Greetings folks, it's been one of those quiet "hobby rut" type of phases for me, so I needed something to kick me out of my rut. Casting around for what I could do that would be fast and fun, I landed on my perennial distraction: Inq28 and a gorgeous, gorgeous sculpt from Hasslefree:
That is Kev White's HFP002 Sola, rather confusingly filed under "fantasy pirates" on the Hasslefree website. First time I saw her I knew I needed that model as it was one of those rare miniatures that seemed to "work" from every angle. Most have at least one angle where they look a bit clumsy, not this one. I'd already decided I wanted a second Inq28 warband and this wee lass was perfect as a gunslinging ratling pilot for the group.
It's quite rare for me to emphasise just how tiny these things are but in this case it really needs emphasis to show just what an incredible job Kev did in getting all these tiny details to work on the model. Behind her is the extremely durable picture of Her Madge that all of us Brits carry in the form of a 2p piece (about the size of an American quarter dollar). So... very, verrrry small.
I'd decided I wanted a former punk street kid vibe to the character. A little older and more restrained than the wild youth but with just that touch of tough, rebellious character. After all, this is a tiny ratling girl willing to leave the homeworld and adventure in a universe full of things at least twice as big as she is. The most obvious "punk-ey" element is the magenta streak in her hair (look way more subtle in the photos than in real life) which I'd toyed with a lot. I didn't want her to look frivolous - which I thought a complete dye job would have done - and the wrong colour would have leapt out from the hair too much. Waaay too much thought went in to that hair dye.
Her gear I wanted very understated and pragmatic. Lots of blacks and brown leather with a splash of subdued colour in the dark turquoise top. The goggles I was chuffed with, I wanted that amber-brown aviator shades look and think I managed it. As usual I went with a couple of different browns for the leather to be able to differentiate the various "bits" of leather. I'd love to be able to give you the recipes but it was more of a "suck it and see" mixing session rather than thinking "tutorial".
Basing for this warband will all be on some lovely paved resin bases I picked up from Firestorm made by "Model Display Products". A quick length of pinning wire and the models sit lovely on them. Once I've got them all painted I'll do my usual "story of the warband" article over on Beard Bunker but for now. I'll just concentrate on the pretties.
That's it for today folks, more shinies soon, I promise!
TTFN
Showing posts with label Inquisitor. Show all posts
Showing posts with label Inquisitor. Show all posts
Saturday, 28 May 2016
Thursday, 11 September 2014
A strangely familiar Inquisitor...
Whoa, so then three weeks went by without a blog post. I ain'nt ded honest! There was just a week long LRP event followed by a week helping my in laws move/prep sister-in-laws wedding (yes, at the same time) and so on and time rather slips away... But here we are again! Today we have, the very last commission model PVP is doing *sniff* and of course, it's an Inquisitor.
To readers with long memories this chap might seem a little familiar. This is because I have already made and painted one just like him. The client liked Inquisitor Vandemar and asked me to make another just like him. Obviously I couldn't paint him exactly alike, my brain would have rebelled, so I went with a different scheme. Still muted and subtle though, someone this baroque doesn't need bright colours and in fact the grandeur of some of his kit contrasts nicely with the matter-of-fact colouring and style. As though this is normal, everyday wear for him.
As his retinue includes the mechanicum servitors and the urban troopers, he needed a practical edge with a splash or two of red to bind him to his various aides. The dark brown leather coat (Val Chocolate Brown shaded with Agrax and highlighted with added Val Deck Tan) forms the main body of the colour. The red trousers would stand out too much if I hadn't thrown some more in as spot colours on the hat, purity seal etc. Had a musing about the coat lining, eventually went with black to balance the black hat (mark of all of the Inquisitors in the Inq28 commission) and to draw out the black slashes in the red fabric. Val Liquid Metal Copper with Runelord Brass detailing gave a nice warm metal for the staff and fastenings.
And with that he was done. Along with the commercial arm of PVP. Really, it's been closed for some time, just needed to finish off the stuff I'd been pre-paid for. Doubtless the blog will go through some experimental fiddling to find it's way as a "just my stuff" site. Keeping content varied is one of the challenges. Hopefully it'll keep growing and getting better but who can say? I'll have the other two parts of "What I learned as a commission painter" soon too. Think I've got what I want to say sorted out. Until then.
TTFN
To readers with long memories this chap might seem a little familiar. This is because I have already made and painted one just like him. The client liked Inquisitor Vandemar and asked me to make another just like him. Obviously I couldn't paint him exactly alike, my brain would have rebelled, so I went with a different scheme. Still muted and subtle though, someone this baroque doesn't need bright colours and in fact the grandeur of some of his kit contrasts nicely with the matter-of-fact colouring and style. As though this is normal, everyday wear for him.
As his retinue includes the mechanicum servitors and the urban troopers, he needed a practical edge with a splash or two of red to bind him to his various aides. The dark brown leather coat (Val Chocolate Brown shaded with Agrax and highlighted with added Val Deck Tan) forms the main body of the colour. The red trousers would stand out too much if I hadn't thrown some more in as spot colours on the hat, purity seal etc. Had a musing about the coat lining, eventually went with black to balance the black hat (mark of all of the Inquisitors in the Inq28 commission) and to draw out the black slashes in the red fabric. Val Liquid Metal Copper with Runelord Brass detailing gave a nice warm metal for the staff and fastenings.
And with that he was done. Along with the commercial arm of PVP. Really, it's been closed for some time, just needed to finish off the stuff I'd been pre-paid for. Doubtless the blog will go through some experimental fiddling to find it's way as a "just my stuff" site. Keeping content varied is one of the challenges. Hopefully it'll keep growing and getting better but who can say? I'll have the other two parts of "What I learned as a commission painter" soon too. Think I've got what I want to say sorted out. Until then.
TTFN
Tuesday, 29 July 2014
Inquisitor Dredd
Hi folks, another quick Inq28 update for you. Today a servant of the Inquisition with a chin of granite and badass to spare:
This chap is an Avatars of War witch hunter with some 40k additions to make him into quite the badass Inquisitor. Like a lot of AoW stuff he's got plenty of character while also containing some wonky sculpting (on this one, head too large, no neck). We replaced his weapons with plasma pistols, added some protective scrolls, scanner, purity seals and a brass etch =I= for his hat. Given that the shape of his mouth is almost exactly that of Judge Joe Dredd from the 2000AD comics (and the brilliant Karl Urban movie) he became Inquisitor Dredd in my head for the duration of painting.
He leads this squad into battle so needed to look down to earth and threatening. A big black leather duster seemed to fit the bill. The camera struggled to pick it up but I'm finally happy with my method for black leather. A basecoat of Val German Camo Black-Brown is shaded with two thinned layers of Black Ink mixed with a bit of Lahmian medium. Then highlights are added with the Black-Brown again and then the edges are "scuffed" with Val Camo Black-Brown and Val Deck Tan mix (roughly 3:1). This gives the brown-ey bone scuffing to the edges of black leather. Otherwise he is quite unremarkable painting-wise. The details are nice though, bottles, pouches, a noose, vampire killing stakes (clearly anti-psyker) and so on. He's armed for bear and more than a fit leader for the "SWAT team".
As part of the last bits of commission, I was tying off a few loose ends that my client had found. A last four Death Korps of Krieg (above) and an orphaned daemonette from a long prior commission (below)
Thank goodness for writing methods and paint recipes in the blog! Records and journals are your friend folks! More soon
TTFN
This chap is an Avatars of War witch hunter with some 40k additions to make him into quite the badass Inquisitor. Like a lot of AoW stuff he's got plenty of character while also containing some wonky sculpting (on this one, head too large, no neck). We replaced his weapons with plasma pistols, added some protective scrolls, scanner, purity seals and a brass etch =I= for his hat. Given that the shape of his mouth is almost exactly that of Judge Joe Dredd from the 2000AD comics (and the brilliant Karl Urban movie) he became Inquisitor Dredd in my head for the duration of painting.
He leads this squad into battle so needed to look down to earth and threatening. A big black leather duster seemed to fit the bill. The camera struggled to pick it up but I'm finally happy with my method for black leather. A basecoat of Val German Camo Black-Brown is shaded with two thinned layers of Black Ink mixed with a bit of Lahmian medium. Then highlights are added with the Black-Brown again and then the edges are "scuffed" with Val Camo Black-Brown and Val Deck Tan mix (roughly 3:1). This gives the brown-ey bone scuffing to the edges of black leather. Otherwise he is quite unremarkable painting-wise. The details are nice though, bottles, pouches, a noose, vampire killing stakes (clearly anti-psyker) and so on. He's armed for bear and more than a fit leader for the "SWAT team".
As part of the last bits of commission, I was tying off a few loose ends that my client had found. A last four Death Korps of Krieg (above) and an orphaned daemonette from a long prior commission (below)
Thank goodness for writing methods and paint recipes in the blog! Records and journals are your friend folks! More soon
TTFN
Thursday, 24 July 2014
Strength Enough to Prosper
There is a quote that floats through a lot of 40k publications:
Only the insane have strength enough to prosper;
Only those who prosper can truly judge what is sane...
Kinda sums up a lot of why the 40k universe is the way it is. The subject of today's post has more than strength enough...
This chap is a Black Scorpion miniatures "Mad Hatter" being used as yet another Inquisitor. Appropriately, he leads the group that I dubbed the Bonker's Brigade, yep, the ones with a drunken Macaque as a part of a warband:
So a special bunch at the best of times. Given the general red, black and linen colour scheme it was fairly straightforward to fathom how Inquisitor McNutcase should be painted:
I made only one small alteration, the brass etch =I= symbol cut and attached as a playing card in the hatband. Much more "Alice" Mad Hatter. The cloak was a new red for me; I'd not used Khorne Red much as, frankly, I thought the unmodified colour was a bit 'meh'. It is helped a lot though by a Carroburg Crimson wash and the proper highlighting (Wazdakka Red and Squig Orange glazed with Bloodletter). Ends up quite a nice tone. I couldn't fathom what the hell he was doing with a chained (and farcically busty for her height) girl at his feet until... she's got a demon tail. Obviously she is a relatively early stage demonhost. The alterations haven't gone far yet. Given her pose I dread to think what their relationship is.
That'll be all for this week, it's been one of those weeks where circumstances have kept me away from the desk more than at it! More next week. Have a good weekend folks.
TTFN
Friday, 18 July 2014
A Rovin' A Rovin' Inquisitor
Hi folks, today we are looking over a fair sized brick of Imperial armoured power, the mighty Land Raider.
This one has been requisitioned (and given the amount of decoration, I'd say permanently) by an Inquisitor. Inquisitors come in all shapes and sizes, some are quiet, discrete men and women who investigate in secret and only reveal themselves to make a high profile arrest or to stage a trial. Then there are the ones who stamp in dressed head to toe in gold power armour seconding entire guard regiments to their cause and taking main battle tank/transport hybrids as their personal rides. This one was pimped up by the client with some scibor panels and forgeworld doors, more on those later.
This tank needed to match (ish) the two rhinos I'd painted before so colour selection was more planning where on a Land Raider the bands of red would go. You can't take them all the way across the front neatly like you can on a rhino but you can make it look similar. Grey drybrushed edges (which have shown up in photography not at all of course) took care of the black then it was in with the block colours. Ooh, in the photo above you can see the cabling on the lascannons. I've finally figured out the fastest way to paint these. Pick a neutral colour for your scheme (I went with Waargh Flesh) and paint the whole bundle. Then you only need three other colours (red, blue and yellow for me) and paint every other cable in the bundle with one of these. The majority colour is the green but you don't notice it. Feels a lot faster. Agrax Earthshade is a nice way of shading and delineating the individual cables as well as muting the bright colours.
Quick view from above, the twin heavy stubbers were a good idea, helps reinforce the "not belonging to space marines" vibe. You can also see the Scibor top panels to which I added brass etch =I= symbols. A quick word on the panels... I'm not keen. Don't get me wrong, love the design work, they add a seriously gothic vibe if you are into that with marines. What bugs me is the loss of function (the side doors cannot open with these panels in place) which causes that "why would you add this" tic in the back of your mind. Combine this with a more and more common problem of really, really thin, low lines as decoration which cause real painting headaches and I'm not a fan. Why do they cause headaches? Well, dear reader, just because you can sculpt and cast a line a quarter of a mm across and about the same high doesn't mean you should. [As an aside, Scibor can't cast a line a quarter of a mm across, the damn things fade in and out] Why should you not? Because they're too low to take paint from the edge of a brush. Surface tension pulls the paint to the panels beneath. This is the easiest and neatest way to paint these sorts of details, you'll notice Citadel only sculpt lines at about 0.5mm at thinnest and then they make damn sure their raised, that's designing with the painter in mind. Because of this problem you have to essentially free hand paint every... damn... line. Frankly, you'd be better off with freehand, easier and I would warrant neater. Worth thinking about. Either pick a scheme without a gold contrast (seriously) or use drybrushing to pick them out and then fill in the background. Mild grumble over.
I kept the weathering light on this one, just rusty exhaust system (Ammo rust streaks over AP Gun Metal and Nuln Oil) and dirty tracks (Vallejo Track Primer, drybrush AP Gun Metal, wash Nuln Oil). I wasn't completely happy with how the concrete dust weathering went on the rhinos and my usual policy is avoid what you aren't happy with. Besides, an Inquisitor egotistical enough to claim a damn Land Raider as his own has valets too...
TTFN
This one has been requisitioned (and given the amount of decoration, I'd say permanently) by an Inquisitor. Inquisitors come in all shapes and sizes, some are quiet, discrete men and women who investigate in secret and only reveal themselves to make a high profile arrest or to stage a trial. Then there are the ones who stamp in dressed head to toe in gold power armour seconding entire guard regiments to their cause and taking main battle tank/transport hybrids as their personal rides. This one was pimped up by the client with some scibor panels and forgeworld doors, more on those later.
This tank needed to match (ish) the two rhinos I'd painted before so colour selection was more planning where on a Land Raider the bands of red would go. You can't take them all the way across the front neatly like you can on a rhino but you can make it look similar. Grey drybrushed edges (which have shown up in photography not at all of course) took care of the black then it was in with the block colours. Ooh, in the photo above you can see the cabling on the lascannons. I've finally figured out the fastest way to paint these. Pick a neutral colour for your scheme (I went with Waargh Flesh) and paint the whole bundle. Then you only need three other colours (red, blue and yellow for me) and paint every other cable in the bundle with one of these. The majority colour is the green but you don't notice it. Feels a lot faster. Agrax Earthshade is a nice way of shading and delineating the individual cables as well as muting the bright colours.
Quick view from above, the twin heavy stubbers were a good idea, helps reinforce the "not belonging to space marines" vibe. You can also see the Scibor top panels to which I added brass etch =I= symbols. A quick word on the panels... I'm not keen. Don't get me wrong, love the design work, they add a seriously gothic vibe if you are into that with marines. What bugs me is the loss of function (the side doors cannot open with these panels in place) which causes that "why would you add this" tic in the back of your mind. Combine this with a more and more common problem of really, really thin, low lines as decoration which cause real painting headaches and I'm not a fan. Why do they cause headaches? Well, dear reader, just because you can sculpt and cast a line a quarter of a mm across and about the same high doesn't mean you should. [As an aside, Scibor can't cast a line a quarter of a mm across, the damn things fade in and out] Why should you not? Because they're too low to take paint from the edge of a brush. Surface tension pulls the paint to the panels beneath. This is the easiest and neatest way to paint these sorts of details, you'll notice Citadel only sculpt lines at about 0.5mm at thinnest and then they make damn sure their raised, that's designing with the painter in mind. Because of this problem you have to essentially free hand paint every... damn... line. Frankly, you'd be better off with freehand, easier and I would warrant neater. Worth thinking about. Either pick a scheme without a gold contrast (seriously) or use drybrushing to pick them out and then fill in the background. Mild grumble over.
I kept the weathering light on this one, just rusty exhaust system (Ammo rust streaks over AP Gun Metal and Nuln Oil) and dirty tracks (Vallejo Track Primer, drybrush AP Gun Metal, wash Nuln Oil). I wasn't completely happy with how the concrete dust weathering went on the rhinos and my usual policy is avoid what you aren't happy with. Besides, an Inquisitor egotistical enough to claim a damn Land Raider as his own has valets too...
TTFN
Tuesday, 15 July 2014
TwInquisitors
TwInquisitors, Twin... Inquisitors... see what I did there..? I'll get me coat.
A quick update today on these chaps:
I was working on the last three Eldar Corsair tanks - have been for a week now, WIP picture below - and the slow progress was driving me slightly nuts. Needed a quick and fun win, Inquisitors to the rescue!
As there have been a lot of Inquisition types on the blog recently, I thought these two would be an interesting angle to take as an article. They're identical base models, with only minimal conversion work and a paint job to make them look different. A nice illustration of how you can add a little variety even with limited resources.
First up is an Inquisitor whose warband is still being painted, shades of red and blue are the main colours hence the jacket and trouser colours. Against a bold colour like the red I needed fairly simple choices for the armour and coat. Reddish-brown leather complimented the red of the jacket - my normal Rhinox Hide, highlighted with Mournfang and glazed with Agrax Earthshade - and gloss black with steel details for the armour and weapons. Something to note, the arm holding the plasma pistol is made from a skeleton forearm and the hand holding the pistol (it's a Forgeworld DKK one I think). Skeleton bits make for elegant, cheap and simple bionics if used sparingly. While I'm talking modelling, I have to say, the face of this model is one of the ugliest bits of sculpting I've seen in ages. I complain often about a lack of defined features, well, this chap is the other way, defined features that do not conform to any facial anatomy I recognise. I've minimised their impact with painting and I realise that the sculpt was probably difficult to achieve with the heavy undercuts of the hat and collar to consider but yeeesh. Not a good job, rare for Citadel. Were I to do another one of these for myself I would probably either transplant the entire head or fashion some sort of mask as the rest of the model is splendid.
For wave two of TwInquisitors we have a man who leads the Elysians I painted earlier. He therefore received the same Vallejo scheme of English Uniform, Flat Earth leather and Cam Olive Green armour as the girls in order to bind him to them. The black hat is mandatory for all inquisitors in this commission but with this chap I felt a black coat would be a win too. Counter the fairly bright jacket. The little death-cherub thing is a resin piece from an unknown manufacturer (this has been happening a lot in this commission, sorry!). I chose the part of the model that made the cherub look most "weightless" to attach him to. He carries the tattered Inquisitorial Mandate authorising the every action of puritan-hatted man. Of the two, this is the one I am happiest with but that is probably because the scheme is more in line with my usual aesthetic.
More soon, especially those corsair tanks. Very almost finished with the commissions, will have to give some real thought to the direction and style for the blog soon. Want to try and keep some variety to the content here!
TTFN
A quick update today on these chaps:
I was working on the last three Eldar Corsair tanks - have been for a week now, WIP picture below - and the slow progress was driving me slightly nuts. Needed a quick and fun win, Inquisitors to the rescue!
| with my wrist being the way it is, this sort of thing takes forever... |
First up is an Inquisitor whose warband is still being painted, shades of red and blue are the main colours hence the jacket and trouser colours. Against a bold colour like the red I needed fairly simple choices for the armour and coat. Reddish-brown leather complimented the red of the jacket - my normal Rhinox Hide, highlighted with Mournfang and glazed with Agrax Earthshade - and gloss black with steel details for the armour and weapons. Something to note, the arm holding the plasma pistol is made from a skeleton forearm and the hand holding the pistol (it's a Forgeworld DKK one I think). Skeleton bits make for elegant, cheap and simple bionics if used sparingly. While I'm talking modelling, I have to say, the face of this model is one of the ugliest bits of sculpting I've seen in ages. I complain often about a lack of defined features, well, this chap is the other way, defined features that do not conform to any facial anatomy I recognise. I've minimised their impact with painting and I realise that the sculpt was probably difficult to achieve with the heavy undercuts of the hat and collar to consider but yeeesh. Not a good job, rare for Citadel. Were I to do another one of these for myself I would probably either transplant the entire head or fashion some sort of mask as the rest of the model is splendid.
For wave two of TwInquisitors we have a man who leads the Elysians I painted earlier. He therefore received the same Vallejo scheme of English Uniform, Flat Earth leather and Cam Olive Green armour as the girls in order to bind him to them. The black hat is mandatory for all inquisitors in this commission but with this chap I felt a black coat would be a win too. Counter the fairly bright jacket. The little death-cherub thing is a resin piece from an unknown manufacturer (this has been happening a lot in this commission, sorry!). I chose the part of the model that made the cherub look most "weightless" to attach him to. He carries the tattered Inquisitorial Mandate authorising the every action of puritan-hatted man. Of the two, this is the one I am happiest with but that is probably because the scheme is more in line with my usual aesthetic.
More soon, especially those corsair tanks. Very almost finished with the commissions, will have to give some real thought to the direction and style for the blog soon. Want to try and keep some variety to the content here!
TTFN
Labels:
Inq28,
Inquisitor
Tuesday, 1 July 2014
Inquisitor Solomon Lok
Hi folks, a quick post for you today with just the one dude in it. Forgeworld's tasty Inquisitor Solomon Lok:
As the current batch of models I am working through have that bizarre "resist-being-finished-and -seem-to-take-nine-times-longer-then-they-have-any-right-to" quality that some models have; I needed a quick win to balance my humours. Enter stage left Solomon! The sculpt is a lovely one, they've balanced ostentatiousness with practicality, the hood over the face is good and intimidating and the armour peeking out from under the robes is a treat to behold. Likewise the little details like the Inquisition =I= as the sword hilt are very nice. Simon Egan knocked this one out of the park. My only gripe is that the casting I was painting had slightly soft detail on the chest and belt. Small thing, barely worth worrying about.
On the painting front, I knew that the hood was going to be black, that was a given as all the Inquisitor head coverings in the Inq28 commission are black to help them hang together as a conclave. I wanted to emphasise the practical ostentation so a leather coat to attach the armour to seemed a win. In this case the leather being supplied by Rhinox Hide shaded with Agrax Earthshade, highlighted with increased amounts of Mournfang Brown and then scuffed with some drybrushed edges and a mix of the top highlight colour and some Val Deck Tan. In order to provide some delineation between the gloves; belt; pauldron armour straps and the coat I used Val Leather Brown for these, also highlighted with Deck Tan and with Agrax Earthshade as a shading a toning wash.
Of note is the lining of the coat visible most clearly on the far left image. I was using red as the main spots of colour (he hangs out with these guys at the bottom of the post) and thought that a dark wine red would look nice in the lining. Trouble is, there is no sculpted texture to show where the turned back leather meets the lining. So we fake it with some paint effects. First we shade the red down toward the edges of the lining. Then we paint a bright edge highlight around the border where the leather meets the lining (I used the scuffing Deck Tan mix for this). Finally, add a darker line between the edge highlight and the red lining. It essentially fakes the "depth" of the leather. The following early 90's era CGI image should help explain:
No expense spared there... none at all. Not a lot more to talk about on this fellow as everything else is mostly fiddly painting to bring out the lettering on the cloak edges (the camera has not been kind to these) and some basic metalwork. Fun quick project. Onwards! These six will not beat me, they will be painted...
TTFN
As the current batch of models I am working through have that bizarre "resist-being-finished-and -seem-to-take-nine-times-longer-then-they-have-any-right-to" quality that some models have; I needed a quick win to balance my humours. Enter stage left Solomon! The sculpt is a lovely one, they've balanced ostentatiousness with practicality, the hood over the face is good and intimidating and the armour peeking out from under the robes is a treat to behold. Likewise the little details like the Inquisition =I= as the sword hilt are very nice. Simon Egan knocked this one out of the park. My only gripe is that the casting I was painting had slightly soft detail on the chest and belt. Small thing, barely worth worrying about.
On the painting front, I knew that the hood was going to be black, that was a given as all the Inquisitor head coverings in the Inq28 commission are black to help them hang together as a conclave. I wanted to emphasise the practical ostentation so a leather coat to attach the armour to seemed a win. In this case the leather being supplied by Rhinox Hide shaded with Agrax Earthshade, highlighted with increased amounts of Mournfang Brown and then scuffed with some drybrushed edges and a mix of the top highlight colour and some Val Deck Tan. In order to provide some delineation between the gloves; belt; pauldron armour straps and the coat I used Val Leather Brown for these, also highlighted with Deck Tan and with Agrax Earthshade as a shading a toning wash.
Of note is the lining of the coat visible most clearly on the far left image. I was using red as the main spots of colour (he hangs out with these guys at the bottom of the post) and thought that a dark wine red would look nice in the lining. Trouble is, there is no sculpted texture to show where the turned back leather meets the lining. So we fake it with some paint effects. First we shade the red down toward the edges of the lining. Then we paint a bright edge highlight around the border where the leather meets the lining (I used the scuffing Deck Tan mix for this). Finally, add a darker line between the edge highlight and the red lining. It essentially fakes the "depth" of the leather. The following early 90's era CGI image should help explain:
No expense spared there... none at all. Not a lot more to talk about on this fellow as everything else is mostly fiddly painting to bring out the lettering on the cloak edges (the camera has not been kind to these) and some basic metalwork. Fun quick project. Onwards! These six will not beat me, they will be painted...
TTFN
Labels:
Inq28,
Inquisitor
Wednesday, 11 June 2014
Inquisitor Huron
Hi folks, yeah, I know, he doesn't look a lot like a pair of rhinos but he got finished first so here he is! This is the second of the Inquisitors for the Inq28 commission (there's a bunch more to come), the first - who I have mentally named Bling-nor of the Hill People - can be found here. Today's entry is a tiny bit more understated:
Yep, that's Forgeworld's Lugft Huron (he's the chap who became the Huron Blackheart, the Tyrant of Badab) remade - a bit - into a servant of the Holy Ordos of the Inquisition. As the second of the Terminator armoured Inquisitors I wanted him to look very, very different to "Inquisitor Bling-nor". That meant a darker, more utilitarian scheme. I'd figured that black would look nifty with red and white/steel accents but another colour was going to be needed. Gold would have been too close to Bling-nor. Highly polished brass though? That would work.
In order to balance the brass colour across the shoulder pads I needed the Crux Terminatus (the icon on the left shoulder pad) to be be a warm yellow/brown. Traditionally though, it's stone (the icon is supposed to contain a tiny fragment of the Emperor's own armour from the Great Crusade). The answer? Marble. One of the brown coloured ones (it comes in all sorts of colours).
I like this model a lot, but the jewel in the crown? That claw. Damn is that claw cool. Eagle style talons paired with the traditional wolverine style lightning claws. So, so cool. It was impossible to photograph but there is Huron's clenched fist visible amongst the talons. Really, really nice component.
With that, we're done for the day. Just the one figure, those tanks are almost there, so nifty tank pics soon.
TTFN
Yep, that's Forgeworld's Lugft Huron (he's the chap who became the Huron Blackheart, the Tyrant of Badab) remade - a bit - into a servant of the Holy Ordos of the Inquisition. As the second of the Terminator armoured Inquisitors I wanted him to look very, very different to "Inquisitor Bling-nor". That meant a darker, more utilitarian scheme. I'd figured that black would look nifty with red and white/steel accents but another colour was going to be needed. Gold would have been too close to Bling-nor. Highly polished brass though? That would work.
In order to balance the brass colour across the shoulder pads I needed the Crux Terminatus (the icon on the left shoulder pad) to be be a warm yellow/brown. Traditionally though, it's stone (the icon is supposed to contain a tiny fragment of the Emperor's own armour from the Great Crusade). The answer? Marble. One of the brown coloured ones (it comes in all sorts of colours).
I like this model a lot, but the jewel in the crown? That claw. Damn is that claw cool. Eagle style talons paired with the traditional wolverine style lightning claws. So, so cool. It was impossible to photograph but there is Huron's clenched fist visible amongst the talons. Really, really nice component.
With that, we're done for the day. Just the one figure, those tanks are almost there, so nifty tank pics soon.
TTFN
Labels:
Forge World,
Huron,
Inq28,
Inquisitor
Thursday, 1 May 2014
Inq 28 - Scibor Miniatures
Greetings one and all, something that may have been of note is that there has been an awful lot of Inquisitorial warband figures painted lately but not a whole lot of actual Inquisitors, simple answer is that I've been saving the Inquisitors as treats for when the bulk of the work is done but this warband - for reasons that will become apparent - needed their Inquisitor painted at the same time. So without further ado I present a man so clad in bling that he can only be an Inquisitor Lord:
I was kinda pleased to be painting these, I'd long mused on Scibor mini's range and how useful it would be for me. I'm afraid that pleasure turned to ever lengthening irritation as the project went on though. More on that later with the acolytes. First we must turn our attention to the Lord. As you'll see in the pic above he is massive. He's actually been designed - I think - to be a Space Marine in "truescale" and he isn't far off on the size. To warn you, this chap towers over terminators, so think hard before adding one to your Astates. For our purposes, I think we can assume he has had some form of genetic modification. Probably a low-gravity world (thus tall) plus some kind of not-quite-Space Marine enhancements.
When I was musing on the colour scheme for this chap I went through several options. Gloss black was one, decorated steel to give him a utilitarian vibe was another. But one option just stood out. Gold. This is a man so pimped out that he has three vassals just carrying extra wargear for him. He is wearing ridiculously ostentatious armour and is carrying a sword the size of the M42. He is not a subtle man. Gold then. To get a nice rich gold I started from a Rhinox Hide and AP Greedy Gold mixed basecoat. This was then highlighted by carefully drybrushing about seven increasingly bright layers of gold, increasing the amount of AP Shining Silver in the mix each time until it was essentially a white gold for the top highlight. Two highlights in I re defined the shading with Agrax Earthshade and then thinned Druchii Violet. A purple glaze enriches the gold. I noticed that the washes were behaving a little oddly but given that the next few layers of highlighting obliterated all but the deepest tones it didn't matter. To contrast all this, black and a rich red seemed the win. The client brief for the linking colours between the Inquisitors was essentially "Belgian flag", yellow, black and red, with yellow mostly being represented by gold or polished brass. Simultaneously I moved on to painting the minions as I needed the gold to be the same across all of them.
Now, before I start, I should say that I like these models in terms that they have a lot of character and help tell a cool story. In concept, they are fine. The execution is terrible and unfortunately gets worse on the next group. I'll save most of my ire for there and instead explain the problems painting them here. Like the Inquisitor, the gold went on fine. Washes were a little prone to pooling but sorted that. Then I moved on to the rest of the job. The idea I had was that the robes and even the men themselves should fade against the magnificence of the wargear they carry. I basecoated the robes in Karak stone, applied a wash of Agrax Earthshade and watched as it pooled across the whole model exposing the horrendous cast texture. These are such rough molds/sculpts that washes actually sit in the texture and show it up. I had wondered why Scibors painters used such cartoony styles. Now I know. If you use washes and attempt subtlety you show up the casting flaws. You kinda have to obliterate it under layers of brightly coloured paint if you want it to look good on camera. In my case I just started afain and re-basecoated the whole lot leaving the wash only in the deepest recesses. But then:
You may have noticed that the faces aren't as defined as normal? You can't use washes or glazes here either. Not because of the casting texture this time. No. This is because the lines on the faces are so deep that any wash creates a ridiculously sharp contrast. It looks like you are drawing a comic version, all black lines and colouring in. So much as I wanted to make the fat fellas in the second group look florid and unhealthy with gentle glazing I couldn't. Because every time I got near them with anything thinner than normal paint the lines just eagerly lapped it up and you ended up with purple and red lines all over the place. Grrr. I painted the faces twice in the end. Once with a combination of glazes and fury and a second time working up from Bugman's Glow up.
Before I go though, I must have one final gripe and the reason I will not be buying these myself. The sculpting. In places it is ace. But in others? Hands are the particular problem here. They're different sizes on the same model, they lack definition, in some cases they are absent, just stubs of fingers leading into a wrist. This is often because of Scibor's apparent determination to cast one-piece figures. Understandable, saves a lot of time and thus money. But you end up with horrible chunky details (that feather is almost 3mm thick in places, doesn't sound a lot until you remember 28mm is about 6 feet, that feather is almost six inches thick in scale). The one piece casting also forces those absent hands or muddy detail where cloth blurs into metal and you have to fathom which is which. Add that to one of my least favourite design crimes which is slapping details on without thinking how they work or what they do and the result is a bit of a mess.
Like I say, I wanted to like these. They're the sort of models I wish there were more of. Strong, characterful, story driving. But the execution is very disappointing. Of course the real reason I'm so bummed about them is that I don't think the result is the best work I can do. Just the best work that the medium allowed. If you are a high contrast, cartoony painter then consider Scibor. If like me you like the down and dirty? I can't recommend these. Having said that and to be completely fair. The weapon bearers are better than the scribes. Caveat Emptor as almost no-one says.
More soon! I've been busy. This was supposed to have gone up on tuesday by the way, but Blogger had a moment and refused to do so for whatever reason. Elysians commandos coming next! Until then
TTFN
I was kinda pleased to be painting these, I'd long mused on Scibor mini's range and how useful it would be for me. I'm afraid that pleasure turned to ever lengthening irritation as the project went on though. More on that later with the acolytes. First we must turn our attention to the Lord. As you'll see in the pic above he is massive. He's actually been designed - I think - to be a Space Marine in "truescale" and he isn't far off on the size. To warn you, this chap towers over terminators, so think hard before adding one to your Astates. For our purposes, I think we can assume he has had some form of genetic modification. Probably a low-gravity world (thus tall) plus some kind of not-quite-Space Marine enhancements.
| note that the Scibor shoulder pads have been replaced with plastic terminator Inquisition ones. |
When I was musing on the colour scheme for this chap I went through several options. Gloss black was one, decorated steel to give him a utilitarian vibe was another. But one option just stood out. Gold. This is a man so pimped out that he has three vassals just carrying extra wargear for him. He is wearing ridiculously ostentatious armour and is carrying a sword the size of the M42. He is not a subtle man. Gold then. To get a nice rich gold I started from a Rhinox Hide and AP Greedy Gold mixed basecoat. This was then highlighted by carefully drybrushing about seven increasingly bright layers of gold, increasing the amount of AP Shining Silver in the mix each time until it was essentially a white gold for the top highlight. Two highlights in I re defined the shading with Agrax Earthshade and then thinned Druchii Violet. A purple glaze enriches the gold. I noticed that the washes were behaving a little oddly but given that the next few layers of highlighting obliterated all but the deepest tones it didn't matter. To contrast all this, black and a rich red seemed the win. The client brief for the linking colours between the Inquisitors was essentially "Belgian flag", yellow, black and red, with yellow mostly being represented by gold or polished brass. Simultaneously I moved on to painting the minions as I needed the gold to be the same across all of them.
Now, before I start, I should say that I like these models in terms that they have a lot of character and help tell a cool story. In concept, they are fine. The execution is terrible and unfortunately gets worse on the next group. I'll save most of my ire for there and instead explain the problems painting them here. Like the Inquisitor, the gold went on fine. Washes were a little prone to pooling but sorted that. Then I moved on to the rest of the job. The idea I had was that the robes and even the men themselves should fade against the magnificence of the wargear they carry. I basecoated the robes in Karak stone, applied a wash of Agrax Earthshade and watched as it pooled across the whole model exposing the horrendous cast texture. These are such rough molds/sculpts that washes actually sit in the texture and show it up. I had wondered why Scibors painters used such cartoony styles. Now I know. If you use washes and attempt subtlety you show up the casting flaws. You kinda have to obliterate it under layers of brightly coloured paint if you want it to look good on camera. In my case I just started afain and re-basecoated the whole lot leaving the wash only in the deepest recesses. But then:
| books containing sigils of warding and banishment, scrolls transcribing the Inquisitor's pronouncements and journals of his deeds. Cool concepts. |
You may have noticed that the faces aren't as defined as normal? You can't use washes or glazes here either. Not because of the casting texture this time. No. This is because the lines on the faces are so deep that any wash creates a ridiculously sharp contrast. It looks like you are drawing a comic version, all black lines and colouring in. So much as I wanted to make the fat fellas in the second group look florid and unhealthy with gentle glazing I couldn't. Because every time I got near them with anything thinner than normal paint the lines just eagerly lapped it up and you ended up with purple and red lines all over the place. Grrr. I painted the faces twice in the end. Once with a combination of glazes and fury and a second time working up from Bugman's Glow up.
Before I go though, I must have one final gripe and the reason I will not be buying these myself. The sculpting. In places it is ace. But in others? Hands are the particular problem here. They're different sizes on the same model, they lack definition, in some cases they are absent, just stubs of fingers leading into a wrist. This is often because of Scibor's apparent determination to cast one-piece figures. Understandable, saves a lot of time and thus money. But you end up with horrible chunky details (that feather is almost 3mm thick in places, doesn't sound a lot until you remember 28mm is about 6 feet, that feather is almost six inches thick in scale). The one piece casting also forces those absent hands or muddy detail where cloth blurs into metal and you have to fathom which is which. Add that to one of my least favourite design crimes which is slapping details on without thinking how they work or what they do and the result is a bit of a mess.
Like I say, I wanted to like these. They're the sort of models I wish there were more of. Strong, characterful, story driving. But the execution is very disappointing. Of course the real reason I'm so bummed about them is that I don't think the result is the best work I can do. Just the best work that the medium allowed. If you are a high contrast, cartoony painter then consider Scibor. If like me you like the down and dirty? I can't recommend these. Having said that and to be completely fair. The weapon bearers are better than the scribes. Caveat Emptor as almost no-one says.
More soon! I've been busy. This was supposed to have gone up on tuesday by the way, but Blogger had a moment and refused to do so for whatever reason. Elysians commandos coming next! Until then
TTFN
Monday, 14 April 2014
More Inq 28 Goodies
Hi folks, bit of a disjointed one for you today, four more members of various Inquisitor warbands for the Inq28 commission. Starting with one of my very favourite 40k figures:
This is the second one of these that I've painted in recent times (the first can be found here). I love this figure. It just screams "Warhammer 40,000" to me, a man whose body has been more and more replaced until the only organic component remaining is the brain and a face (fleshmask in mechanicus parlance). I used more or less the same techniques as the first one just using Val Russian Uniform green to bind him to the rest of the girls in the same warband. Speaking of the girls...
One more to add to that warband. This one a smidgeon more armoured! This fine lady is a Sister Hospitalier of the Adepta Sororitas - the Sisters of Battle. Nuns with guns in power armour effectively. This is what one of their doctors look like. I knew I wanted the green robes and was musing as to what the other colours would be. Gold seemed to be a decent bet, but what about the armour? There are three colours associated with the Sisters. Red, black and white. Red and green make for a christmas elf unless you are very careful. Black would have made for a very dark scheme and somehow didn't fit "doctor" in my mind. White it was then! Fortunately, there was rather a lot of red and black coming up to make up for picking a very tricky colour on this one.
This poor chap is a forgeworld servitor. He really isn't a tech priest. More like a walking computer strapped to a socket wrench. The Mechanicum is very fond of red so that was an easy choice and the comparative lack of detail meant red was kinda... it. I have to say, I'm not sold on this model. The spindly hand looks weak, while the trailing cables would drag in the ground. There's lots of dials and readouts but nothing seems designed to "do something". He's still a decent servitor but unlike the first cyborg in this post which has a lovely "story" and seems to "work" this one doesn't so much. Just a personal opinion.
Next up is another of Brother Vinni's Fallout inspired miniatures. This one a Brotherhood of Steel character re-purposed as a tech adept. As I've mentioned before, Brother Vinni does very well executed "inspired by" stuff and this chap is no exception. I plumbed for red and black mechanicus colours again with a splash of yellow in the power cords recharging his laser. The pipboy (a wrist mounted computer) got the best readout looking thing I could manage considering the size and with that, he was pretty much done. I've actually painted a bunch of Brother Vinni stuff this week but a lot of them are a bit too NSFW for this blog ;)
Finally we have the servo skull affectionately known in wargaming circles as the flying toilet roll holder. It is really tough to avoid that impression so I kinda just surrendered to the inevitable and made sure there was lots of script on there that the transcribing arms are writing (I figure its a stenographer) in an attempt to avert too much loo-roll-ness.
With that we are done, just a quick dash around the painting table today really! See you all later in the week.
TTFN
This is the second one of these that I've painted in recent times (the first can be found here). I love this figure. It just screams "Warhammer 40,000" to me, a man whose body has been more and more replaced until the only organic component remaining is the brain and a face (fleshmask in mechanicus parlance). I used more or less the same techniques as the first one just using Val Russian Uniform green to bind him to the rest of the girls in the same warband. Speaking of the girls...
One more to add to that warband. This one a smidgeon more armoured! This fine lady is a Sister Hospitalier of the Adepta Sororitas - the Sisters of Battle. Nuns with guns in power armour effectively. This is what one of their doctors look like. I knew I wanted the green robes and was musing as to what the other colours would be. Gold seemed to be a decent bet, but what about the armour? There are three colours associated with the Sisters. Red, black and white. Red and green make for a christmas elf unless you are very careful. Black would have made for a very dark scheme and somehow didn't fit "doctor" in my mind. White it was then! Fortunately, there was rather a lot of red and black coming up to make up for picking a very tricky colour on this one.
This poor chap is a forgeworld servitor. He really isn't a tech priest. More like a walking computer strapped to a socket wrench. The Mechanicum is very fond of red so that was an easy choice and the comparative lack of detail meant red was kinda... it. I have to say, I'm not sold on this model. The spindly hand looks weak, while the trailing cables would drag in the ground. There's lots of dials and readouts but nothing seems designed to "do something". He's still a decent servitor but unlike the first cyborg in this post which has a lovely "story" and seems to "work" this one doesn't so much. Just a personal opinion.
Next up is another of Brother Vinni's Fallout inspired miniatures. This one a Brotherhood of Steel character re-purposed as a tech adept. As I've mentioned before, Brother Vinni does very well executed "inspired by" stuff and this chap is no exception. I plumbed for red and black mechanicus colours again with a splash of yellow in the power cords recharging his laser. The pipboy (a wrist mounted computer) got the best readout looking thing I could manage considering the size and with that, he was pretty much done. I've actually painted a bunch of Brother Vinni stuff this week but a lot of them are a bit too NSFW for this blog ;)
Finally we have the servo skull affectionately known in wargaming circles as the flying toilet roll holder. It is really tough to avoid that impression so I kinda just surrendered to the inevitable and made sure there was lots of script on there that the transcribing arms are writing (I figure its a stenographer) in an attempt to avert too much loo-roll-ness.
With that we are done, just a quick dash around the painting table today really! See you all later in the week.
TTFN
Tuesday, 25 February 2014
My 54mm Inquisitor Collection - All For Sale
**EDIT: Everything here has been sold! That is a new PVP record. Should anything fall through for any reason I'll reopen the sale. Otherwise, enjoy the pretty pictures!**
Hi folks, today I am putting up pictures of what was a big chunk of my gaming life but has since rather withered on the vine. Inquisitor when it came out was a revalation to me and the large scale 54mm miniatures were a lot of fun to paint. Sadly, I think I am done with it. These days I'm more likely to go 28mm scale and adapt the rules. So I am selling everything, priced more than fairly.
You'll notice some of them are a tad battered, some in distinct state of disrepair. There's a story to that. I took them into the Oxford shop one day (where I worked) because we were doing a specialist games weekend and I said I'd show them off. One of the lads, excited, asked if he could pick one up for a closer look. "Sure!" said I. Bless him, when he got it to eye level it slipped and smashed down right into the gang. I don't think anything survived unscathed. I had to go and have a quiet moment to myself as the kid looked so sick with shame and fear that I think he would have committed seppuku with a craft knife if I had handed him one. I had a moment, forgave him and then figured out some new conversions and poses with the most broken figures. Not all are finished. Those are priced accordingly. So, without further ado: How this works. There is a price under every model in the captions. Everything sold as seen. First come (by email time stamp) first served. Note that under the Royal Mail's pricing policy all small parcels cost about the same so there is a flat £3 p&p in the UK no matter how many you buy. Contact me with the "contact us" bar above.
There is also the option to just buy everything. This will be £300 saving £37 on buying individually. I'll adjust those numbers if things sell.
I want 'em gone to good homes folks. Adopt an inquisitor today:
Hi folks, today I am putting up pictures of what was a big chunk of my gaming life but has since rather withered on the vine. Inquisitor when it came out was a revalation to me and the large scale 54mm miniatures were a lot of fun to paint. Sadly, I think I am done with it. These days I'm more likely to go 28mm scale and adapt the rules. So I am selling everything, priced more than fairly.
You'll notice some of them are a tad battered, some in distinct state of disrepair. There's a story to that. I took them into the Oxford shop one day (where I worked) because we were doing a specialist games weekend and I said I'd show them off. One of the lads, excited, asked if he could pick one up for a closer look. "Sure!" said I. Bless him, when he got it to eye level it slipped and smashed down right into the gang. I don't think anything survived unscathed. I had to go and have a quiet moment to myself as the kid looked so sick with shame and fear that I think he would have committed seppuku with a craft knife if I had handed him one. I had a moment, forgave him and then figured out some new conversions and poses with the most broken figures. Not all are finished. Those are priced accordingly. So, without further ado: How this works. There is a price under every model in the captions. Everything sold as seen. First come (by email time stamp) first served. Note that under the Royal Mail's pricing policy all small parcels cost about the same so there is a flat £3 p&p in the UK no matter how many you buy. Contact me with the "contact us" bar above.
There is also the option to just buy everything. This will be £300 saving £37 on buying individually. I'll adjust those numbers if things sell.
I want 'em gone to good homes folks. Adopt an inquisitor today:
| #001 Space Marine - £20 |
| #002 Converted Pilot - £18 |
| #003 Converted Inquisitor - £18 |
| #004 Veteran - £18 |
| #005 Converted Priest - £18 |
| #006 Reposed Redemptionist - £18 |
| #007 Converted Assassin - £18 |
| #008 The Biggie: Converted Chaos Space Marine, lots of work in this - £40 |
| #009 Converted, unpainted Inquisitor - £15 |
| #010 Half Painted Tech-Priest - £15 |
| #011 Converted Sniper, rifle was destroyed in The Incident - £12 |
| #012 Unpainted Archoflagellant - £12 |
| #013 Unpainted Chaos Magus conversion - £15 |
| #014 Reconverted, unpainted Priest - £15 |
| #015 Cyber Mastiff - £8 |
| #016 Archao-flagellant 1 - £12 |
| #017 Archaoflagellent 2 - £12 |
| #018 Witch Hunter Tyrus - £12 |
| #019 Eisenhorn bits - £8 |
| #020 Sister assassins with - for some reason - extra legs - £18 |
| #021 BITZ! - £15 |
Subscribe to:
Posts (Atom)