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Misc Devlogs

When should you make a visual novel? (Let's Talk About VN Jams!)
2
9
Culture
Odds are if you are reading this post on itch.io, you probably have some idea of what a jam is. The super short version for those that don't: game jams are game...
Interpretando Maison Jeanne
Tech Discussion
De vez en cuando esta casa del siglo 14 se vuelve viral. Alguien repostea una imagen HDR de sus fachadas erosionadas por la intemperie recortándose contra un c...
#1 Project Planning and Concept Development
Game Design
This is the first part of my end-of-trimester game project. Well planning is very important, for the past few weeks, I have been thinking about the story and ch...
The Release 002/365
Today's plan is to further develop my personal fantasy Wiki (will be announced and linked later in places), and to further outline the Progression Fantasy story...
entering some jams
1
Did some bug fixes. Gonna take a quick break from developing this project and do some jams for practice. Excited to branch out a little...
1 file
NOCTURN Browser V1.0.1 RELEASE!
**Release Date:** 2026-06-9 ### Overview This release introduces a new, interactive Discord Rich Presence integration, allowing you to showcase your NOCTURN wor...
2 files
The Release 001/365
Announcement
Day 001/365 To any that somehow read this, but primarily for self, I've decided to commit to finishing the things I have been loosely working on for years. Book...
Bedroom Update!
Major Update
It's finally here! This patch took a lot of work to get done, but it means that other furniture will be way easier to add. This patch adds the following Beds Ch...
1 file
episode 2 out
Episode 2 added!...
1 file
Building the Fighting Pit: Making Every Fight Feel Personal
When I started building the Fighting Pit arena for Tavernbound, I had one goal: make it feel like a real seedy underground fighting circuit, not just a stat-che...
Struggling with Game Jams? Here is what works for me...
2
Tutorial
A Game Jam Step-by-Step Guide I started participating in game jams earlier this year. After submitting three rather successful entries, I took time to analyze w...
Log.4 - Architects' Lament
Well, well, well! Wellllcome back, Architects' Lament has been on the MOVE behind the scenes. Well (last one)... to me, it's been very much the front of the sce...
device check error page added
now you cannot open this game on mobile...
secret extras and code files
Armed PrePosed Torso Fix
The PreSupported armed torso ([REA]_Torso Armed) had a shocking lack of arms, It now has arms~ ~Pipes...
Talking Redkan (2012)
1
Game Design
Free...
1 file
#2d #TalkingTom #scratch #angrybirds #paordy
v0.2: Follow cam and better obstacle avoid
Improved obstacle avoidance: Now scales size of force fields to closing speed (relative speed towards other agent). Makes agents better at avoiding oncoming tra...
1 file
The Legend of Zelda, but Zelda 2 Style
This project is a fan game that I've always wanted to see (and eventually play). All maps for the game are 95% complete. I'm open to any suggestions for 8 bit g...
Initial Public Release - 6/6/2026 Version 1.0.5
Major Update
Initial Public Release - 6/6/2026 Version 1.0.5...
1 file
Cd Player without all of the bloat
Update: Version 1.0.5
Update 6/6/2026 - Version 1.0.5 Bug fix: Fixed an issue where program was not advancing to the next track automatically. Added new feature: ; Added the ability...
1 file
New Preset
2
Major Update
One Hour Game Jam...
1 file
Presets for ◒ Art Boxer.
DevLog
1
Postmortem
Após diversas tentativas, fizemos essa animatic em 1 semana, foi complicado e tivemos diversos erros, mas foi nossa primeira animatic eu particularmente gostei...
2 files
Dev Log#9 I'm indecisive and this is a hard decision
Game Design
While I have a working game system, I'm still not sure about the theme of the game. My initial goal was to use this game to have the players think about the dif...
V#5.1 - Runic Magic System Update + Art
Hey all! I realized a couple days ago that I had included the runic system, but I hadn't given any clue as to how to activate them, so I've changed page 4 to gi...
1 file
working on 144Hz screen version
Incredibly annoying. I programmed the ENTIRE game to run at 60fps, and now I have to fix it for 144Hz displays for Steam gamers. Luckily, I saved everything in...
Talking Redkan (2012)
1
Game Design
Free...
#2d #TalkingTom #scratch #angrybirds #paordy
Hopelight City Hospital
Hopelight City now has a hospital , the large white tower. Inside the tower are the reception area, the security office, laboratories, and patient rooms. There...
1 file
Map:Rumble, Reveal
1
Map: Rumble The map Rumble is a nice 6v6 small map, meant for chaos. The map was made for fun and chaos, something to play on a chill night or day. We want a fr...
Dev Log#8 A working game system
Game Design
I had the opportunity to test the ENTIRE game in analog format on Monday (because the digital part of the game is future me's problem). I mainly focused on test...
Files for the Reagicor added~
Fileset for the Reagicor has been added to the listing~ ~Pipes...
Character Creation Revamp — Roll Your Fate the D&D Way
One of the things that's always bothered me about Tavernbound's character creation was how thin it felt. You picked a class, rolled some stats, and jumped in. F...
New DPOSBoot Operating System Big Update
Major Update
-Added 3 New apps -Bug Fixes...
2 files
making a new level on july
Game Design
im adding a new level...
1 file
puzzle
Welcoming Sam, our Summer of Code Contributor
1
Welcome Sam! This summer we’re lucky to be working with Sam Heckle , our summer of code contributor. Welcome Sam! Sam teaches creative coding classes at sever...
Talking Redkan (2012)
1
Game Design
Free...
1 file
#2d #TalkingTom #scratch #angrybirds #paordy
Map: ShowDown, Reveal
1
Map: ShowDown We are very excited to show off our new map, in the photo above shows the beta/test version. We will cover what makes this map different from the...
Who Makes Visual Novels? Part 1. Indie Game Developers & Their Challenges
18
Culture
This is the first part of a series of posts I where I aim to talk about different types of people who have come to visual novels to create. This is the WHO of v...
#39 - Back To The Future With An AI Attack Drone
Back To The Future With An AI Attack Drone Traveling thought time when the world was black and white accompanied with an AI attack drone...
Dev Log #7 Have you become what you wanted to be?
Game Design
This is a summary of the playtest for the character creation phase of the game. Because the theme of the game is solving a murder mystery that happened in the p...
Talking Redkan
1
Free...
1 file
#2d #TalkingTom #scratch #angrybirds #paordy
HOTFIX 3.3
I made a misstake to put a non existant "minor action" in one of the action updates, so i fixed it Eu cometi um erro em por uma coisa não existente, a "ação...
2 files
Talking Redkan (2012)
1
Game Design
Free...
1 file
#2d #TalkingTom #scratch #angrybirds #paordy
exporting testing
Tested export to .exe file for final game...
secret extras and code files
The demo of Idolizing the Danger is out for free now<3
2
4
Major Update
This is my new game of a yandere visual novel, since I know people enjoy these kind of games, and so do i. So what to expect? - Deep lore - 4 endings and a spec...
5 files
New DPOSBoot Operating System Big Update
-Bug Fixes -Added Driver Support...
2 files
New DPOSBoot Operating System Big Update
-Bug Fixes -Added Driver Support...
2 files
Issue 61 Release (May 16 - May 31)
9
Hello everyone! Issue #61 of the Amare Bulletin is out now! 🎉 As we head into June, the Amare scene continues to deliver a steady stream of new releases, dem...
1 file
2 new functions added
1
add 2 new functions where added, one for a new plugin. the new functions are required for the following following plugin. SDJB_DynamicEnemyRespawn. any future p...
Update Beta 3.3
🛠️ Patch Notes: AEnigma Eden — Compêndio do Jogador (Beta 3.3) Saudações, comunidade! A versão Beta 3.3 já está disponível e traz atualizações p...
2 files
v0.1: Obstacles, push and drag
Static obstacles placed in the middle. Can be dragged around like the robots. Forcefields give a more realistic push to agents. Agents now "feel" the sum of pus...
1 file
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