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Devlogs Page 68

Westernshoot page update : pt. 1
Game Design
New bg picture for the “Westernshoot” itch page More updates soon… Nueva imagen de fondo para la pagina de itch de “Westernshoot” Mas actualizaciones...
v1.0 Update Release
Major Update
It's finally here! The v1.0 release of Eat This!: Burger Frenzy has arrived! Compared to the free Beta release, you will no doubt notice many improvements, incl...
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Sound FX: for better or worse
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I had some help with the sound FX in this version. They were exactly what I wanted. And it turns out I think that what I wanted was a mistake. Take a listen and...
What was that and what's gonna happen?
Several months ago i tried to make a visual novel, but scrapped everything. It was a visual novel with a simple fighting system, where you, playing as an 'Aceph...
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v0.5.4's out now!
Major Update
🇺🇸 English version Update 0.5.4 is out! Added a new particle system to the player’s camera Updated the fog: increased intensity and added a slight gray...
2 files
Forgotten Trails - New Update!
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Major Update
Hello everyone! I’ve finally finished the game, compiled the build, and it’s now available for download. While you’re enjoying the game, I’m starting to...
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2/ unuseful interaction because why not ?
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We're improving a lot of visuals little things which make the whole universe more interactable and alive...
Proyecto: MIQUIZTLI - Prototipo | Devlog 002
La semana pasada publiqué este prototipo jugable, con la intensión de conseguir feedback de quienes pudieran jugarlo. Si bien fueron pocos quienes me comparti...
Mooncake Festival Legend
Major Update
My name is AARON WONG WEI POH studying Network Computing Programme in Unimas. This is my Final Year Project 2025/2026 that provide educational purposes about Mo...
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First day after the demo's release
Postmortem
Well, the first 24 hours since the demo was released are behind, and we have some modest but important for us results! We expected most of the players to come f...
Version 1.5.3 - FINAL UPDATE
Major Update
This is the FINAL UPDATE, anyways heres the changes lets just get this outta the way Also I'm working on the next Twelly game which will be in Unity, anyway her...
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Release 1.6.5
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Added context-aware two-way dialog translation for Russian, Mandarin, Japanese, Spanish, French, German, and Italian Added Gemma 4 26B A4B and Gemma 4 31B Remov...
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DevLog #01: The Sovereign Shift — Thalamus v1.0.0 is Live
Major Update
"Software should be a tool you own, not a service you rent." Today marks a definitive line in the sand for DreamCraft Studio . We are officially moving Project...
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Book Out NOW!
Major Update
The book is out check my page it's out it's out it's out!...
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How Running a Theater Lightboard Saved Our Game’s Graphics
I was having a hard time getting the lighting right for Devoid. Something wasn't clicking. And I was not satisfied at all with the look. But, a few weeks back I...
Color Strike (Sound Update)
Major Update
What is a colorful game without some colorful sounds? This update finally adds some sounds to the game that really livens the game up a bit. Thanks to Holizna f...
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MEGA Fantasy Walking Actors & Faces: Update Notice
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Major Update
We have included full-body images of each character as additional assets, as previously requested. (For an easy use case,) we recommend using them as enemy spri...
Introducing 2.14
What are you waiting for? Its free!...
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File compression software
Cutting Edge Full Release!
Major Update
Cutting Edge has finally been released In full since the demo went out for Winter VN Jam 2025! ...What do you mean it's spring already? Oh well. I hope you all...
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New Patch!!!
- Added some quality of life changes - Reduced the difficulty scaling - Fixed some bugs - Made stickers useful!...
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Minor Update v3.2
Added new game mode, HELL MODE - bosses no longer spawn - round 1 only has 2 enemies - every round DOUBLES the enemy count minor features: - selected cards with...
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“Tried adding thought bubbles for my creatures… did I make it clearer or messier?”
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Dungeon management game inspired by Slavic mythology.
Happened in Hanaa – Vol. 44: March 30-April 5, 2026
Game Design
I had a nasty flu, and Easter activities took some of my time, but it still turned out to be a very productive week. Number stickers for cars. It can be hard to...
v1.1.2
minor fix to ensure that all custom levels files are saved as json if the user doesn't specify the correct file extension...
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v2.10
New : Enemies can now drop some items ! Will you be lucky enough to find a rare piece of equipment ? A new guy appears in the cave... what does he want ?...
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1.1.8
Major Update
📚 Library & Layout Switch between 1, 2, or 4-column grid views on larger screens. Your preference saves automatically. Grid toggle appears only on larger dis...
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2026/08/04 Update
🛠️ Devlog Update: UI, Anti-Cheat & AI Balancing 1. Debugging & Performance Tools Delta Time Monitor: Implemented a visual deltaTime indicator in the top-le...
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Alpha 1.2
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✦ Hey everyone! ✦ ✦ We have our second update for the Gamma Guardian Alpha. Things are moving pretty well overall, and we are hoping to have our Beta upda...
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Week 3 self study
This week we had to learn how to create and environment as well as a building inside unity. This was a little confusing at first but after a while it was pretty...
Demo Update 2
Demo Update 2 - Added a little Info UI, when something finishes (Buildings or successful battles / facilities captured) - Added the prestige button to the insta...
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4/8/26 - Started Development
Just starting coding. I’ve got a couple files, and a state machine up in decent condition (by decent conditioning I mean it works but I’m still figuring out...
RED SHIFT is live on Kickstarter NOW
Short update, and I promise I’ll keep the promotional stuff to a minimum on the Devlog, but I just launched the Kickstarter for RED SHIFT a little bit ago. Ch...
April 2026 Status Update
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Hello everyone! It looks like I'm due to write up a new status update, so let's jump right into it! BEANS! If you didn't hear, there is a Beans plushie from Mak...
Update 1.0
Major Update
Update 1.0: ADD: 3D titlescreen (and loading screen) ADD: Action battle system ADD: Plugin command Event mesh change ADD: Event gravity and event block using re...
First Devlog
Mousing over a card in the gallery brings it into view. When in a display, clicking the card will fullscreen the card. If anyone has feature requests, feel free...
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Version 1.1
Update 1.1: - minimal passenger per station added - lenguage matched in english - font updated - passenger on and off feedback...
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Post-Early-Access launch: What's Next?
Hiya! It's been nearly a week now since the game first released. So, in short, here's what's coming next: A Web version to be playable on Itch.io (currently it'...
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HELLO EVERYONE, WE MADE A COOL GAME FOR COOL PEOPLE! Please play..
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Postmortem
Hi everyone, we're the developer duo ENDBORN CLIQUE, and we've just made our very first game, Pipe.PRE. Honestly, we're new here and don't really understand how...
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Devlog 2 - Character Process
Character Development: Nine Sketch by Maya Character Development: Nine's Mother Sketches by Al Character Development: Kid/Bully Sketches by Al Character Develop...
Getting Started
I first prototyped this game as a board game idea almost 20 years ago, but iterating on board game ideas is slow and finding time to work on it was impossible...
WIND EFFECTS
PACK OF WIND EFFECTS EFFECTS There is a pack of wind effects from Izaque character for your Pixelated game. SIZE: 1,59m IMAGE SIZE: 1178x473...
Multi-touch?
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Tech Discussion
I attached buttons, and It works well. but on web, I cannot change the angle while power charging. Hmm... is Multi-touch possible @ web?...
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v.1.1.4
heya patch alert. just some quick fixes to hopefully make everything a lot more consistent...
Version 7.2 Released #keepandroidopen
Tech Discussion
Version 7.2 of Canis Shieldo™ is now available under the codename Kai Ken. There are no major changes to report in this update. We have removed the endangered...
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Release date revealed
The release date for The Insurance Salesman in tomorrow. April 8th 2026. This game was made in a few weeks with Godot. It takes about 25 minutes to complete. Th...
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NEW UPDATE IN-COMING SOON!
Update #1: Re-designing the Depths 🔦 Greetings, survivors. The first official update for Silent Echoes is almost here. I’ve been working hard to make the b...
Parche 3: Un poco de "juice" no viene mal
Pequeña actualización que le da un poco más de "jugo" a la experiencia. (Añadido) Visualizador de combos (Añadido) Nuevos sonidos y efectos al conseguir pu...
Typo Fixed
I can't spell...
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Gays I met on the Amtrak trip
v2 finished
Game Design
Devlog #1 – From Prototype to Prototype v2: What Changed Posted alongside the v2 build release When I first put the original prototype up on itch.io, it was a...
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