Devlogs Page 28
In its first version, FeelCraft has already helped many developers tackle the challenging task of integrating high-quality game feel into their games. Today, my...
Versão estável 2.5...
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Have full control of the video! Play the video, stop, press to skip, and more...
Sometimes a constraint makes something better. I set out to make a dungeon that forced me to cut the fat—no scope creep, no bloat. Just the core of what makes...
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Updated the player and enemy hit reactions. Updated the enemy attack logic...
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Version 0.1.0 - First Browser Demo MUSASHI BASTION is now playable as an early browser demo. This first version includes: - Musashi Mode - Basic wave defense ga...
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the new update are now available! check the patch note after the download for all updates. (edit mode are now available)...
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Imported simple metal textures/materials to use (not good get better ones) Bug Fixes: - Fixed the bug where you could move/boost while module panel was open - F...
Hi everyone! I’m beyond excited to share that after a lot of hard work, sleepless nights, and countless lines of code, I’ve finally finished my very first g...
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It’s finally time! The second chapter is complete and with it, Divine Omen is officially a paid game! I won’t waste your time - here’s a link to the itch...
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Welcome to 1.5! DANI ADDED THE FOLLOWING IN THIS UPDATE: (V4) - Bug fixes - Improved multiplayer servers - Damage adjustments and reworked monsters and creature...
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When configuring a cell on a disposition page, the MIDI number (note/CC) is now selected via a dropdown instead of a free-text input. The dropdown only shows nu...
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"New" weapon this week: the missile launcher. The missile launcher is a weapon that was inactive due to the lack of a proper explosion animation. This week this...
I have made an executable windows version of the game. Please feel free to check it out...
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* Bug Fix * Junkie Syrenges are Speed up * Damage Alert * New Settings...
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Hey everyone! A test build for the PC is now up and running! Give it a spin, and let me know what you think! 🎮...
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Get ready for version 1.2...
Just easy to use autoclicker withouth maliscious code.
えーとまあ、起動したら意味不明なテンプレートアプリが開くバグを修正しました、 bバグがある?もうIndex.htmlをdownloa...
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Tre Anelli presents forms based on the concepts of freedom , connection and structural vulnerability of stones. Empty Node - Two stones appear to control an are...
SOLO DEVELOPMENT As the 2025-2026 academic year comes to a close, VOLICAR as an MFA project is moving towards solo development. This will primarily be a time fo...
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🚀 Plasma Path - PATCH 0.0.3b 📦 SUPPLY-KAPSELN Drop-System: Ab Sektor 7 können Versorgungs-Kapseln erscheinen. Loot: Beinhaltet Nano-Reparatur, Energie, C...
We’ve improved the game’s graphics to make them look more appealing. Below, you can see the difference between the new and old designs:...
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Hi, well I am still working on the full release, I managed to finish the hard mode and playtest it, all that is left is to add a few settings, fix a couple bugs...
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QoL Update - Added a new Companions menu on desktop, grouping Sparrow, Seagull, Parrot, and Dave into one cleaner button. - Added Aquarium to fast travel after...
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Hello, creatures of the Wasteland ! The POPIRORAI page on Itch.io has been updated to include improvements and an English translation on the website itself, ahe...
Greetings! I have been on a streak developing systems for Project Gold. I now have the rough workings of a industry chain, in which mining rigs like the one on...
Oz's plushie won't get made unless it's fully funded. For it to be a reality, we need to sell 30 units before May 8th, 2026, 00:00 (Pacific Time). Could you hel...
If this awful visual novel had any fans for the story, it is being retold with more scenes, new character designs and even mixes in the sequel nobody knew exist...
v9.87 - Compile + POM/PDM fixes: (A) PRS_AOTex format RGBA8 → RGBA16F — variance/roughness channels no longer quantize through 8-bit storage, fixes banding...
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I finally managed to get the web version’s saves working (using localstorage) ! If you used to play only on the web version, you can finally fully play here...
Novedades y mejoras introducidas desde ZX ImageCT 1.0.2 Nuevo flujo de recorte visual Recorte previo más cómodo antes de la conversión. Soporte para varios f...
Hi there! This week the following changes were made: Walk animation was improved (tiny shape correction and smoother leg movement) Previous bottom pieces were a...
Finally! I’ve spent the last few weeks doing the "invisible work" – polishing space mechanics, navigation, communication, and everything that happens on spa...
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I am currently testing a support system, You now have to actually support your structure. Its very basic at the moment but I will work on it further. You can on...
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For now, this is the last update. Release notes: 1.016 Bug Fixed New animation of the player for get in on portal in hub stage. For those who are going to play...
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Version 1.1 exists now Changes: + Fixed issue where certain signs could not be read + Fixed issue where Side Quest Lampshader's dialog would get cut off + Made...
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Thanks for the incredible support that Ball Game has received! Following the 1.1 Update, a quick content update overall has been made. NEW FEATURES: A new featu...
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The biggest piece of feedback from Ludum Dare was clear: the ship was too hard to control. The original controls asked players to rotate with left/right and thr...
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Hello! We've pushed a new build with the changes below, along with some adjustments to core gameplay. Due to these gameplay changes, your existing save data wil...
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En esta sesión el foco estuvo en consolidar el core loop jugable y elevar significativamente la respuesta del juego a las acciones del jugador , tanto a nivel...
Hey, I’ve been working on a bigger update for the game and added quite a few new systems and improvements. The biggest addition is the new Alchemy system . Ba...
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BounceCount — expression returning how many times the laser bounced in the current tick HitNormalX/Y/Z — expressions returning the surface normal at the las...
Wow! It's already been almost 4 months since i posted my first video announcing Magefight: Arena's development. Since then I've jumped headfirst into making thi...
This version adds support for One way floors; Disappearing floors, both of the normal and the connected kind...
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Helloo thank you for playing my game! :D I Fixed the puzzle at Crimson Labyrinth where players could get the fragments without interacting with the mirror first...
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Hey everyone! 👋 VERTIDASH is finally live and playable right in your browser! -> https://m6a6t6i.itch.io/vertidash I designed this game to be simple, addicti...
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Dialogues intertwining bug fixed Head bop fixed Added light for the pages, making them easier to find Location glitches fixed Added a new feature Thanks to ever...
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💰Τιμή: 1,50 $ 🖥️ Απαιτήσεις Συστήματος 📦 Πακέτο #1 [Unity5] Συμβατότητα Έκδοσης Unity: ✔️ Unity...
* Added a visible ground reference line to all avatars, so you can clearly see how high your avatar is positioned. * Introduced a new option to adjust your avat...
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