Devlogs Page 89
THE "BOX CHALLENGE" UPDATE | DEMO 3 - Fixed multiple bugs with Chapter 1 and 2 - Nerfed each Birb's speed by 2f - Added the "Ultimate Box Challenge" bonus level...
It's the end of the first weekend of the release, and I already received some great feedback! This quick update addresses the suggestions below. - Added "mouse...
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hello! my new year's resolution for 2026 was to create one game a month. the completion of Berry Pickin' Farm keeps that going! i started the development for th...
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Kind of a bad week lots of distractions have to take a test in the next 2 days that I haven't studied for, my spaghetti UI code tripped me up all week and made...
Hey everyone, I’m back with another big update for TileMaker DOT. One of the most requested features was a way to handle spritesheets instead of just individu...
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I just released my first small browser game: Rush Pop. It’s a colorful arcade dodge game where you collect stars, use power-ups, and try to beat your best sco...
It's been a long time coming, but I've finally put together the 1.4 update for Palette Studio. It's the last update Palette Studio will have for a while, but I'...
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--- v1.0.1 — All Keys, Cat Balls, and a Fix That Actually Works Hey! Small but satisfying update dropped. --- ALL KEYS MODE You can now turn on "All Keys" in...
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The idea for The Maze started from a project I did for a class. We had to do a tech demo over any topic of our choosing. I chose to make a diegetic UI system, w...
Small fixes to some stuff: Fixed final room missing phone booth Fixed moving platform moving too fast Fixed early tutorial text to make actual sense with final...
[ES] Español Resumen Esta actualización se centra en mejorar la usabilidad, el manejo de archivos y la experiencia general del usuario. Se ha publicado la ver...
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Hello, everyone! I continue to be amazed by how many people have enjoyed this little game! This time, I bring as an update the translation that V.V. did of Flui...
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Major Changes: -Added Effects to Cannon Boss and The Splitter -Added a Setting to Disable Dialog (Player Suggested) -Added new Level Complete Sound -Added New S...
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Adicionei um novo modo chamado "Oráculo", onde você pode fazer perguntas de sim ou não, ou mais complexas, e deixar as cartas responderem sua pergunta...
game names for name patcher new “Open Folder” dialog as old one was deprecated by AvaloniaUI overall update for all libraries used...
3 files — 1.2.908
Mostly visuals, added solar diffraction spikes, new effects for rings, better eclipse shadows, and reduced bloom added asteroid (469219) Kamoʻoalewa...
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This week I was able to move "equipping and unequipping weapons" and "hotbar" into the done column. https://drive.google.com/file/d/1MJr97il5Xhl4m9f91R467Wp1Li...
Hello! After some recent testing feedback from https://www.twitch.tv/huntingswan (Check them out) We have a round of new updates. Map Changes: Rovend Caverns we...
Hello! Dlovan here (Owner Of AUAD & Classic Us). I'm here to post this first ever dev log for classic us and if there is any more news I will post updates here...
Hello everyone, I'm writing a quick announcement to let you know that my latest yuri visual novel with maids (I feel like I've written a few of those actually h...
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A new sample game has been added to the page, you can download it for free. Please note that it's only a 15 minutes demo. The game is called Into Samomor (Horro...
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SUPPORTER PRE-ALPHA IS LIVE Alright. I think HordeRazer is finally at the point where calling it a public demo only is underselling what it has become. It's fas...
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Bouncy Blob v1.0.1 is now available: Increase max speed Draw tiles in batches Zoom camera out as speed increases Track highest velocity, height and score Suppor...
After lot of testing during the final hours of the game jam we found several issues that could greatly impact the gameplay experience. Updates: - Added ability...
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Claim: This week I moved the "sound doc" card to the in progress column and continued working on the "snowy island tilemap" card. Evidence: I was the one that w...
Hello and welcome everyone to another update on my game, this is still in the .05 version because I am still working on UI placement, GUI, and overall presentat...
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Hi my friends :) im still working on an Update for a small fix. i know that the user avatars are sometimes on a delay when they are speaking. Try to make the ch...
Reddit thread I love how many other people have had this dream. I don't think it is strange how many people have dreams of these places, but at how vivid people...
A number of people have been contacting me saying that Grimdelve slows to a crawl after the intro cinematic plays. After finally delving deep enough in my attic...
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on each day, no new signal comes past 10am every location has fixed supply type and quantity level, so the key is remember what's at each location. other than d...
: t h e _ p l a y _ g a p The biggest obstacle I encountered in the early stages of project conception was inexperience playing 2D and smaller scope games. Big...
Announcement! I've entered my first Game Jam! With the release of my last game on itch.io "Math Mountain" I finally have the confidence to crank this out in the...
I have fixed many bugs, and I have added some functionality to the third level. I have also added a "you fall, you die" game mode...
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Alright! This is gonna be the last blog entry for the cozy summer jam! Doesn't mean I'll drop this project and if it picks up enough traction I'll return to con...
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Update v1.5.8 has been released: Display Improvements Added support for dual monitors. You can now assign CielChan to a separate connected display. A new option...
1 file — 1.5.8
I'm excited to announce that the full release of Dungeon Bodega Simulator is available here on Itch! You'll now be able to dive into the dungeon, grow crops, ra...
🇪🇸 Ya disponible la sección ejemplos, con una demo jugable creada en HTML Narrat, en 6 idiomas: español, inglés, francés, portugués (Brasil), alemán...
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Hello everyone, finally got around to doing the last few character portraits needed for the game. I might do more for the other Outlaw types, but I think we've...
Week 1 – Build with Finalized Mechanics + Generic Level Core Character Mechanics Movement Single jump with variable height Purple rope = Omni Swing Green rope...
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BugFixes and Changes are detailed in the Changelog. For people who are having trouble going through Styx, most of the bugs with the doors needing to be interact...
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Hi all, today this plugin was updated to version 1.9.1! This version adds support for the automatic space after label text from [CGMZ] Core. Now if you have tha...
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Some minor bug fixes related to clearing the screen in different modes...
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This week, I moved the card "GDD v2" to the done column because that's what I spent the whole week working on in both the document and the sketchbook. Here's th...
Big quality improvements to the game and easier for mobile users! Any feedback would be great, constantly update with feedback...
First update since going public, absolutely minor. -Paused the game when controls screen is open -Added E and Q and swap weapon buttons (oops should of added th...
Hi! Thank you to those who've downloaded the game, it's so cool seeing even a few people check out the game so thank you so much! I've been hard at work on impr...
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Made Ranger's Nimble Bow, Piercing Arrows, and Fast Draw Arrows upgrades functional. Ranger shoots in the closest direction to the closest enemy now. Denarius a...
Adelie Fight Club has been updated to version 0.2.3. Changelog: Pressing Enter counts as pressing start at the title screen Fixed an instance of block clipping...
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Tempest of Tears Devlog #1: Fixed a respawn bug where the player would sometimes not respawn properly Fixed a bug where the player would keep moving after respa...
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