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Devlogs Page 89

Shoot Gam X 3.0.0
Major Changes: -Added Effects to Cannon Boss and The Splitter -Added a Setting to Disable Dialog (Player Suggested) -Added new Level Complete Sound -Added New S...
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Oráculo
Adicionei um novo modo chamado "Oráculo", onde você pode fazer perguntas de sim ou não, ou mais complexas, e deixar as cartas responderem sua pergunta...
Beta Build 1.2.908
game names for name patcher new “Open Folder” dialog as old one was deprecated by AvaloniaUI overall update for all libraries used...
3 files — 1.2.908
SSB Update 5
Mostly visuals, added solar diffraction spikes, new effects for rings, better eclipse shadows, and reduced bloom added asteroid (469219) Kamoʻoalewa...
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JB Weekly Progress Report Devlog 7
This week I was able to move "equipping and unequipping weapons" and "hotbar" into the done column. https://drive.google.com/file/d/1MJr97il5Xhl4m9f91R467Wp1Li...
Balance and Rovend Cavern Update
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Hello! After some recent testing feedback from https://www.twitch.tv/huntingswan (Check them out) We have a round of new updates. Map Changes: Rovend Caverns we...
First ever dev log!
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Postmortem
Hello! Dlovan here (Owner Of AUAD & Classic Us). I'm here to post this first ever dev log for classic us and if there is any more news I will post updates here...
Café of Roses has been released!
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Major Update
Hello everyone, I'm writing a quick announcement to let you know that my latest yuri visual novel with maids (I feel like I've written a few of those actually h...
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A New Sample Game and a New User Project
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A new sample game has been added to the page, you can download it for free. Please note that it's only a 15 minutes demo. The game is called Into Samomor (Horro...
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SUPPORTER PRE-ALPHA IS LIVE
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Major Update
SUPPORTER PRE-ALPHA IS LIVE Alright. I think HordeRazer is finally at the point where calling it a public demo only is underselling what it has become. It's fas...
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Bouncy Blob v1.0.1
Bouncy Blob v1.0.1 is now available: Increase max speed Draw tiles in batches Zoom camera out as speed increases Track highest velocity, height and score Suppor...
UPDATE #1 - Quality of life improvements : Overall Player Experience
After lot of testing during the final hours of the game jam we found several issues that could greatly impact the gameplay experience. Updates: - Added ability...
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GL Weekly Progress Report Devlog 8
Claim: This week I moved the "sound doc" card to the in progress column and continued working on the "snowy island tilemap" card. Evidence: I was the one that w...
Fades Push Update v.05>v0.5.1 "Breaking UI" Continued
Hello and welcome everyone to another update on my game, this is still in the .05 version because I am still working on UI placement, GUI, and overall presentat...
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Work in Progress -
Culture
Hi my friends :) im still working on an Update for a small fix. i know that the user avatars are sometimes on a delay when they are speaking. Try to make the ch...
Dreams
Culture
Reddit thread I love how many other people have had this dream. I don't think it is strange how many people have dreams of these places, but at how vivid people...
Version 0.1.9.5 Improves Performance!
A number of people have been contacting me saying that Grimdelve slows to a crawl after the intro cinematic plays. After finally delving deep enough in my attic...
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Spoilers (if you want to find everything and hate waiting)
Tutorial
on each day, no new signal comes past 10am every location has fixed supply type and quantity level, so the key is remember what's at each location. other than d...
0 . 3 : e n e m i e s / i n t e r a c t i o n / p u z z l e s
Game Design
: t h e _ p l a y _ g a p The biggest obstacle I encountered in the early stages of project conception was inexperience playing 2D and smaller scope games. Big...
"Asymptotic Bit-Rot " My first game-jam game (The Eye Jam II)
Game Design
Announcement! I've entered my first Game Jam! With the release of my last game on itch.io "Math Mountain" I finally have the confidence to crank this out in the...
Updates
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I have fixed many bugs, and I have added some functionality to the third level. I have also added a "you fall, you die" game mode...
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Devlog #6 - It's ready!
Major Update
Alright! This is gonna be the last blog entry for the cozy summer jam! Doesn't mean I'll drop this project and if it picks up enough traction I'll return to con...
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CielChan v1.5.8 Released
Update v1.5.8 has been released: Display Improvements Added support for dual monitors. You can now assign CielChan to a separate connected display. A new option...
1 file — 1.5.8
Full Itch Release!
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Major Update
I'm excited to announce that the full release of Dungeon Bodega Simulator is available here on Itch! You'll now be able to dive into the dungeon, grow crops, ra...
HTML Narrat v0.1.5 — Ejemplos disponibles
🇪🇸 Ya disponible la sección ejemplos, con una demo jugable creada en HTML Narrat, en 6 idiomas: español, inglés, francés, portugués (Brasil), alemán...
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New Character Art feat. Villains and Rivals
Hello everyone, finally got around to doing the last few character portraits needed for the game. I might do more for the other Outlaw types, but I think we've...
This week goals - Axis Jump - Devlog 03
Week 1 – Build with Finalized Mechanics + Generic Level Core Character Mechanics Movement Single jump with variable height Purple rope = Omni Swing Green rope...
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Labyrinth.os v1.4.5
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BugFixes and Changes are detailed in the Changelog. For people who are having trouble going through Styx, most of the bugs with the doors needing to be interact...
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Version 1.9.1 Release Notes
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Hi all, today this plugin was updated to version 1.9.1! This version adds support for the automatic space after label text from [CGMZ] Core. Now if you have tha...
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TorvinFoundation.zip update
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Some minor bug fixes related to clearing the screen in different modes...
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MH weekly progress report devlog 8
This week, I moved the card "GDD v2" to the done column because that's what I spent the whole week working on in both the document and the sketchbook. Here's th...
QoL Updates !
Big quality improvements to the game and easier for mobile users! Any feedback would be great, constantly update with feedback...
Vacuum Survivors #1 Future Content Plans + Bug Fix Mini Update
First update since going public, absolutely minor. -Paused the game when controls screen is open -Added E and Q and swap weapon buttons (oops should of added th...
Beta 2 / 0.21 - Out Now
Hi! Thank you to those who've downloaded the game, it's so cool seeing even a few people check out the game so thank you so much! I've been hard at work on impr...
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v0.22 Update - Ranger Upgrades
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Made Ranger's Nimble Bow, Piercing Arrows, and Fast Draw Arrows upgrades functional. Ranger shoots in the closest direction to the closest enemy now. Denarius a...
(v0.2.3) Some balance
Adelie Fight Club has been updated to version 0.2.3. Changelog: Pressing Enter counts as pressing start at the title screen Fixed an instance of block clipping...
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Dark & Stormy Update - Fixes and Improvements
Tempest of Tears Devlog #1: Fixed a respawn bug where the player would sometimes not respawn properly Fixed a bug where the player would keep moving after respa...
CEO jay inc has left and MET-WALLY GAMES is now under management by psmagames and met-wally games
Major Update
Hamza Metwally (psmangames) is now a the new coordinator and manager alongside hasan metwally (MET-WALLY GAMES)...
Art competetion time!!
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Marketing
Hello HoundBites!!! Beowulf here to announce we're hosting an art competition to celebrate 600 downloads of the game(Thank you)! Whether you like drawing soft m...
"Roll. Build. Disrupt." — TOPDOG launches today
Major Update
TL;DR: TOPDOG: Silicon Valley Edition is a Monopoly-style board game with a Silicon Valley theme, playable right in your browser. No install, no signup. Pick a...
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Version 0.1.11
Cleaning up some desert roaches, and I think next week, we'll go hit the ocean. * Added a simple save file system. For now, it just tracks your high score, but...
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First Devlog - Plans
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Hey there! So I've never really written a devlog before... not sure if this will even gain any traction, this is just sort-of a "me thing." I've been reading Pr...
Just realeased!
Major Update
Finally! I've been working on this project for quite some time, and I'm really proud to say it's finally finished and published. Colors started as a small perso...
Update 13
Added Tutorial The game now has two quiet onboarding moments. Tap a resource for the first time and the first settlers arrive — the land is no longer empty. B...
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Skin Changes & New Animation
Just some small changes: - Added a jacket to the blonde skin, so every skin has clothes changes; - Added new animation to when a cheese is collected; - Added +...
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Stop Fighting Your Data: The Unity Script Editor is Here!
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Major Update
Hello developers! Let’s be honest—nobody likes manually editing huge JSON files or prying open a spreadsheet just to change the damage value of a "Rusty Swo...
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working on v2! gonna be a big update
we're so back hahahahahahaahahhahahaaha kill me remaking the entire title menu adding a troll bossfight nobody gonna read this anyway shoes...
Fletch Quest v0.3.0 Changelog
Hey, all! This update is probably the second biggest one we've had so far! Part of that is because of the new content, but also part of that is because adds in...
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Bugfixes and Quality-of-life updates
This bug fixes a bunch of bugs and some quality-of-life updates: BUGFIX: fixed an issue where the new upgrades were unavailable for old profiles BUGFIX: fixed t...
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Complete Overhaul of the Ship
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This is the biggest update in a long time. The ship has now been fully reworked and expanded, bringing a variety of new features, mechanics, and crafting option...
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