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GirlGunz

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A member registered Jun 19, 2025 · View creator page →

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Excited to give this another go! Well done again to your team!

Thank you so much! As the person who took on the art direction, I really appreciate your comment. ♥️

Thank you so much for playing!

Thank you for playing! Admittedly, I am also very bad at platformers, haha… 😅


There are definitely some things that need adjustments that I hope to work on after the jam. As the person in charge of the visual style, I’m really glad you liked it!

That's so cool that you had a mobile game in mind while developing this, because I definitely got those vibes!

Thanks so much for playing! I am glad you enjoyed it. We definitely want to tighten up the timing a bit when the jam is over. :)

You're welcome! I am glad the feedback was well received. You really have a great game. :)

Such a great level of polish for only 4 days! I had fun with this - it was a fun take on the theme.

Cute art and music! I appreciated that there was a beginning screen with some menu and tutorial options. It seems like there are a couple of known bugs, and the in-game UI could use a bit more polish, but I still enjoyed the bit that I played.

I loved this! It was short and sweet and was such a creative take on the "loop" theme. I also really enjoyed the art style!

I really enjoyed this! The exploration and narrative were engaging, and the art was great. Super impressive for just 4 days of work!

A couple of notes for feedback:

- A bit of ambient audio or music in the background would go a long way - aside from the sfx, it felt a little empty at times.

- I think the second loop could’ve been the one where he realizes he’s stuck and starts experimenting - the identical repeat felt like an unnecessary choice.

- A main menu or even an in-game "exit" or "settings" toggle would be a nice addition to the UI.

- Finally, some way to regain energy or slightly speed up repeated actions would help with pacing. I get that the repetition is thematic, but it got a little tedious after a few loops.

Thanks for putting together a great little game!

Oh I absolutely love the retro feel of this! I will say, the difficulty in the beginning feels really imbalanced. I saw the controls on the Itch page, but I still wasn't sure how to apply things. Perhaps a tutorial level to start would serve you well if you decide to keep working on this! :)

Oh wow, this was incredibly unique and so cool! I loved how you interpreted the theme!

Thank you for playing and for offering your feedback! You aren't the first person to mention coyote so we are definitely going to look into it once the game jam finishes up. Most of us are new to dev work so it was a lot of trial and error all weekend - haha.

Oh my goodness - I absolutely loved this game! My favorite of the jam so far. It’s completely up my alley with its cozy vibe and the art is flawless. Even your Itch page is beautifully put together and adds to the overall polish of the experience. I’m genuinely impressed by how refined everything feels.

You should absolutely consider expanding on this and releasing it as a mobile game - I could easily see it doing really well on Google Play and the App Store. Honestly, I’m surprised it has fewer than 100 ratings at the time I’m writing this. Amazing job, team!

This is a really cool concept! Huge kudos for getting it to such a playable state, especially as a solo developer, in four days, and your first game jam! With some visual and UI polish, I could definitely see this evolving into a fun and engaging strategy game. It might even be interesting to explore turning it into a card or deck-building format!

A brief tutorial or even a simple text screen at the start would go a long way in helping clarify the mechanics and overall goal. But all in all, great job on your first submission - it’s no small feat to create an entire game in just a few days! Hope to see you continue with game jams and keep improving your skills. :)

I really loved your art style - it's unique and visually appealing, and the overall presentation had a nice level of polish. On my end, the game scaled up quite a bit, which may have caused me to miss any hints or tutorial elements if they were there. The scaling also affected the UI, with text overflowing the dialogue boxes and taking up most of the screen.

I did find the pacing a bit slow, as others have said, which made the overall experience feel somewhat tedious at times. I also ran into some issues with the hand mechanic - it felt a little buggy and difficult to control.

That said, the core of the game is really solid, and with a few adjustments to the pacing, mechanics, and UI, I think this could be a very enjoyable and engaging experience. Great work overall!

I can definitely tell you spent time on polish - not easy to do in just a few days so well done!

Very cool concept! What a great use of the theme.

Love the art style! I did find the difficulty high, and it would have been nice if it scaled more appropriately across levels. :)

Thank you! I'm glad to hear you enjoyed it!

Thank you for playing! The main menu music is my favorite. :)

Thanks for playing! I hope you found it enjoyable while challenging, yet achievable. :)

I really think you could be successful with a mobile game if you have the opportunity to have a full dev cycle. Making a game in 4 days is no small task, so really well done!

I'm glad you found it helpful! I followed your team and would love to see future projects you put together. :)

Awesome! Let me know if you add it to your Itch page for the game. I didn't see it there currently but would be very interested to see the gameplay. :)

Here are my initial thoughts after my playthrough:

I really liked your main character, he’s super cute! Did you design him yourself? I also appreciated the “how to play” screen right at the start - super helpful and a great way to ease players in.

I loved that the first level had no time limit, giving players space to explore and learn at their own pace without the threat of the clock. A mini-map could be a nice addition, though, since the environment is quite large and time becomes a factor later on.

Some of the rooms did feel a bit empty - adding more art assets or visual variety could really help break them up. Tooltips near tools would also improve clarity, even if it's just labeled what it is, especially when trying to figure out how and where to use them in later loops.

The “Quit the game in anger” line in the menu made me laugh! That said, I didn’t realize that box was the menu at first - maybe a more distinct visual design would help. Also, changing “Cancel” to “Resume” or “Continue” could make the top button's function clearer as I couldn't tell at first if it would end my game play.

I ran into a bit of trouble using the wrench in the first tutorial loop - it didn’t seem to work when I brought it to the robotic arm, no matter where I stood. I also noticed the player could walk over a few objects, like the engines in the rooms on the far left - might be a layering or collision issue.

Overall, there’s a lot of potential here! I’d love to see you keep building on this with more polish, a deeper narrative, and maybe even different ships to explore. I could definitely see it working well as a mobile game!

Unfortunately, I wasn’t able to get the game to load on my end, so I didn’t get a chance to experience the gameplay itself.

I also found it difficult to interpret the tone of your cover image, game description, and responses in the game jam form - or, quite honestly, the lack thereof. It all came across as somewhat dismissive or sarcastic, which made it hard to tell how seriously this project was even meant to be taken. Of course, everyone approaches game jams differently (some for fun, some to experiment, and others to push their skills) but your submission gave the impression that the entire process may have felt like a waste of time, a burden to you, or an afterthought.

That tone made me genuinely question why you chose to even participate at all, especially if it didn’t feel meaningful or worthwhile to you. If that wasn’t your intention - adding more clarity, care, and enthusiasm to your presentation could really help your work resonate better with future players and jam participants...

This game was labeled as "Play in Browser" but doesn't seem to have a browser play option when I go to your page. Unfortunately I can't download it because I'm on a Mac, but it would be cool if you uploaded a gameplay video through YouTube! I love some pirate/treasure games and it would be cool to see your take on it. :)

Thanks so much for playing!

Thank you so much for playing and offering your feedback! If you have more details to share about the character having more custom implementation, I would love to hear it!

I will also share the feedback with our audio designer - I am sure he will be thrilled to hear you were jamming out to the beats! ✨

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I was able to get the game to start, but like others mentioned, I wasn’t able to see the coaster I needed to copy. It might be helpful to include a short YouTube playthrough video on your itch.io page (which is already coming along very nicely) so players can see how it’s intended to work - just a quick visual reference could go a long way! That said, even though I was unable to really play it, I still tried to dig in for some feedback for you.

I really appreciated some of the thoughtful touches, like the fade-in/fade-out animation on the GMTK logo and your name, and the smooth transitions on the main menu buttons flying in. Small details like that really help give it a polished feel. The soundtrack was also very lovely and really leaned into that cozy game atmosphere - I love some good lofi beats.

Even though the gameplay is short and the final build is incomplete, it already shows a solid level of polish and care through its design, and the vision is there. 

I could absolutely see this evolving into a fun mobile game if you decided to keep developing it. With a bit more work on the art style, a cleaner player HUD, and maybe a short tutorial level (perhaps introduced by a cute roller coaster mascot!) you’d have something really charming and accessible that could easily scale. Would love to also see you expand on the narrative here and find a way to bring it to life through the gameplay, from beginning to the end.

Making this whole game in a single day is no small feat, and I think you did a great job overall - despite the faults, the vision still comes through clearly. Let me know if you are able to get it fixed, or upload a video! Would love to see it how it's intended to look.

Really interesting concept that ties in nicely with the theme! The soundtrack is super cute and adds a lot of charm. I'd love to see a bit more polish on the UI elements in future updates to really bring everything together, including a character counter to help track how much more you need to type. It did also feel a bit repetitive, which I recognize is because of the theme, so perhaps some different colors or images on some emails would help break things up a bit? Overall, I did enjoy it!

Would love to know more about what this game entails. It was labeled as being playable in browser, but that doesn't seem to be the case. Looking forward to seeing if you decide to expand your itch page with more info!

Oh my gosh, I absolutely love the art style - it's so cute and charming! Also, the "run in wheel" button to start the game was such a small but clever touch. Little details like that really elevate the overall experience.

The soundtrack is lovely and fits the vibe of the game perfectly. I also really appreciated how the tutorial was seamlessly built into the first few levels.

A couple very minor things:

- The initial trap difficulty felt like a bit of a jump. It would be nice to have more opportunities to “soft fail” and learn the mechanic before having to restart the level.

- The HUD felt a little oddly scaled. I found myself wishing the UI and gameplay elements were more centered rather than pushed to the top left and bottom right.

- There were a few moments when the music finished but didn’t loop, which left things feeling a little too quiet.

Overall though, this was such a delightful little experience and I am very impressed with your level of polish, especially as a 2 person team. Amazing work!

I really enjoyed playing this! The audio design is fantastic and adds a lot to the overall atmosphere. The difficulty scales nicely, keeping things challenging without being frustrating. I also really liked the simple but effective art style. It fits the game well.

The core gameplay is super fun and addictive, and the mechanic of using your previous lives to your advantage is a clever twist that ties nicely into the theme.

A few suggestions: a tutorial level or short introduction at the beginning would help players ease into the mechanics instead of having to figure everything out through trial and error. I also found myself wishing for a pause menu with some basic settings options. At a couple points I got stuck and had to reset the entire game, so having a player HUD with a respawn option as well as a few other items would really be a great improvement.

Overall, really solid work!

A tutorial or some more information on your itch page would go a really long way. The art style is cute but I just have no idea what the game is about or what I am doing.

I think a tutorial level would serve you really well. I started to play but it seems like when I shoot, nothing is effected. I had a really hard time figuring out what I needed to do. Love the idea of rewinding time to your advantage though! It fits the theme well.

Love the art style. The gameplay reminds me quite a bit of "Papers, Please". Would love to see the narrative expanded!

Thank you! The music being repetitive was definitely on purpose for the "loop" theme, but we may continue to master the track so it's a bit more cohesive. Appreciate your feedback!