Devlogs Page 8
Day 7 is here and I've tweaked some things thanks to player feedback and my own personal issues. I noticed a fun issue was that, when ported to Itch, the art as...
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ShabtiMove is finally here! Whoa... this took a lot of work, late nights, and deep thinking to get right, but I am incredibly excited to share my very first rel...
2 files — v1.0.2
Additions: Added over 70 Item sprites - now each Item will be represented by an icon! Added 2 new Legendary items: Magma Relic, Rocket Barrage Added 1 new Rare...
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Turns out there was a small typo in the footer of all of the games, which caused the "fullscreen" button to spill out over button separators, even the one betwe...
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Hello guys! I've just published the new version of Run, Square! (Alpha 0.0.3). I focused on making the game harder this time New content: - Added walls to the m...
It's here! Enjoy Farm Idle on your android devices :) Read about the current changes and what's to come below! Version 1.0.2.0 - Release: We're going to continu...
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Hey everyone! It's been a focused and slightly frantic 15 days since the last log. Part 1.9 was about getting bones to move and textures to arrive. Today, I’m...
I just wanted to let you all know that I've discovered a major bug. Due to the way damage formulas work in Gallant Hearts I and II, defensive items don't actual...
I just wanted to let you all know that I've discovered a major bug. Due to the way damage formulas work in Gallant Hearts I and II, defensive items don't actual...
Greetings, Storytellers and Adventurers! I'm thrilled to announce a new addition to the Gateway RPG toolkit: Pocket-Sized Character Sheets! Whether you’re div...
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Hello All! I am in the process of going through my older assets, which are typically free and highly downloaded, and updating them. I noticed some major issues...
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V9 is released with several fixes and improvements on player movement, reducing the amount of bugs and improving the overall game feel of the game. Here's the f...
- added more scenarios - preparations to easily make more Scenarios - various bugfixes and balancing...
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Hey everyone — I've been working on my first Steam game for a while now, and it's almost here. CTRL+ALT+DEFEAT: ZERO HUMANITY launches May 28, 2026. 🎮 It's...
Hi everyone! A few things to share today! ✨ Demo v1.35: now with Chinese voice acting The demo has been updated to v1.35. The biggest change in this version...
With this update, it is now possible to win the game! The goal is to beat level 20, which unlocks a special victory screen. After winning, the player can return...
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Hi all! We participated LD59 and after 3 days of hard work we managed to create TD version which we are pretty excited about. It even sounded like others were t...
Errrr okay first things first this did NOT come out the way I wanted it to LOL... Coding is definitely not my strong suit, (or maybe it will be, since this is b...
just published fixelPont, a chaotic low-res pixel font...
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chaotic low-res pixel font
Fixed a tricky bug where on shaky internet connections, the game would hang. Found out I had a timeout on connecting to the server, but no timeout on retrieving...
3 files — 1.1
New WIP update ! Since the last Devlog, you’ve really sent the view count through the roof. We’re at 24k now! 🤯 As promised, I’ll keep working on and i...
[Design] Updated the level generation system [Art] Added polished icons to the loading screen for a cleaner presentation Reworked the game over sequence using t...
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Demo 0.2 Update A major update for the demo version. Many systems, visuals and atmospheric elements have been improved or reworked. ✨ Main changes: - Updated...
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Stability changes for advance time added! Colony and Spire Progression Rework Colony progression felt a little flat in the old system, with too much of the empi...
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THE FRIGATE: The new enemy frigate was added. The frigate serves as a true threat to your ship, taking over 7 shots to take down. Defeating it, however, will ne...
Following an incident where two users got their DXtreme videos flagged alongside multiple Pragmata videos for infriging "harmful and dangerous policy" with the...
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Hello hello! It has been...much longer than I would've hoped to make this post. It again, is not the update, but I finally have news regarding what's going on...
Content Added 7 more plants (now at 20!) Added visuals for when something happens on plant harvest, plant, wilt, or bloom Deathweed now only wilts non-wilted pl...
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Added a windows version. Don't look in the assets folders, that's spoilers...
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Hey all! This update adds support for normal mapping. Although this isn't something the PS1 could really do, this is a Retro shader pack so we can exercise some...
1 file — 1.5.3
Development on Vecchio Furioso (เดือดสะท้านทุ่ง) has progressed to 62% completion. This thirteenth update marks the successful tra...
➤ List of bugs and issues addressed in this update : There was a chance to collide with one of Flame Stag's floor flames a few frames after defeating him, cau...
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개발 및 테스트 편의 기능만 다듬다보니 하루가 다 지나갔다. Z키를 누르면 단위 연출을 보지 않고 빠르게 지나가는 기능...
This version (0.8.3) includes small improvements for the level selection screen...
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Hello folks! It’s been a while! Firstly, some bookkeeping. As you may have noticed, Ironbound Shadows is currently on sale! This module will be on sale from A...
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Hello everyone, A new Chapter just drop right now for My weird Gme . A Second Chapter would be about going to a town and completing quests for the people to fin...
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NEON BLADES 2 IS FINALLY OUT, so now you MHM fans can finally play NB2 with LESS bugs than Neon Blades 1 (basically no bugs at all) and IF you find a bug go to...
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目前已修复的BUG: 1、导入Excel文件的BUG已修复,之前需要python运行环境支持,现在将相关python代码单独封装不再需要相关...
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Initial Release — Wild Spirits (Alpha) Finally got around to putting this out into the world. Wild Spirits is a dark, character-driven visual novel about inst...
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04/22/2026-04/28/2026 This week, I completed the introduction scenes for the remaining three characters. While I had originally planned on only Zephyra’s intr...
I've modified the way saving works, now it's possible to save without quitting the game which is mostly relevant while playing in mobile if you need to quickly...
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FLICKER UPDATE: - New anomalies!!! - Ending unlocked!!! - Fixed bugs...
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Hi everyone, We have released a small update for THE SPLASH PAD. This update fixes a language display issue where some text could appear in the wrong language...
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Hello hello friends! The ever diligent workers at the atomic test site that is Scythe Ibis , bring you yet another devlog in these trying times! Stay tuned for...
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Just released a tool I hope helps a lot of people! With NMTF (Navmesh Tree Fixer) you can get rid of terrain trees being ignored during Navmesh Surface bake!...
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Hi all, I've added a new explorative piano track to this collection called An Adventurer's Determination - I feel that it would make for a good travel/explorati...
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DAY 4 is finally finished ingame with this. Had lots of fun writing his plot route. :) There's not much so say, if you're interested please consider supporting...
Updated to version 0.2: - rebalanced economy; - 20 more waves; - added 2 interactive battlefield; - added 2 bosses and old one revamped; - added tank tree devel...
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The Cold War never ended. The machines took over. Now you’re inside the Koshei Program, and it doesn’t care if you survive. 💥 System Breakdown is a fast-...
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"Abstracting Tower Debuffs" Griffin Scheinberg Thompson 4/24/2026 The Problem This sprint I worked on creating the next enemy archetype: the debuff enemy. The f...
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