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Devlogs Page 85

Axis Jump - Devlog 02
Updates & Improvements I’ve fixed several issues to make the game run more smoothly and added some exciting new mechanics! ✅ New Features Added: Wall Jump D...
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Chapter 2 is now available!
7
Major Update
I'm happy to announce that Chapter 2 is now available to play! Chapter 1 has also been updated and improved since the demo. The game now has almost 7-8 hours of...
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The Quack Factory Released
1
Major Update
The Quack Factory has been released for you to play in a browser! This is just a fun little game I made in a couple of hours. Not my best work, but not my worst...
Ability Wheel + Metroidvania Rooms + VFX
Tech Discussion
CAPTAINS LOG 2 STAR DATE - 19.04.26 MISSION - Room Transition, Ability Wheel, Bug Fixing What I did - This time round I decided to work on the ability wheel as...
Recap - Day 2
3
Hello adventurers! We got our first gameplay video today - please go and give it a watch, if you have the time. It is genuinely hilarious and walks you through...
2026-04-14 개발일지
Postmortem
개발 내용 이번 개발에서는 게임의 여러 문제점을 수정하였다. 기존에는 가벼운 튜토리얼이 부족했고, 콘텐츠의 흐름이...
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JH Weekly Progress Report DevLog 7
Claim: This week I moved "GDD v2" and "Black Tea Icon Ingredient Design" to the "Done" column. I also moved "Green Tea Icon Ingredient Design" to the "In Progre...
TOmmy_Weekly_Progress_report week31
Game Design
This week I moved my UI button design card to the “Done” column after creating and placing the initial button visuals into the menu. I also moved my UI test...
Daily Investigation is live!!!
Daily Investigation is now live. This is a browser-based daily deduction game built around two shared cases each day. Everyone gets the same cases, so every day...
Devlog #13 - New Build v0.4!
Major Update
Hello everyone! Here comes the next slice of the game — release 0.4 . This update is a bit different. Instead of pushing a lot of new story days, I focused mo...
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Retro Commander: Radar Jammers
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Tutorial
This is an intro to Retro Commanders's radar jammers. It eplains how hide your bases. Retro Commander is an RTS game played in a post-apocalyptic timeline on Mo...
More packs are coming soon! (Roadmap)
Thanks for supporting Detailed Harvest Vol. 1 ! I am currently working on the next volumes for this series: Vol. 2: Roots & Tubers (Potatoes, Carrots, Onions...
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Game Concept DevLog
Working title: Your Last Stand Concept statement: „You betrayed your crew, you’re stuck on and island, and they’re coming for you. How long will you last?...
Green Key Protocol is officially live!
Major Update
I am incredibly excited to announce that Green Key Protocol is now playable directly in your browser! What started as an exploration of rhythm and reflex has ev...
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Flash Royale v.1.1
Flash Royale v.1.0.1 The first update is here, and it brings two new games right off the bat—but there’s a little more to it than that. You can find more im...
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Biome Generation and Spawn Controls
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Tech Discussion
The upcoming version of dank features far more "biome" control. Biomes are the floor tile types and generation patterns. The early form of the game was just "da...
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Version 0.6.51
3
Changes Added the Supporter Challenge Board to the Nine Mountain Sect. This allows patreon members to submit their character as a seal to be fought by any other...
4 files — 0.6.51-dbd8575
pre release v0.01_2
new stuffs: 2 new characters added icons (except black’s icon) now scared of black (character) background changed (you change it in the setting) some polos is...
2 files
indev 0.0.2
added health EMOTIONAL (and physical) damage made enemies kill each other sometimes...
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Testing Functionality and movement 01
Game Design
Hi All, This is just test of a raindrop layout and Bee graphic. I wanted to make sure that collision is working correctly together with the speed and randomness...
space game is out now!
1
Major Update
space game is out now! https://riverpaper.itch.io/space-game that is all. leave a comment if you find something is broken or looks unintended. or leave a commen...
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NB Weekly Progress Report Devlog 7
Claim: This week, I took a break from the [Tile Map Design] card and decided to complete the Main Menu section of the [Pause/Main Menu UI Design] card. Both of...
MADE THE GAME WAY HARDER 😈 HAHAHA
1
Major Update
Alright… I may have created a monster. I just dropped a major difficulty update for The Username Game , and it’s no longer playing nice. The goal was simple...
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Nightmare Planet 2025
1
Major Update
Released Nightmare Planet 2025 for the browser. This is the game that I studied and ported to help create MAD Candy Text Adventures. I hope you like it. ~Candy...
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Version 0.6.01 Update
Fixed: wrong text, and unavailability to select barely anything...
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Dead Carnival V1.4.7
Actually a pretty important (but hella small) update -Made Main Menu and Credits cameras Adjust to the fov you set in settings -Tweaked default sensitivity (...
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JR Weekly Progress Report Devlog 8
Claim: This week, I moved [Sound Design] to in-progress and intend to continue working on this task card. Evidence: Attached is a screenshot of the work I was d...
Making of
2
Postmortem
The cover was made to match the content. I wrote the title text, printed it, then dropped the image onto my scanner, moving it as it went. The misalignment, the...
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New boss on may 18 2026
1
Major Update
On may 18 2026, Smashbit wont be the only new character... There will be one more evil dark conqueror who will attempt to stop any hero from reaching eternal gl...
Second Update / Patch Notes
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Hey everyone! Second update includes a bunch of bug fixes that you have reported, along with new animations, polishing and clarifications. There is also a bunch...
Fixed a bug
Game Design
Fixed Fabri Dropkick bug...
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The biggest A.A.P. game.
Thai and Vietnamese is added
1
The two languages have been added to the game! The languages are Thai and Vietnamese Thai: Vietnamese: Enjoy the update! Also, you can find Thai and Vietnamese...
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Devlog #12 - Plant-type Boss Test: Nephelim Pitcher
Currently testing a plant-type encounter featuring Nephelim Pitcher and multiple Green Pitchers (x6) . These enemies remain stationary and attack from a distanc...
Version 19: Start of a fantasy...
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I’ve had a lot of requests to add more fantasy themed textures, suitable for settings like medieval castles and dungeons, graveyards, and far away lands, alon...
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HTML Crew Builder
I created a HTML page for building, saving an exporting Crew: https://games.sablebadger.com/coldsalvage/crew.html...
Demo Package Update
1
Long standing debt paid: Channeler Profiles (print and online) and Safety Sheet uploaded. Have fun at your tables playing Bloc Mass...
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Cells Devlog 0.1.1
This should be the final update for the performance update and the 0.1.X release frame. Changes: Major enhancements to the performance monitor to better control...
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Localization and Authenticity: Why We Chose ‘Dō’ Over ‘Cuirass’
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Game Design
When I first started building Yokai Idle, I used standard RPG terminology. I had 'Cuirasses,' 'Greaves,' and 'Gauntlets.' It was functional and easy to understa...
Deep Dive 1: Movement and Knockback
Tech Discussion
Welcome to the first deep dive of UNSCALED! These will be longer, focused entries about a specific mechanic or system the game uses, often a bit technical in na...
Run, Square! - Alpha 0.0.2 - April 18th, 2026
1
Hello guys! I've just published the new version of Run, Square! (Alpha 0.0.2). I focused on improving the experience and fixing some issues New content: - Added...
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game update
i upgrate the page and i put baldi's basics plus 0.14.1 update with my texture pack in beta...
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Re-Cursed Edition - A full rebuild, coming before June
When I shipped The Curse of the Howling Woods in February 2025, it was my first commercially released game. It was made in RPG Maker, it had heart, it had some...
GRAVE Release
Major Update
I released GRAVE. I will not update GRAVE...
2 files
You are dead. Fight your way out of the grave.
Major Update Patch Out Now!
Major Update
Hello , managed to get it the best i could ,i cut down the load times in between switching frames on lower end computers but higher end it should be almost inst...
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Launch Hotfix!
Hotfix: Character Creator Improvements Save System Fix Fixed a bug where the Save button would gray out after saving once, requiring you to make a change before...
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Warping part 2
I was showing my son my new warp animation. He thought you should have warp travel between points. Good idea son! Before: After:...
KA Weekly Progress Report Devlog 8
C: This week I worked on finishing on and finished the "mood board" card and moved it from to do to the done column. E: You can see that I added Characters, Ene...
Patch 0.2.1 and a Steam page!
Hello, dear Delverians! Big news are here, as the Steam page of Dungeons of Delveria is now officially published! You can wishlist the game's full version here...
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