Devlogs Page 39
This week I worked on the card "Add stuff to sound effect doc and lore doc" card which has been moved into the done section, and I was working on the "Replace g...
ya salio la phase 10 de mushrooms...
3 files
la phase 10 de incredibox mushrooms espero que les guste
Hey guys, I'm gonna just make this public, it's a bit of a medieval dress up game I suppose. Was made by me as an experimental pre cursor to future projects. En...
What do you think? Devlog: I Redesigned the Shop for My Idle Train Game...
Heya Another one bites the dust, this asset pack of bows and arrows is also CC0 license aka public domain, go wild and hope you enjoy using it as you wish to an...
1 file
Another devlog is here since... long ago Well, the last devlog was posted in december, but the work didn't stop! I just haven't posted since😆 Here's what cha...
1.05a Bug fix for Kleio apply decal. Thanks KR for reporting...
1 file
https://playingcards.io/8yhkak https://docs.google.com/spreadsheets/d/1GKkfLCENKOsx9R3IhtI7UdzPvT3O0RS6/edit?us Our goal was to design a room escape board game...
Using the scene from last week, I downloaded the assets from MyLO and imported them into the project. I the player health script was using TMPro so I went and m...
As of March 22, 2026, I would like to report that I am currently in real-time production of Legends of Evangelada . I have reached the stage that I described in...
Clean up of mechanics and some added tools for increased replay potential and a bit more support towards a genre agnostic toolbox...
2 files
This update focuses on cleaning up a few issues that slipped into v.0.7.0 , mainly around M12S P2: Idyllic Dream and WebGL . Nothing huge, but these fixes shoul...
3 files
After working for a while. I forgot about making a file to compress into a .zip file. And now Version 2.6 of Incredibox Sprunki 3LSOWJD Infection is out!...
1 file
It's been a while since the last update, but this one brings a new dungeon , a new character + starting background , a couple of new Sigils , and more. New Dung...
1 file
1. Claim This week I worked on the lore doc again... but I was required to by assignment so yeah. Thought about some things in more detail, with help from the W...
Performance improvements Calculating arrows is now about 10 times faster and stutter less Theme generator Added shapes to themes for easier visibility of the ch...
1 file — 0.66
Arsenal of the Damned is going to be a built in expansion to CORSAIR Gruntworks. This update is a finishing pass as well as a content update. Almost everything...
http://www.ebios.club/article/520267340.html 海底神殿の秘宝 更新報告5 海底神殿の秘宝 海底神殿の秘宝 更新報告5です。 更新...
1 file
Added some secrets to the game try to find them if lucky...
1 file
Fixed Bug with Vex Tanks not seeing Lusk Troops. Fixed bug with Vex Air not seeing enemy's correctly. Adjusted Performance test Map. Added 12 New Tree Models (...
1 file
An Asset Pack that will allow you to create two arcade games, one ispireted from light cycles mode from Tron game and other from Bigfoot Nes game...
1 file
I’ve spent the last year or so polishing the game and improving its gameplay, thanks to all of your awesome feedback and suggestions. I hope you like the new...
今週やったこと / What I worked on 実行ファイルの出力について試しました。 Tested building executable files. 開発メモ / Developer No...
Hello. Thank you for using War and Politics. Guiding you through the update #9. 【Update】 - Rebel System Added Rebels can now apear through the algorithm. Ca...
6 files
- Fixed Spelling - Changed Speed to Instincts - Added Coordinating and Conflicting actions...
1 file
Before the tutorial, my partner and I first discussed the game theme. Since we only needed to design about 10 cards, the plot had to be concise and easy for pla...
I've managed to iron out kinks that were driving me crazy. Here's a small video showing off the new areas, and also the new textbox I implemented, and new behav...
Fixed a small issue with KnightLeft working on windows but not on Linux As K was to be k (lowercase), as Lunix is case-Sentive! No changes in windows...
1 file
This week I focused heavily on improving the overall usability of AME Engine, especially its GUI and the way tools interact with each other. A big part of the w...
Ghost kingdom demo is now available here on Itch! It is a large demo with just over 1 hour of gameplay. Please let me know what you think...
1 file
Void Eaters - v0.1.4a patch notes: Impoved UI for summoning and casting panels Spells are now slightly more powerful Fixed bug when some resources might not be...
1 file
Built a skyscraper testbed to see how far the GT 1030 can be pushed. Procedural high-rises — same extrusion pipeline that builds houses, just cranked up to...
Dear sailors, we're happy to announce that Ravaged by Storms has now been fully published on itch.io! There's the full PDF, a poster map, VTT assets, an officia...
Another sense "organ" has been added: the humble universal serial bus (USB) port. You can obtain it in the garden area past the server room maze, the antechambe...
Tales From the Past Part 4-Havard public release As the title says. Go play, EXTRA CONTENT from the demo main menu. Oh, and during proofreading the word count i...
Balloon Buster Demo – Version 1.2.0 Update We are pleased to announce that Version 1.2.0 of the Balloon Buster Demo is now complete. This update introduces se...
1 file
BarrelStorm’s main menu is slowly turning into a propaganda poster. I wanted the first screen to feel like it belongs to the world itself: loud, militarized...
Claim: This week i worked on having both the player and enemy able to take damage and die and i tried adding a dash to our character. Evidence: Video Reasoning...
2026-03-22 40 chemically accurate reactions added across 10 categories, all verified against real A-level chemistry: Reactivity Series (metal displacement) Fe +...
1 file
The final part of the adventure - the Greenrock Spring Grounds are now finished and going through proofreading and game testing. In this part the heroes must en...
Hi everyone ! - Animation for the setting button - Animation for the play button - Credits menu and changelog menu in settings - Improving the real game...
3 files
HOT FIX PATCH This is server side patch, meaning client does not need to download anything. So you enter a game and play like always. Added Missing SVIP Icons F...
2 files
C: This week I worked on and finished the "main menu" card and moved it from to do to the in-progress column to the done column. I also moved "mouse' card to in...
- Money / gold reward from all events, pirate victories, and contracts now increases/ scales with your total distanced traveled up to 100k miles (This was how p...
1 file
CT_DevModeManager v1.48 Improved DevMode opening flow for better scene stability DevMode no longer tries to stay on menu-based scenes Opening DMM from menu-rela...
1 file
The next build adds character creation: origin, bearing, distinctive feature, soul type. Each layer shapes how the world reads Custos — and how Custos reads b...
2 main new possibilities : - Interact with people (discuss/deal) (20% done) - Space ship fighting (40% done) + General updates (fight against humans, cities/vil...
Hi everyone, this would mark the first update for the game here. The progress was a bit slower than what I would like, but I had to pivot and refactor certain t...
3 files
Another level completed: Level 2...
Embark on a journey through the cloudy kingdom delivering letters to their destinations.
Claim: I worked on the character design card that is currently in progress Evidence: I looked at some examples of top down characters and decided that this angl...
Loading more posts...