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Noeraptor

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A member registered Mar 08, 2022

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I know someone who really likes Undertale... That was fun! A little too hard for me, though, since there are no checkpoints between bosses. Good job!

It took me far too long to play this game, mainly because I've already seen two people play through it live, but I really wanted to finish it before the end of the jam. 

Yes, the navigation is a little confusing, yes, you can miss the flashlight, yes, you can drop an object with a right click and not realize it because it doesn't make a sound when it falls...

But let's talk about emotion for a second, oké?

This ending touches me, it speaks to me, there's something that works, there's something beautiful about it. The atmosphere is great, the stop-motion aspect works perfectly, and I'll be here to see your next creations. keep it up !

The last ride, if you have time https://itch.io/jam/scream-jam-2025/rate/3964770  

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I didn't think I'd enjoy yelling at random passersby so much, and yet......

It's an original and strange concept, but above all, it's super hard x) Maybe I have a problem with this type of gameplay, but I swear I tried 25-30 times to get the last sound right. 

The art direction is very charming, it was nice. 

For a first solo game jam game, it's really impressive. You avoid a lot of classic mistakes, such as having 3Cs or unpleasant metrics. The game plays well, and the slide is a welcome addition. 

I think the thing the game is missing most right now is an input buffer, which would make certain sequences much more enjoyable (I died way too many times on the rock sequence for exemple x)

But it was worth the effort, the boss is very cool and really well animated. 

The enemies quickly become obstacles that you try to avoid rather than confront, but if they could give you something, like life for example, it would make them more interesting. 

Honestly, it was great fun, although a little too hard. Nice work! 

My day is ruined and my disappointment is immeasurable...

I will eagerly await your next creations, though!

What can I say... If it's not the winner of the jam, it's easily in the top 10. 

When everything is polished, from the animation of the text appearing to the polished sound effects, not to mention the physics of the notebook and the tracks left in the snow (which are also useful for gameplay!

It's perhaps a tad too slow burn for my taste, especially if, like me, you  miss a num once in every five times, but on the other hand, the build-up of tension wouldn't work without this lapse of time. 

I don't know if I understood the whole story, but the emotions are there. 

My only slight regret is that I can see there are more elements to discover, with the Morse code numbers and indecipherable calls, but you're too caught up in the atmosphere to want to spoil it by leaving the game to take screenshots. 

In short, well done!

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Yep, yep, yep, the game is really cool. 

The tension builds in a predictable yet sooo effective way, the events work well, and the sound design is spot on. 

I struggled a bit with the cards at first, finding it difficult to move them when I wanted to read them and vice versa, but you get used to it quickly. 

I'll be there for the more complete version, it was a fascinating experience.

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It may not be the most complete game in the jam. 
It may not be the most beautiful game in the jam. 
But it's definitely the funniest, no question about it. 

And it made me feel some serious emotions. The “transition” is just pure gaming bliss, with the banger music kicking in, the camera and lights going crazy. I was so into it, it was so cool. It deserves 5/5 and wins this jam. 

PS: The game implies that it won't be developed any further, but damn... please... it was so good... 

There's definitely some high-quality VNs in this jam, much to my delight. The game is beautiful, super polished, and just the right amount of juicy, from the UI to the sprites. 

The premise is interesting and the game is well written. 

Paradoxically, I would say that its only “problem” is that it's too complete x)

In a game jam where you want to play lots of short, little experiences, a game this rich and long kind of throws off your plans. I got about half of the endings, I'll come back to it later. 

Very cool game!

I think this was one of the very first games I tried at this jam... At the time, I arrived in the big room with the giant pig, and I glitched into the ceiling when I went through the door diagonally. That didn't happen again, and this time I was able to get to the end. 

The game is really fun, a little old-school survival horror that Resident Evil would be proud of. The fixed camera changes are sometimes a bit clunky, but I still find it plays very well. 

The enemies sometimes moonwalk a little too far away during combat, which makes them less threatening. 

Good little game (the menu and intro are great too!)

Yeah, it's Noéraptor on Discord ! 
You're even one of the first games I tested from this jam x)

Maybe it's my AZERTY keyboard's fault, but some of the notes in the UI didn't match the keys I had to press x)

Other than that, the game looks great, the concept is original, and I'm always up for a good little rhythm game.

If the game gets an improved version, I'd be happy to play it !

Extremely juicy and enjoyable to play, that's all you need for a good little game.

The art direction is obviously magnificent, and I really like the character designs.

Definitely want more !

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The search sequence in the dark library is as unpleasant as the art direction is beautiful. And the art direction is truly beautiful x)

That's really the only issue with the game; the camera and flashlight are a little too clunky. Everything else is great. The character interactions and dialogues were cool, the voice acting is great, and the atmosphere works really well.

I want to see more, and would love to play a more complete and slightly more polished version. 

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I just realized that after sending my comments about this game via DM, I didn't comment on it or rate it here...

In short, for those who haven't tried it yet, go for it, it's really cool. 

What a strange, bizarre, yet captivating concept. 

Even after completing the (basic) game, I'm still not entirely sure how to move around smoothly. The game is still a bit difficult. I died an embarrassing number of times on the first mage with three fireballs, and it's really tricky to manage the bounces off the walls. 

But it's still super stylish. 

There are lots of interesting level design situations, even if I sometimes have trouble understanding the layout of certain levels, like the first level of the second biome, where I got lost in the area on the far right for ages when all I had to do was go straight ahead to complete the level (Biome 2 has the best music in the game, by the way, what a banger).

Very cool game!

Almost every possible compliment has been said in the previous comments, and rightly so, given how banger the game is. 

So I'm going to talk about random things. 

There's the detail of the footsteps in the water in the pond behind one of the houses, the ultimate proof of how polished the game is. 

I really like the twist in the good ending. The newspapers mislead you a little at first, but with all the pieces of the puzzle together, it's so cool. 

The skeleton works too well on me every time. I hate it. 

Excellent game, well-deserved success. 

Really, really love your game, seriously.

Here's ours, if you have time! https://itch.io/jam/scream-jam-2025/rate/3964770

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Okay, yeah, no, this is definitely one of the games that freaked me out the most during this jam.  

The tension builds really well, and the transitions stream => IRL make you feel more and more uncomfortable, especially the FPS one.  

Huge respect for having what is, in a way, six little gam jam games in one. Yes, it's simple and sometimes a bit of smoke and mirrors, but there's always just enough juice to make it fun to play through. 

And the ending, the fucking ending. I've played titles like DDLC and Undertale, I know you can do a lot of crazy things with an .exe. I had chills of fear at the thought that the cut was just a feint to better surprise me. 

On a lighter note, the streamer's job didn't seem that profitable given how little furniture there is in the apartment, and I swear to God I'm never going to wish your sister a happy birthday Dolphin1999 and I hate you. 

In short, really cool. 

Your game was really fun, I hope you enjoy ours if you test it! https://itch.io/jam/scream-jam-2025/rate/3964770

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Marcy really is the goat she thinks she is (quite litteraly)

I have a lot of love for the art direction; the pixel art is delightful. 

It's a bit sad not to be able to reread the descriptions of the objects inside the house to make sure I didn't miss anything, especially since they were well written. I would also have liked to have some background music. 

A small amusing bug: you can walk on the door frame in the barn. 

I understand that the game's development was a bit complicated towards the end, but honestly, it still works well. And I would be very keen to see a polished version. 

Here's my game team's, if you're interested! https://itch.io/jam/scream-jam-2025/rate/3964770

Unreal Engine buddy, yeah ! :>

It was a bit too long of a corridor, but I have to admit that the first jumpscare really got me. 
Good use of light to guide the player, while also being very pretty. 
Lacks a bit of SFX for my taste, such as the squeaking of metal doors or the creaking of manual doors. 

pretty cool overall (Also, big respect for making such a huge option menu)

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Your game was pretty cool ! 

Here's my team's if you have the time https://itch.io/jam/scream-jam-2025/rate/3964770

thank for your proposition, hope your like it !

A very intriguing concept. A sort of open-air die-and-retry escape game. The art direction is superb, and I really like the bittersweet and horrific atmosphere. 

I haven't managed to reach the ending 2 yet, I wouldn't say no to a few hints to get me on the right track... x)

Perhaps there is a lack of feedback on our actions and the steps to follow, but that is also part of the charm of racking your brains.

That was pretty cool ! 

I start. Touch bed. Get one-shot. Refuse to elaborate. 

More seriously, It's a really, really cool little jam game.

It's such a visceral, childish, and common fear to walk through your home in complete darkness after turning off all the lights. Heart pounding, convinced that something is chasing you. 

Like others in the comments, I would have liked the monster to wait for us a little less in its scripts, and I didn't understand that I had to run in the final sequence, but honestly... I had several genuine scares during my gameplay, which is more than enough to make me forget these details. 

good job !

I loved it, it's really a concept worth pursuing, you've got something here.

The 3Cs are perfect, it's incredibly satisfying to gain in ease and speed. The tutorialization is cool, the art direction works well (even though it only uses a single texture x), and the final twist is a very elegant way to end a jam game. 

I've always wondered if it was possible to make a horror game with a very high range of motion, or if the adrenaline rush of fast fps would stifle the possibility of being scared. This game doesn't necessarily answer the question, since it's more of a puzzle game, but it gives me some clues...

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Honestly, very nice. It's great to have a clear tutorial integrated into the game, especially in a game jam. 

The system works well, and when you start swinging from rock to rock and jump to jump, you honestly feel pretty cool. 

It's clearly inspired by White Knuckle, but that doesn't take away from the feat of having managed to recreate a similar system in just a few days, so really gg (on the other hand, the mob sound is sooooo saturated D:

PS: (it's kind of funny, our games are really the antithesis of each other, we should have done a collab x)

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"Slimy, yet Satisfying"

A pleasant surprise. The DA is cute, the concept is fun, and I have a lot of affection for the character sprite. 

But the cooking part has a few too many bugs for the game to be truly enjoyable. When I cook the large insect omelets, once the three cutting steps are complete, if I click on them again, they disappear from my inventory. I wonder if it's because it was full, I'll test it again. 

Also, it would be nice to be able to stop hunting for ingredients whenever you want, for example by returning home, because you quickly fill up your bag and 150 seconds is a long time 

Maybe there should be an OST during the hunt, but on the other hand, it would be harder to spot monsters by sound, so I understand the choice.

Actually, it was fun, just a little too clanky.

Yeah i have to admit it was very cute. 

I know the game isn't completely finished, but the effort is there, it's polished enough, from the sprites to the main menu.

It's missing a bit of sound atmosphere, especially the famous little beeps during dialogue, which always add character.

I'm keeping this game in my collection, and if it ever gets a full release, I'll play it !

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EDIT
Finished the game, didn't find the easter egg yet. 
And yeah, It's one of my favorite games from this jam, without a doubt. 

The second part brilliantly accelerates and accentuates the horror and atmosphere, the FPS sections are very cool, i love the bell mecanic, the puzzles are just the right level of difficulty...

Not sure I understood the whole scenario, though, but my level in english can explain that. And the vibe was clearly good enough to make me overlook it. 

I don't know why I like the game so much, but I do. It's earned a little place in the back of my mind for a while.

Thank you for creating it. 

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For a game that hasn't been rated many times, it's a pretty nice surprise. It lacks checkpoints and sound effects, and it's easy to get lost on the map, but honestly, just for some of the jokes alone, I have absolutely no regrets about playing it.

This game clearly has a soul and a vibe all its own, and that's sweet. 

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I couldn't get past this screen; the game crashes when I press start. 


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Renpy my beloved...
Get ready for a long post, I've got a lot to say.
to begin with, It's currently in my top 5 favorite games from this jam, I loved it.

There is polish everywhere, even for things "less" important like the main menu or the credits.

One of the problems I have with a lot of amateur VNs is is that they are sometimes a little too timid with the staging of dialogues. 
You get around this issue very elegantly. Between the animations and the zooms, the sprites are bouncy, the characters are lively, and it's a delight to follow. 

Obviously, we're talking about a VN, so the story isn't left behind, and it works very, very well. It's well written, well thought out, and the different choices intertwine nicely. I have a lot of respect for the work that went into the subtext. In a game where you spend your time questioning others, I never really felt like I was being gratuitously bombarded with exposition. These characters know each other, they've been through things, and it's up to me to figure out what's going on. They're not going to spell it out for me, and that's normal. 

On the other hand, you can tell that this is a group project in every sense of the word. I understood that the characters were inspired by your DND characters, and it shows x)
They may be a tad too colorful, and I wouldn't be surprised if the game has a couple of inside jokes. 

Honestly, I'm a little jealous. I've been wanting to write a VN based on the concept of doppelgangers for a while now. I didn't expect to see it in this jam, let alone one so well done ;-;

GG, it's great, and the soundtrack is wonderful too. 

Okay. Start with the evidence, the game is reaaally pretty, love the vibe, love the ennemie's models (inspired by the "Bocca della Verità" maybe ?), love the sound design. 

But like others in the comments, the rules was the problem for me. And yet i think i undertstand them. But I see two times on opponents loose a dice duel with me, and they never chopped his fingers. I'm so perplexe. 

I would try the game again if a new version comes out, it really has potential. 

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I haven't managed to finish the game yet, but I've gotten far enough to know that it's a little gem. 
It's gorgeous, it's immersive, it's nebulous but not completely bewildering. 
The game's imagery is original and really creepy. 
And there are even great mechanics like, the bell is a good idea, and I imagine it will be used even more later on.

Very cool, would come back later to finish it 

I wouldn't dare rate the game, because I didn't understand it at all. I think I should have selected the trash cans for the first stage, but I couldn't figure out how. The game is very pretty, though, and what I understand of the concept is cool. 

It's a little fun game. Remember my best flash games eras.

And it's quite realistic too : like in the real life, run away is practically alway the better solution to avoid fighting x)