Devlogs Page 39
Hello Sorters! We’ve just released v1.7.0 , adding a sleek new countdown sequence to get you in the zone before the blocks start falling. What's New in v...
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level 6 finslly finished level 7 released ( i am taking feedback on this level) arrow traps added start of a productiv week for this game minor hitboks fixes...
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Hi everyone! I’m thrilled to finally start sharing the journey of Team Building: Recruit Your Enemies with you. After months of working in the shadows, it’s...
Hey, all! Here's a list of the changes you'll find in v0.2.1 of Fletch Quest: Map Generation System Added There's now a proper map generation system to have mor...
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Released a Free Starter Sound Effects Pack including sounds from multiple sound packs such as magic, explosions, weapons, impacts, footsteps, UI, horror and amb...
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Patch Notes Re-tagged as a simulation game, explanation here Added sound effects Removed links to Discord Fixed detection of player data to determine whether...
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🚀 Update v1.2 is here! Changelog: • Added Waves Survived: Now shows how many waves you completed in the Game Over screen • 2 new rare trail skins: 'Plasm...
I couldn't complete the task for this jam. It turned out harder than I expected , and I've decided to step away instead of dragging it out. This is my fail log...
Finally got the game to a working beta APK! I started making this game because I didn't like my options on the Quest at the time.. Janky physics or lack of AR...
Hello, dear Delverians! This update focuses on stability and introduces auto-explore. Fixes Fixed player death not ending the game (especially in the web versio...
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I modified the wheelpad (see this post ) to use 16-way movement instead of 8-way. It looks like this: Really smooth! This experiment is staying in. The input ha...
It seems there was an issue with butler, and the downloadable versions of the game that got uploaded originally were earlier versions of the game than the final...
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Hi all. Storm Rats is one of my favorite games I’ve made aesthetically. But there’s always been something that bothered me about the game’s systems. They...
Its been a rough few months getting this game perfect for release as a solo dev, with great pleasure I bring you a new Windows exclusive, free to play, tycoon...
Soooo what's game design without a little chaos & panic to keep you alive? After receiving feedback from my professor, I realized that I had not met major requi...
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solo mejoras en la interfas y se corrigio la auto memoria aun esto esta en desarrollo...
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Update 1.1 is OUT! Bugs fixed: Bug where Upgrades would not save or work correctly Bug where oscillating multiplier platform clipped outside gameplay area These...
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i fixed a lot of bugs that were on release i made the game more fun and smooth and i fixed a lot of audio issues hope that helped...
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The game can now automatically read labels in your preferred language . This can help younger players, language learners, and anyone who wants a bit more audio...
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Devlog — New Update This update introduces new gameplay mechanics to add variety, challenge, and tension to the inspection process: Gameplay Mechanics Expande...
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The Consulates Aren’t Safe. They’re Untouchable. In Charterhall, you can rob a noble, bribe a magistrate, even kill a gang boss. But if you cross the Consul...
Hello! Currently i lost the files prior to V0.1.7 Testing. So currently, i am remaking from scratch. so expect some or major changes to the game's style. but th...
I expected a LOT of people with WAY better projects to make it ahead. So SURELY I'd be near the bottom right? Nope! I actually HOPE to make this a full Combat W...
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⚡ PHOTON — Neon Void is officially live! A fast-paced neon space runner where you: • Dash through collapsing space • Fight intense bosses • Use WARP m...
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Fixed the paw pads from running away from your hands!...
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For all your Heavy Appliance needs!
This update adds more end-game tools: The Mega Crowbar is a much requested endgame upgrade - a crowbar that automatically collects all of the pixels that you un...
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Starship Warden - SESSION 6 - Wither Thou Goest THE STORY SO FAR "The Void Walker" is on the Epsilon City deck. They are still in "The Plaza At The Edge Of The...
Hey so I found a bug with one of the entities. After Charles goes to sleep after waking up, he was still able to kill you, when normally he's only supposed to k...
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Hello All, This week, we've made a bunch of progress in the build, and we're getting closer to having the battle system done. What's New: Multiple Enemies in a...
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The first thing I did was implementing a delivery system and get it working in the actual game scene. My team told me that Evan had already implemented a delive...
Just a quick updated to the AI Model Directives in the AI Assisted Solo Play Rulebook. As before I do recommend using this in NotebookLM for it's longer term me...
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New Languages Added Those Who Dwell is now also fully playable in: Spanish (special thank you to Cristina Castany) Brazilian Portuguese (special thank you to An...
Getting ready for https://itch.io/jam/dcjam2026 and thought I would a very basic Uity package to jummpstart making a 3D gridder with Unity. It's very basic...
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NEON SURVIVORS — Patch v1.1 First community patch — Thank you for your feedback! After first feedbacks, here's a massive update packed with balance fixes, v...
Last week a few friends and I met for an evening of To Jack & Back. They were all new to the game so I'm pleased to report that they all picked the rules up rea...
Nearly a year after its originally announced release date, the second installment of the highly successful Instant Handouts is finally here . The new volume con...
Low-Poly 1992 sedan ''Caprice'' 3D model. Stylized low-poly cartoony aesthetic. Many different liveries and customizable car parts. Pick one of the 11 provided...
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Hello! :D It's been about a week since the last update. I haven't worked much on the next version but "planned" release date is this weekend (sometime during Fr...
During this week's in-person work session on Wednesday, a lot of work got done :D Squirrelsyphus now has a new texture, and his updated model is ready to be put...
Rolled back to Avalonia 11.3, due to compatibility issues with a dependency. This would cause crashes when a message box was involved...
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Previous: Part 1.6: Adding Depth to the Suburbs Hey everyone! Back with another devlog for Part 1.7. Today was all about taking the rough draft of the map and a...
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This was a small content update. I just wanted more content than the previous build. I'll highlight exactly what changed. More level and actual challenge. Inste...
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What is a forest without the wildlife that calls it home? Many of my most memorable experiences in the woods have been surprise encounters with animals. From th...
Improved how the level progression system works to ensure smooth rank ups across all ranks! Added some UI changes to make some features such as the “invoke an...
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Hi all, This project was updated to support Linux today. This includes both being able to use the program on Linux as well as being able to use it on Linux depl...
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Fixed a bug where the audio of a song being played glitched a little when `SAMPLER` screen was opened and closed. Added support for copy/paste of pattern data f...
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I’m working to some additions to both the players and referee guides. This is delving into the spiritual nature of the world of Troupe as it relates to Charac...
version 0.0.7.5: Blindfold item on top floor! Homage to the blindfold in nethack and other roguelikes Ring of light can be picked up on Floor 4 after you get pa...
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