Devlogs Page 68
🌆 Sci-Fi Cyberpunk Pixel Icon Pack - 34 Neon Tech Icons, CC0 The fantasy pack covers the dungeon. This one covers the megacity. What is in the pack 34 indivi...
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AubreyWorks v28 has released, adding a new settings menu, recoding the Online Arcade, and implementing many improvements. Full changelog available on the Discor...
Salutations, tacticiens/tacticiennes ! Le mois d'avril commence fort sur la pelouse. Pour célébrer l'arrivée imminente du mode Multijoueur et remercier la co...
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This update brings a major shift in how the game sounds. I’ve started implementing "MetaSound" in Unreal Engine, which allows for much more dynamic audio. Ima...
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Initials database auto updating. Currently has been implemented, but not polished. To successfully update you may need to sit on the main menu screen for severa...
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Hello everyone from SK Team and Valkyrie Initiative! It’s been a while since our last update, and today we’re happy to share some good news: the Stones Keep...
I updated the main menu to include the level select screen. I also added some idle noise to the main menu to make the game feel less silent. The pause menu in g...
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New updates, new levels, new challenges A fresh build is up, and this one adds more content, more variety, and a few improvements that should make each run feel...
Many fixes to the translation, thanks to Phoebe and her fans...
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Lair Keeper: Draw & Brawl has shipped for Dungeon Crawler Jam 2026! If you haven’t played it yet, it’s a first person grid dungeon crawler with roguelike ca...
Collaborative sandbox with flexible voxels
Now you can make invisible any particles very easily for any mesh object with a bounding box -great for indoor areas...
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What’s Changed Fixed bridge animals (rabbits, quail, etc.) getting duplicate IDs in multiplayer, causing animals to disappear on clients Fixed bridge animal I...
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Update Five-twelve is a minor update that brings the following changes: Added camera shake effects Update main menu Update app metadata Show build IDs in game U...
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The Cyberpunk UI Expansion Pack is officially LIVE! To guarantee the quality of these assets, we have built an interactive HTML5 Showcase directly on the produc...
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Hello, it's been a year~! I've been developing the full version of the game after the last major update and it has been going well. I was supposed to release th...
New critter (?) the sheep thing's phase 2 sound is no longer a splice sample and instead an original drum groove i wrote myself in IOF fixed the sun's awful ter...
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A mysterious new update has arrived, exclusive to the Windows version! Tap the newly added Steve Jobs icon on the home screen to access a brand-new minigame...
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The new update for the game includes many fixes and added features. The game has changed: Fixed crashes in endless mode Fixed incorrect behavior of the bottom b...
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The hitbox animation Link's left and right sword swing has been fixed...
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The 2026 Spring Thing festival of Interactive Fiction is here, and my new Twine game, The Universal Robot (Assembled By Hex), is part of it! You can find all...
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Just fixed somethings and removed the main menu song and maked it rar file...
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Devlog: Onboarding & Dialog Polish Update A focused quality-of-life pass centered on onboarding clarity, visual communication, and smoother moment-to-moment UX...
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This book was not created to teach something. It was created to stay. “I Am Quiet” is part of a larger universe — Morgandélla Solenara — a place where...
[English version] Full Logic Simulator 1.1 fixes several critical issues that caused the program to crash (forcing it to abort), as well as a problem in the scr...
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Hello again. Sorry for the spam! This'll be the last devlog for a while. After observing some gameplay of newer folks and listening to feedback, I've noticed a...
Fixed Collision bug on exit corridor...
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Luiz Augusto, a police officer, faces a killer and a mysterious figure in a deadly horror circus.
¡Buenas noches! Esta nueva actualización trae varios cambios. Tuvo varias "sub-versiones", ya que en el proceso de incorporar estos cambios el juego falló va...
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Version 2.1 focuses on usability, stability, and quality-of-life improvements. What’s new in 2.1 Added a new app icon and updated installer branding. Improved...
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I used to make small text prototypes with pictures using Twine, good for testing branching stories. Twine is a nice engine, but it’s more complex than the fun...
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Added a little noise to indicate if you answered good or not, and made it so that and the page turning have pitch variance everytime they are pressed, so it doe...
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Hi everyone, thank you for playing This is a small update to try to fix saves not persisting along with a couple of small nerfs to shield (cost 20->25) and HP r...
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DEMO 1.0 (or DEMO 1.1) Music has been added! Cool and awesome ambience has been added for the main menu theme and in-game music!!! Please redownload the game fo...
Exciting update for Intimate Piano Solos – Cinematic & Reflective Collection ! I've just added 3 brand-new tracks to enrich your listening and creative experi...
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Ozea Studio – Ultimate Library Updated to V-08 The Ultimate Low-Poly Sci-Fi Asset Library has been updated to Version 08. With the addition of B-003 – Energ...
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Due to a complete lack of sales, I've decided to make my first asset pack free. Don't forget to leave a comment and rate it; it will help me a lot going forward...
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Update 1 is DONE! 4 new levels added background music added smoother UI and animations added a few particle effects...
Your Sense of Worth 🎶 All This Time (Pick-Me-Up Song) - Maria Mena Top Matter You do NOT deserve to heal. (You don’t deserve to eat. You don’t deserve to...
El juego está siendo desarrollado en 2D, por lo que para cada acción del jugador necesita ser animada para después pasar al motor del juego con pose individu...
For this self-study (shown in the video below), I removed the Raycasting system and re-enabled the user controller. I implemented enemy spawning through a porta...
- Added Dave, a new desert companion unlocked through Collared Dove. - Dave prioritizes Golden Popcorn. - Added new desert-tree upgrades tied to expedition and...
v0.1.30 added persistent high score. Saves to a JSON file next to the exe so it survives between sessions. Shows your best during play and on the game over scre...
Forgive me! I am 100% new to GB studio and Itch. I updated the page today, with a "playable version" in browser to make things easier for people. While people c...
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I am currently ending the next iteration with https://itch.io/jam/sprint-11 , the submission is here: https://itch.io/jam/sprint-11/rate/4169420 . It was a pret...
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Version 0.3 - Second major patch I will add before the gamejam deadline Bug fixes: Wall Collisions when colliding with a wall the player would clip in and out o...
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What would you like to see in the next update/chapter, or some things that you feel needs changing...
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Our planning process for Haiku Hike began with discussions around the Unlikely Collaborators Jam theme, “consciousness and identity through awe and wonder.”...
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