Douser Dualies FF

From Inkipedia, the Splatoon wiki

Douser Dualies FF are main weapons in Splatoon 3, made by Custom. They are a pair of dualies with low damage but greater range than all the other weapons in the class.

Description

Shooting while standing, the Douser Dualies FF have a long range but middling fire rate (similar to the Jet Squelcher). They can perform only one dodge roll[1], after which the turret mode activates, dramatically increasing the firing rate at the expense of shorter range and high ink consumption. They also have the farthest dodge rolls of the dualie class.

Appearance

The Douser Dualies FF consists of a pair of long, metal dualies, each with a miniature fire extinguisher attached to the bottom, featuring warning stickers. A hose connected to a green nozzle—presumably the spray nozzle—is also visible on the extinguishers. Each dualie features a silver barrel with a red nozzle, designed like that of a fire hose, as well as a hook located underneath. The trigger guard on each dualie is yellow and has a white square section that appears to serve as a “button” for firing, as the weapons have no visible trigger. The top of each dualie is black, with a rearward protrusion, and features a white sight.

After a dodge roll, the barrels compress while the green nozzles connected to the miniature fire extinguishers detach from them to attach to the hooks visible at the front of the dualies. Since each green nozzle is connected to the miniature fire extinguishers by a hose, the hoses run along the trigger guard to reach the front of the barrel. It is also noticeable, after a dodge roll, that the miniature fire extinguishers have their own hooks, similar to those visible beneath the dualies barrels.

The overall appearance of the Douser Dualies FF may suggest a smaller version of the Hydra Splatling, but with a pistol format.

Splatoon 3

Douser Dualies FF

Douser Dualies FF

Basic information
Category Main
Class Dualie
Sub Ink Mine
Special Killer Wail 5.1
Special points 190p
Special depletion
Range
78 / 100
Damage
20 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
25 / 100
Durability
Handling
Obtainable at
Level 22
Cost
Requirement
Added in Fresh Season 2024 (7.0.0)
Specifications
Weight
Base damage 25.5
40 ( SRNW)
Base duration
Ink consumption 1.2%
10% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Douser Dualies FF Custom Douser Dualies FF

The Douser Dualies FF were revealed in the Fresh Season 2024 trailer on 13 February 2024 and released on 1 March 2024. Its kit consists of Ink Mine and Killer Wail 5.1.

Data

  • The Douser Dualies FF is a middleweight weapon.
  • The matchmaking range is 19.1. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 1.2% per shot, allowing the user to fire 83 shots on a full ink tank.
    • Starting from a full ink tank, the user can fire for about 11.07 seconds before running out of ink.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 13 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.07 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 25.5 and minimum damage of 12.8.
  • If a shot is in the air for more than 9 frames after being fired, it will lose about 1.59 damage every frame until it reaches 12.8 damage at frame 17.
  • The bullet hitbox for collisions with players has a radius of 0.275 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 2.5 degrees.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 5 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (68 after shooting while jumping.)
  • Shots initially travel straight at a rate of 3.72 units per frame for 4 frames. Shots travel straight for 14.88 distance units.
    • After that, the shot's velocity is set to 2.325 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 18.84 units.
    • This number may vary at different firing angles.
  • There are a total of 8 different droplet patterns that a shot can create.
  • Droplets spawn about 10.0 units apart.
    • When a droplet falls at the player's feet, it falls about 1.3 units in front of the player.
  • A maximum of 2 droplets can be spawned each shot.
  • When a shot lands on a floor within 1.1 units of the user, it will have a maximum inking width of 1.93.
    • When a shot lands on a floor more than 1.1 units away from the user, it will have a maximum inking radius of 1.77.
  • When a shot lands on a floor at an angle under 10 degrees relative to the floor, it will have its maximum inking length multiplied by 2.24.
    • When a shot lands on a floor at an angle between 10 and 35 degrees relative to the floor, it will have its maximum inking length multiplied by a number in between 2.24 and 1.31.
    • When a shot lands on a floor at an angle higher than 35 degrees relative to the floor, it will have its maximum inking length multiplied by 1.31. (1.12 if it falls more than 10 units before landing)
  • When a shot hits a wall, it will have an inking radius of 1.3 units.

Rolling

  • Each roll consumes 10% of the ink tank capacity.
  • The user can roll 1 time without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 5.5 units during the rolling animation, plus an additional 1.2 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 4 frames.
    • The ink consumption per shot remains the same, so the player can fire for about 5 seconds after rolling once if they have a full ink tank before rolling.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.275 units.
  • The angle its shots can deviate in the post-roll state is 2.3 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Douser Dualies FF cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • The rolling state can be broken down as follows:
    • After a 4 frame startup, the roll animation lasts for 16 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
    • After the roll completes, it takes 6 frames before the weapon can be fired. After an additional 34 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 60 frames.
  • After rolling, shots initially travel straight at a rate of 3.312 units per frame for 3 frames. Shots travel straight for 9.936 distance units.
    • After that, the shot's velocity is set to 2.23 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 13.9 units.
    • This number may vary when firing at different angles.
  • Rolling creates a pool of ink with a radius of 2.0 units.
  • There are a total of 8 different droplet patterns that a shot can create.
  • Droplets spawn about 9.0 units apart.
    • When a droplet falls at the player's feet, it falls about 1.1 units in front of the player.
  • A maximum of 2 droplets can be spawned each shot.

[2][3]

Version history

Version Adjustments
8.1.0
  • Reduced the amount of ink consumed when firing by approximately 14%: 1.4% → 1.2%.
  • Reduced the amount of ink consumed by Dodge Rolls from 12% of the ink tank to 10%.
9.2.0
  • Reduced the time between the end of a Dodge Roll and being able to take another action by approximately 1/20th of a second: 45 frames → 42 frames.
9.3.0
10.1.0
  • Increased the speed of shots fired without doing a Dodge Roll by approximately 33% without changing the flight distance.
    • Initial velocity: 2.8 units/frame → 3.72 units/frame.
    • Frames a shot travels straight: 5 frames → 4 frames.
    • Velocity after traveling straight: 2.7 units/frame → 2.325 units/frame.
  • Increased the speed of shots fired after doing a Dodge Roll by approximately 38% without changing the flight distance.
    • Initial velocity: 2.4 units/frame → 3.312 units/frame.
    • Frames a shot travels straight: 4 frames → 3 frames.
    • Velocity after traveling straight: 2.35 units/frame → 2.23 units/frame.
11.0.0
  • Increased each shot's hitbox radius for players: 0.25 units → 0.275 units.
11.1.0
  • Reduced the time between doing a Dodge Roll and being able to take another action by approximately 1/30th of a second: 42 frames → 40 frames.

Quotes

Sheldon's Introduction

The Douser Dualies FF are long-range dualies with different properties before and after a Dodge Roll. Normally, their rate of fire is on the low side, but their long range makes up for it! Who wouldn't want to keep distant foes at bay and bend the battlefield to their whim? But things change after a Dodge Roll. The range gets shorter, while the rate of fire increases significantly, turning you into a close-combat machine! Soften up foes with the Ink Mine sub, then go in blazing with your main weapon or Killer Wail 5.1 special! The weapon has its quirks, and it'll take some getting used to. But if you put in the work, you'll definitely reap the reward!

Say hello to the latest in dualie tech, the Douser Dualies[sic]!

This weapon features a unique adjustable nozzle that can be switched depending on the situation.
The regular nozzle is used for longer ranges while the secondary rapid-fire nozzle can make short work of nearby targets!

Switch It Up with a Roll
A weapon with two firing styles thanks to unique switchable nozzles. Before a Dodge Roll, the weapon has a long range but low rate of fire. After a roll, the rapid-fire nozzles kick in at the expense of decreased range.
— Splatoon Base[4]

Weapon freshness rewards

Icon Name Type Availability
Sheldon License Currency 1★ Freshness Rating
Douser Dualies FF sticker Sticker 2★ Freshness Rating
Douser Dualies FF holo sticker Sticker 3★ Freshness Rating
4★ Douser Dualies FF User Badge 4★ Freshness Rating
5★ Douser Dualies FF User Badge 5★ Freshness Rating
6★ Douser Dualies FF User Badge 6★ Freshness Rating
7★ Douser Dualies FF User Badge 7★ Freshness Rating
8★ Douser Dualies FF User Badge 8★ Freshness Rating
9★ Douser Dualies FF User Badge 9★ Freshness Rating
10★ Douser Dualies FF User Badge 10★ Freshness Rating


Gallery

Strategy

For competitive tips about the Douser Dualies FF

Click to view the strategy for Douser Dualies FF. View the strategy page.

Trivia

  • The Douser Dualies FF are not included in Return of the Mammalians due to them being added post-release.
  • The Douser Dualies FF has the highest range stat among all shooters and dualies in the game (78). The only known exception is the Jet Squelcher (82).
    • While the Douser Dualies FF has the highest range stat in its class, its damage and mobility stats are, conversely, the lowest among all dualies.
  • For unknown reasons, the gameplay in the weapon demo video appears to be slowed down: the movement speed of the characters, the weapon itself, and the Killer Wail 5.1 are slower than they actually are in the game. Only the music plays at normal speed.
    • This is confirmed by observing the timer: the seconds pass more slowly.

Etymology

FF likely stands for "firefighting", given its extinguisher-like appearance and its names in other languages. FF in hexadecimal also corresponds to the number 255, referencing its maximum damage being 25.5.

Names in other languages

Language Name Meaning
Japan Japanese ガエンFF
Gaen FF
From 臥煙 gaen (a term for local firefighters in the Edo period) + English firefighter(s)
Netherlands Dutch Blusknallers BW From blussen ("to extinguish") and dubbelknallers ("dualies") + brandweer ("fire department")
CanadaFrance French Double ignifugeur Double Fire-proofer[a]
Germany German Lösch-Doppler FW From löschen ("to extinguish") and Doppler ("Doubler") + Feuerwehr ("fire department")
Italy Italian Repolper estintori FF From revolver, polpo ("octopus") and extinguisher FF
Russia Russian Краскотушители 255
Kraskotushiteli 255
Paint extinguishers 255
Mexico Spanish (NOA) Extintor dual FF Dual Extinguisher FF
Spain Spanish (NOE) Extintor Dual FF Dual Extinguisher FF
China Chinese (Simplified) 灭熄FF Extinguishing FF
Hong Kong Chinese (Traditional) 滅熄FF
miè xī FF (Mandarin)
mit6 sik1 FF (Cantonese)
Extinguishing FF
South Korea Korean 소방 FF
sobang FF
Firefighting FF

Internal names

Internal name Meaning
Maneuver_Long_00[5] Maneuver is the prefix for all weapons in the dualie class, Long refers to the weapon's very long range, “00” indicates that this is the original variant.

Translation notes

  1. From ignifuger ("to fire-proof")

References