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Fanadin

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Flame Lord
Flame Lord
16 + 1.5
18 + 1.5
22 + 3.00
Grants the following bonuses per level:
+33HP and +0.15HP regeneration
+0.25 armor and 1.5 attack speed
+36MP and +0.15MP regeneration
+0.1% base magic resistance
+3 Main Attack Damage
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3
Armor
(556.96 EHP)
27.2%
Magic Resist
(648.35 EHP)
39 ‒ 48 
(43.5 Avg)
1000
Projectile Speed
Melee Melee units have their projectile speed set to 900, if they should ever need it.
100 (118)
(1.6 BAT)
Base Attack Time Attacks per Second is defined as
ΣAS / BAT / 100
0.3 + 0.5
Turn Rate This unit takes 0.262s to turn 180°.
This ability component has a different effect during daytime. 1800 / This ability component has a different effect during nighttime. 1500
Default
Gib Type
[[June 03, 2026 Patch |]]
Released
([[]])
Competitive Span
Unavailable
Version Control
This article is mostly accurate for [[]], the last version this hero was changed in.

New interactions that emerged in following patches may have not yet been accounted for.
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Fanadin, The Flame Lord was a hero which was removed in the 5.53 gameplay patch.

Bio

[edit]
Fanadin, the Flame Lord
Lore: Ranged Hero, proficient with the powers of fire. Can learn Flameshot, Fire Storm, Liquid Fire and Meteor.

Abilities

[edit]
Q
F
Flame Shot
Affects
Enemies
Magical
Shoots a fireball at an enemy unit, dealing intense damage and stunning for 1.5 seconds.
Cast Animation: 0.3 + 0.43
Damage: 100/175/250/350
Stun Duration: 1.5
8.5
Mana Cost
100/120/140/170
W
T
Fire Storm
Does not pierce Debuff Immunity sources.
Area / Channeled
Affects
Enemies
Magical
Calls down 6 waves of fire that damage units in an area. Each wave deals initial damage and then burns enemies for 3 seconds.
Cast Animation: 0.3 + 0.43
Radius: 185
Damage: 35/45/55/65
Damage per Second: 5/10/15/20
Damage Cap per Wave: 500/650/800/1000
Number of Waves: 6
Wave Duration: 1
Building Damage Reduction: 75%
Debuff Duration: 2
10
Mana Cost
100/115/125/135
E
Q
Liquid Fire
Passive
Affects
Enemies
Magical
Flings a volatile liquid that causes enemies to take damage over the next 16 seconds (6 seconds for heroes). Slightly reduces movement speeds.
Damage per Second: 3/6/8/10
Movement Speed Slow: 2/4/6/8%
Duration Creep: 16
Duration Hero: 6
R
E
Meteor
Affects
Enemies
Magical
Summons an immense fireball from the sky, dealing an area of effect damage where it lands
Cast Animation: 0.3 + 0.43
Mini Stun Radius: 250
Effect Delay: 1
Damage: 300/400/550 (Upgradable by Aghanim's Scepter. 400/550/700)
Mini Stun Duration: 0.1
180/150/90
Mana Cost
175/225/325

Replaced abilities

[edit]
W
E
Enflame
Affects
Enemies
Magical
Sets a unit on fire, dealing intense fire damage to all nearby units. Lasts 10 seconds
Cast Animation: 0.3 + 0.43
Damage Radius: 200
Damage per Second: 150/210/300 (Upgradable by Aghanim's Scepter. 210/300/430)
Duration: 10
120
Mana Cost
185/270/380
R
R
Inferno
Affects
Enemies
Magical
Creates a raging inferno in an area around the Flame Lord.
Cast Animation: 0.3 + 0.43
Explosion Radius: 400
Explosion Spawn Radius: 225
Damage: 450/600/900 (Upgradable by Aghanim's Scepter. 600/900/1200)
Effect Delay: 3.2
Mini Stun Duration: 0.1
Explosion Effect Duration: 0.1
90
Mana Cost
260/400/650
Details
  • This ability replaced was replaced by Enflame in the 5.51 gameplay patch.
  • Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring. [?]
  • Each explosion damage is independent. So if an enemy unit stands in the middle of Inferno He could receive the damage of the 8 Explosions.
    • You can deal up to 3600/4800/7200/9600 damage if an enemy stands in the middle of Inferno.
  • Affects Structures.
C
C
Flame Circle
Affects
Enemies
Magical
Creates a huge ring of smoldering fire around the Flame Lord.
Cast Animation: 0.3 + 0.43
Fire Ring Spawn Radius: 225
Fire Ring DPS: 200/300/450 (Upgradable by Aghanim's Scepter. 600/900/1200)
Damage per Second Interval: 1.
Burn Duration Hero/Creep: 4/9.
Fire Ring Radius: 400.
Fire Ring Radius: 400.
Leftover Fire Damage per Second: 20/30/40.
Leftover Fire Duration: 1.
Structure Damage Reduction: 50%
90
Mana Cost
260/400/650
Details
  • This ability was renamed to Inferno in the 5.40 gameplay patch, and later reworked into a new spell with the same name " Inferno" in the 5.50 gameplay patch.
  • Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring. [?]
  • Affects Structures.
E
E
Death Damage (AoE)
Pierces Debuff Immunity sources.
Affects
Enemies
Physical
Full Damage Radius: 200
Partial Damage Radius: 400
Full Damage: 700
Partial Damage: 300
Details
  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Flame Lord himself.
  • This ability was removed from Flame Lord in the 4.1beta01 gameplay patch.
  • This ability was a hidden ability. This means it did not have an icon, ability description or took up space in the HUD.
  • This skill had no particle effects or sound effects.

Version history

[edit]
Description
5.53
(2026-06-03)
  • Removed Fanadin, The Flame Lord.
5.52
(2026-06-03)
Meteor:
Summons an immense fireball from the sky, dealing an area of effect damage where it lands.
Cast Range: 600
Meteor Impact Radius: 250
Meteor Impact Delay: 1
Damage: 300/400/550 (Upgradable by Aghanim's Scepter. 400/550/700)
Meteor Impact Ministun Duration: 0.1
Cooldown: 180/150/90
Mana: 175/225/325
5.51
(2026-06-03)
Enflame:
Sets a unit on fire, dealing intense fire damage to all nearby units. Lasts 10 seconds.
Cast Range: 600.
Damage Radius: 200.
Damage per Second: 150/210/300 (Upgradable by Aghanim's Scepter. 210/300/430).
Duration: 10.
Cooldown: 120.
Mana Cost: 185/270/380.
5.50
(2026-06-03)
  • Increased base HP from 100 to 150.
  • Fire Storm
    • Increased damage per wave from 25/35/45/55 to 35/45/55/65.
    • Increased cast range from 660 to 690.
    • Reduce cooldown from 20 to 10.
  • Reworked Inferno into Inferno
Inferno:
Creates a raging inferno in an area around the Flame Lord.
Creates a explosion on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
Explosion Radius: 400
Explosion Spawn Radius: 225
Damage: 450/600/900. (Upgradable by Aghanim's Scepter. 600/900/1200)
Mini Stun Duration: 0.1
Explosion Effect Duration: 0.1
Cooldown: 90
Mana Cost: 260/400/650
5.40
(2026-06-03)
  • Fire Storm
    • Reduced cast range from 700 to 660.
    • Increased damage per wave from 25/30/35/40 to 25/35/45/55.
    • Reduced number of waves from 6/8/10/12 to 6 on each level.
    • Increased mana cost from 120/130/140/150 to 105/115/125/135.
  • Renamed Flame Circle to Inferno
    • Increased Damage per Second from 66/100/141 to 200/300/450.
    • Increased leftover fire DPS from 4 to 20/30/40.
    • Increased fire ring burn hero duration from 3.67 to 4.
    • Increased fire ring damage per second interval from 0.33 to 1.
  • Added Aghanim's Scepter Upgrade for Flame Lord: Increases Inferno damage per second from 200/300/450 to 300/450/600.
5.35
(2026-06-03)
  • Increased Liquid Fire Damage per second from 2/4/6/8 to 3/6/8/10.
5.31
(2026-06-03)
  • Flame Circle
    • Increased damage per second from 66/83/100 to 66/100/141.
    • Increased mana cost from 260 to 260/400/650.
    • Increased leftover fire damage per second from 4 to 20/30/40.
    • Increased fire ring burn hero duration from 2.67 to 3.67.
5.10
(2026-06-03)
  • Renamed "Flame Lord, the Shaolin Monk" to "Fanadin, the Flame Lord".
  • Flame Shot
    • Reduced cast range from 600 to 550.
    • Reduced stun duration from 3 to 1.5.
    • Increased mana cost from 80/100/120/140 to 100/120/140/170.
4.1beta01
(2026-06-03)
4.0beta10
(2026-06-03)
  • Rescaled Flame Shot mana cost from 90/100/110/120 to 80/100/120/140.
4.0beta7
(2026-06-03)
4.0beta6
(2026-06-03)
4.0beta5
(2026-06-03)
  • Reduced Flame Shot mana cost from 120 to 90/100/110/120.
  • Reduced Fire Storm mana cost from 150 on each level to 120/130/140/150.
4.0beta2
(2026-06-03)
  • Added a 4th level to all basic abilities.
  • Flame Shot
    • Rescaled damage from 100/150/200 to 100/175/250/350.
    • Reduced cast range from 800 to 600.
    • Increased mana cost from 75 to 120.
    • Reduced cooldown from 10 to 8.5.
  • Fire Storm
    • Rescaled base damage from 25/30/35 to 25/30/35/40.
    • Rescaled maximum damage per wave (Damage Cap) from 500/650/800 to 500/650/800/1000.
    • Rescaled damage per second from 5/10/15 to 5/10/15/20.
    • Rescaled number of fragments per Wave from 12/14/20 to 15.
    • Rescaled number of waves from 6/8/10 to 6/8/10/12.
    • Reduced radius from 200 to 185.
    • Reduced cast range from 800 to 700.
    • Reduced debuff duration from 3 to 2.
    • Reduced cooldown from 40 to 20.
    • Increased mana cost from 115 to 150.
  • Liquid Fire
    • Rescaled DPS from 2/4/6 to 2/4/6/8.
    • Rescaled movement speed slow from 2/4/6% to 2/6/4/8%.
    • Reduced Hero Duration from 8 to 6.
  • Replaced Meteor with Flame Circle.
Flame Circle:
Creates a huge ring of smoldering fire around the Flame Lord.
Creates a Flame Ring on every 45th degree of a 225 radius circle, resulting in 8 explosions forming a ring.
Multiples Instances of Fire Ring DPS does not stack.
Fire Ring DPS: 33/50/67.
Fire Ring DPS Interval: 0.33 seconds
Fire Ring Burn Hero/Creep Duration: 2.67/9.
Fire Ring Cast Delay: 0.5.
Fire Ring's Spawn Radius: 225
Rings Radius: 400
Leftover Fire DPS: 4.
Leftover Fire Duration: 1 seconds.
Structure Damage Reduction: 50%
Mana Cost: 260
Cooldown: 90
3.2e
(2026-06-03)
3.2c
(2026-06-03)
  • Fire Storm
    • Increased cooldown from 14 to 40.
    • Increased mana cost from 85 to 115.
3.0a
(2026-06-03)
  • Reduced Fire Storm Building Damage Reduction from 98% to 75%.
2.60
(2026-06-03)
  • Increased base attack damage from 10-10 to 20-20
  • Reduced base attack time from 2.50 to 1.60.
  • Reduced base armor from 2 to 0.
  • Flame Shot
    • Increased cooldown from 8/9/10 to 10.
    • Increased Hero/Creep stun duration from 1.5/2.5/3.5//3/5/7 to 4/12.
  • Increased Fire Storm cooldown from 8 to 14.
  • Liquid Fire
    • Reduced DPS from 4/6/8 to 2/4/6.
    • Now reduces movement speed by 2/4/6%.
    • Increased duration from 5 to 8/16.
  • Meteor
    • Increased number of ability levels from 1 to 3.
    • Rescaled damage from 500 to 450/550/650.
0.95
(2026-06-03)
0.60
(2026-06-03)
  • Created.