues...
Hi, Ana Maria de Portugal here. It's been a while since I touched on this game, mainly because I was struggling with the things I wanted to fix, but anyways, fi...
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0.33 or Genesis Update is here! This is 1/3 of the last updates before Sinner Maker is released in Steam! Expect the next update "Numbers" the 8-5-26. Fixes: Fi...
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I’m excited to share my first game, Dash Hopper ! Give it a try, leave a comment with your suggestions, and let me know what you think. This is just the begin...
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Hi everyone! 👋 For the past 6 months (with short breaks) I’ve been working on Welcome to "Evergreen" , a horror adventure game set in a mysterious forest c...
Bug fixes and adjustments! --| Fixed a bug where the vampire pizza would reappear after going to the menu and coming back to the main game. --| Fixed a bug wher...
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The PDFs for this game have been updated to fix a typo on Question #4...
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Firstly, I got the message... you guys don't like the GenAI artwork. Neither do I, and I have every intention of removing any GenAI art. I have replaced the men...
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This is an intro on how to counter airship attacks in Retro Commanders. Retro Commander is an RTS game played in a post-apocalyptic timeline on Mother Earth...
Introduction Howdy! Thanks for joining us on our journey to create our first multiplayer game. We are the “FurriDevs” team, a small group of three that want...
Meet Elrian, a villager Meet Elrian, a Villager farmer. He saw too much violence when a group of raiders (pillagers and vindicators) attacked his village. So he...
gameplay hip firing is much less accurate than aiming aiming outside of the window doesn't reset the crosshair width player no longer aims towards the cursor af...
Changelog 2.6.0 Self-defined game icon Please put your game icon as a file named "game.ico" (a correct ICO file - please generate it yourself) beside your games...
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+ beans now spawn in random positions (this will be tweaked) + Grinky's footprints have been updated + bunch of voicelines have been added + new bean jar that s...
Introduction We are a small team of university students developing this game as part of our coursework, but our ultimate goal is to create a fun, competitive ex...
As I revamp Otherworld, I keep thinking to myself.. why did I think the way I did back then. And honestly I have no clue — one being why I never really fleshe...
From ASCII grids to a visual editor — how level design evolved in The Monastery of the Stealth Dice
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When I started building The Monastery of The Stealth Dice, levels were defined entirely in code. Each level is a TypeScript object with a grid, spawn points, gu...
I finally released my small cozy shop game 🛒✨ This project started as something very simple — I just wanted to make a tiny, relaxing experience with almo...
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"We only provide the terminal. The connections are yours to make..." Greetings, Operators. This update focuses on "Physicality." We wanted the act of saving you...
MemeForge V1 has been released! MemeForge is an easy-to use automatic video creator that saves a ton of time on editing and polishing. Choose which subreddit yo...
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Incase anyone wants to give feedback or suggestions, there is a link to the feedback form in the description, and here! https://docs.google.com/forms/d/e/1FAIpQ...
strings: a (bug)folk song is officially live! The Spring Thing 2026 website should be up tomorrow. We feel pretty good about where this one ended up. It was a w...
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The Discord Link has been fixed allowing people to join the server and Comments have been enabled on the game page !...
Armor break just got even hotter! Build v0.2.0 is now live. This update adds new bounce reactions when chest armor breaks, along with new follow-up reactions af...
A new path after the bridge is now available, introducing the inlet crossing! This is a simple path with good creative opportunities and challenges! This path i...
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Started with collectables for tricks. This is still experimental and WIP. Currently, only the UNDO trick appears (see screenshot below). For easier testing, the...
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Hey everyone! The amazing folks at Mythworks (CBR+PNK, The Wildsea, Slugblaster, and The Last Caravan) have reached out and decided to fully remaster Breathless...
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The Fluumvator is finished! Hey everyone! Fluumy here, CEO of Fluumbit Studios. I'm incredibly proud to announce that The Fluumvator is now fully complete and l...
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Just launched a new side project where a collections of short stories (in a Choose Your Own Adventure kind of style) should take place about a dwarves in a slig...
Before diving in, a quick note: This devlog is part of a retrospective series documenting the early development of the project. The current version of the game...
This update is a mix of visual improvements, quality-of-life changes, and new building possibilities. And it’s starting to make Manablox feel much more tangib...
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It’s has been a long time since I originally published the game for the 20s gamejam in 2022. I always wanted to extend it but I felt I needed to improve my sk...
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