Devlogs Page 83
Hey everyone! The menu Update for our game is close to being ready for you play. We're adding the necessary menus that every game needs. While none of you have...
SkelForm's next major update (v0.5) will be all about procedural physics. Swaying, bouncing, wiggling, and more! Try it out with early access (Nightly) versions...
“Creating UI for the start of the project” author: Alex Arteaga Posted on 4/17/26 At the beginning of the project, I started by creating the main menu that...
ONE TIME PURCHASE - FREE UPDATES FOR LIFE! CHANGES Corrections and changes to HDF Monkey menu with regard to GPL V3 Licensing...
You can now play the game on ItchIO with a desktop browser. If you are using a mobile browser (like in your phones), this version has virtual controls/buttons -...
Added high dpi icons for some buttons Please redownload and extract over the old version to get these improvements. If you prefer to extract in a new location...
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Currently, all models are finished, including room structures, doors, and all interactive objects required for the game. Next, I will apply materials to these m...
Hi guys, You can now play the entire first level on the demo. Please give it a go and, as always, any comments are welcome. Many thanks...
- Fixed bug in logic for checking for valid weapons in cursed chests for anarchy mode - Fixed bug where temporary traps were not temporary while in the first ca...
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Gameplay (Bryce) How we got the grappling hook From the beginning I knew I wanted to make a game with an interesting movement mechanic, and some type of grappli...
Small update! After playing whack-a-mole with all the little bugs in this game, I'm happy to say all the bugs I've been able to identify have been fixed! - The...
New pixel art: Added new battle backgrounds Added new animated avatars Minor bug fixing: fixed bugs regarding some cards doing more damage than they should...
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-added crouch/jump animation cancels to all moves -Improved enemy AI -updated Water with more moves -added Air jump attack -fixed and added double jumping for a...
Hey Everyone, I hope you guys enjoy the game. After the latest changes, it is the time to update the map and extend it. That is gonna give us more space to plac...
Switched versions from v2.1 to v3.0 (MAY BE UNSTABLE!!) Changes: uh… Also the 11 here is JUST A PLACEHOLDER!!...
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Compressed file available for download...
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an inflation mini game
hi, its austin. these past few days, ive been working on the overworld by adding more secrets, interactive elements, and more content on revisiting previous loc...
Bouncy Blob is a procedurally generated infinite bouncing and climbing video game. I created it during the 2026 Plug Game Jam , and released it under an open so...
Coding Group DevLog - Amy, Audrey, Bolang After our team revised our game’s plan and decided on the mechanics, each of us picked roles to focus on. • Amy: R...
-Added an underswing attack for Powerslaves -Powerslaves now scale with difficulty -[Hopefully] fixed some collision issues with the swings -Increased the base...
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Added animated pump engine & cables!...
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Map assets for sci-fi isometric game
We just released v1.0.1 which is mostly focused on minor bug fixes discovered since launch. Fixes a few various crashes reported by players A general update to...
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Hey everyone, We’ve got a jam-packed update today with a big quality of life patch along with a new Tarn Time video with news about Magic (the update), Magic...
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I guess it's been a little while, hasn't it? Have no fear, I wasn't dead or, worse, retired from making music. Quite the opposite, I was just a little focused e...
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The game has been updated with new animations done by Spine 2D animation program. The animation of Kaelith has been made so that his feet and body moves and loo...
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We have a clear signal now from itch analytics: the strongest internal discovery for AIGentor is coming from romance, interactive-fiction, and browser-web pages...
I have been doing a bit of thinking (and tweaking) behind the scenes on Arcane Earth, and I wanted to share a small but important shift in direction. There is a...
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🇺🇸 Patch Notes #1 | Skillforged This week’s focus was on strengthening the game's foundation. We conducted a deep dive into the project's performance, i...
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🚀 SCI-FI COMBAT MUSIC PACK VOL.2 – AVAILABLE NOW This pack was released a few days ago, and if you missed it, now is a great time to check it out. Sci-Fi C...
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Claim: This week I moved the card [tilemap] to the "Done" column because that what i completed this week. Evidence: This screenshot shows the completed tilemap...
Based on the rulebook provided, **Month Cycle Table** is an exceptionally well-designed, highly strategic card game that successfully adapts the tension of Mahj...
Claim: This week I'm still working on "making a enemy from side to side" as you can see from the picture. Evidence: This is showing from a side angle Instead of...
This will be the week 69 (nice) devlog for Cosmic Construct. As is obvious from the previous weeks, I'm a little burnt out working on this project week after we...
Several updates in the latest patch: - Fixed bird spawning big - Increased bird size and fixed texture issue - Added new models for pier buildings and things li...
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yay!...
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Magic, Potions, and Morally Questionable Hijinks!
Celebrating CataCursed v0.5.0 ! After twenty-five weeks of work, we've reached our fifth milestone, and have wrapped up version 0.5.0 of our game. We're excited...
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Quick, small one. This just fixes an oversight that would cause the pause music to obliterate any other non-level music. Should work fine now!...
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A spiritual successor to Artificial Academy, made by one guy who wanted more from these games. So back in high school, I was super into Artificial Academy 2 and...
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fucking. finally. 2.0 was supposed to be bigger, but since i had some issues involving current life sitaution including mental health (once again), i released w...
Claim: This week I moved the "Audio slide deck" and the "Lore document" cards from the in progress column to the done column because I completed those tasks. I...
Enjoy corbyte while he lasts because on becuase on may 18 2026, Smashbit will join your quest along with some new level designs and a new boss. The quest is you...
Version 0.5.233 -> 0.6.233 Update details: 1. Chapter 2 English Version Release, Added support for Traditional Chinese. 2. Gamepad Adaptation : Now supports sea...
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Demo Update 3.0 The last loose end is finally tied up! We've finally added the stuff we had to leave out due to technical issues. Faust now has full voiceover i...
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MISSION ETERNAL SOULS V1.0.0.2gi - added ending screen...
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Action shooter inspired by 1980s movies and games
Fixed some bugs before official release! - Seed did not have to be shot to go on the ground, hopefully that's fixed. - Running was broken in the second-to-last...
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The launcher has been updated, which should now fix some issues. The size of buttons displayed in windows with different resolutions and font sizes no longer af...
Release FogBorn 0.4b !!!! 1. Support for new languages - 2. Now the trees use the illusion of a cross for 3D, and they have a new texture 3. Now the console can...
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Hi everyone! I’ve been working on a 2D platformer called Exit from the Well . In this game, you must climb your way out of a deep well while the water slowly...
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