Inkline Tri-Stringer
The Inkline Tri-Stringer is a main weapon in Splatoon 3. It is an Inkline-branded version of the Tri-Stringer.
Appearance
The Inkline Tri-Stringer mostly shares its appearance with the Tri-Stringer, except that the fishing rod is made out of a different material and has the Inkline logo emblazoned on one side. The nozzles and the center tube's cap are also colored olive green instead of black.
Splatoon 3
| Basic information | |
|---|---|
| Category | Main |
| Class | |
| Sub | |
| Special | |
| Special points | 200p |
| Range | |
| Charge speed | |
| Mobility | |
| Obtainable at | |
| Level | 11 |
| Added in | Drizzle Season 2023 (5.0.0) |
| Other variants | |
The Inkline Tri-Stringer became available on 1 September 2023 at 00:00 UTC. It comes in a set with the Sprinkler and Super Chump.
Data
- The Inkline Tri-Stringer is a middleweight weapon.
- The matchmaking range is 25. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The Inkline Tri-Stringer fires 3 arrows per shot.
- Ink consumption scales with charge level. It starts at 5% of the ink tank at no charge, 6% of the ink tank at one charge circle, and 8.5% of the ink tank at full charge.
- The Inkline Tri-Stringer cannot store its charge.
- If charged to the first circle or higher, the shots become explosive.
- The shots explode after 45 frames (0.75 seconds), dealing 30 damage to players with a 2.05 unit radius.
- The bullet hitbox for collisions with players has a radius of 0.205 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The weapon cannot fire until it has charged for 9 frames. The first circle is reached after charging for 30 frames (0.5 seconds), and full charge is reached after 72 frames (1.2 seconds).
- After firing, there is a delay before another shot can be charged. This delay is 12 frames at no charge, 15 frames at one charge circle, and 15 frames at full charge.
- The delay between firing a shot (charged or uncharged) and submerging in ink is 10 frames.
- When charging while out of ink, the amount of time it takes to charge is multiplied by 3. When charging in the air, the time it takes to charge is also multiplied by 3.
- The movement speed while charging is set to 0.068 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Initial shot velocity scales with charge level. It starts at 2.1 units per frame at no charge, 2.1 units per frame at one charge circle, and 3.85 at full charge.
- Shots travel straight for 4 frames, regardless of charge level.
- The effective range is 13.04 units at no charge, 13.04 units at one charge circle, and 23.73 units at full charge.
- This number represents the range in which the crosshair changes shape when placed over an enemy. However, since stringer weapons do not have damage falloff, these numbers are otherwise arbitrary.
- Damage scales with charge level. It starts at 30 damage at no charge, 35 damage at one charge circle, and 35 at full charge.
- Arrow angle changes with charge level. It starts at 8 degrees at no charge, 8 degrees at one charge circle, and 0 degrees at full charge.
- The arrows fire 0.4 units apart from each other.
- There are a total of 5 different droplet patterns that each projectile can create.
- A maximum of 5 droplets can be spawned each shot.
- Droplets spawn about 10.0 units apart.
- When a droplet falls at the player's feet, it falls about 1.25 units in front of the player.
- Droplets have a maximum inking radius of 1.39 units.
- Droplets that fall at the player's feet have a maximum inking radius of 1.683 units.
- Droplets have their length multiplied by 2.7 if they fall from a height less than 3 units.
- Droplets have their length multiplied by a number in between 2.7 and 1 if they fall from a height between 3 and 10 units.
- Droplets have their length multiplied by 1 if they fall from a height more than 10 units.
- At no charge, a projectile that lands on a floor will have a maximum inking width of 2.5.
- At one charge circle charge, a projectile that lands on a floor will have a maximum inking width of 2.5.
- At full charge, a projectile that lands on a floor will have a maximum inking width of 3.0.
- When a projectile lands on a floor at an angle under 10 degrees relative to the floor, it will have its maximum inking length multiplied by 2.4.
- When a projectile lands on a floor at an angle between 10 and 35 degrees relative to the floor, it will have its maximum inking length multiplied by a number in between 2.4 and 1.4.
- When a projectile lands on a floor at an angle higher than 35 degrees relative to the floor, it will have its maximum inking length multiplied by 1.4.
Version history
| Version | Adjustments |
|---|---|
| 8.0.0 |
|
| 11.0.0 |
|
| 11.3.0 |
|
Quotes
| Sheldon's Introduction
The Inkline Tri-Stringer is a fresh collab between the makers of the original Tri-Stringer and Inkline. With a new loadout and look, I hope Tri-Stringer fans will check it out! For those on the fence, I've got ideas about how to take advantage of this set's strengths. Try luring enemies with the Sprinkler—a fully charged Tri-Stringer shot will take 'em out! And you have the Super Chump decoy to help you take advantage of the main weapon's ultra-long range and firepower. I think this setup really lets the Inkline Tri-Stringer shine, so give it a fully charged shot! |
| “ | Next up, the Inkline Tri-Stringer. This is a cool collab from the makers of the Tri-Stringer and the Inkline fashion brand! It comes with the Sprinkler sub and Super Chump special to string your opponents along until you're ready to splat 'em for good. | ” | — @SplatoonNA on Twitter[2]
| ||
Weapon freshness rewards
| Icon | Name | Type | Availability |
|---|---|---|---|
| Sheldon License | Currency | 1★ Freshness Rating | |
| Inkline Tri-Stringer sticker | Sticker | 2★ Freshness Rating | |
| Inkline Tri-Stringer holo sticker | Sticker | 3★ Freshness Rating | |
| 4★ Inkline Tri-Stringer User | Badge | 4★ Freshness Rating | |
| 5★ Inkline Tri-Stringer User | Badge | 5★ Freshness Rating | |
| 6★ Inkline Tri-Stringer User | Badge | 6★ Freshness Rating | |
| 7★ Inkline Tri-Stringer User | Badge | 7★ Freshness Rating | |
| 8★ Inkline Tri-Stringer User | Badge | 8★ Freshness Rating | |
| 9★ Inkline Tri-Stringer User | Badge | 9★ Freshness Rating | |
| 10★ Inkline Tri-Stringer User | Badge | 10★ Freshness Rating |
Gallery
-
Promotional image
-
2D icon
-
The Tableturf Battle card icon of the Inkline Tri-Stringer.
-
Model of the Inkline Tri-Stringer rotating (Link to file)
Strategy
For competitive tips about the Inkline Tri-Stringer
| View the strategy page. |
Trivia
- The Inkline Tri-Stringer is the second weapon with the Inkline branding, after the Tenta Sorella Brella.
- Contrary to its final name, the Inkline Tri-Stringer was initially labeled as the 'Tri-Stringer Collab' on its Tableturf Battle card in the Drizzle Season 2023 trailer[3] (a naming convention sometimes used generically for collaborative weapon variants in other languages). Whether this naming was in error or simply a placeholder is unknown.
- If weapons from Splatoon 2's Kensa Collection are excluded, the Inkline Tri-Stringer is the only weapon with gear branding to not be made by the Splat brand.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| トライストリンガーコラボ Torai sutoringā korabo |
Tri-Stringer Collab | |
| Inkline Triospanner | Inkline Tri-Drawer | |
| Trisperceur Abysma | Inkline Tristringer | |
| Alpomar-Tri-Stringer | Inkline Tri-Stringer | |
| Tri-calamarco Maremont | Maremont Tri-stringer | |
| Тритиватор «Коллаб» Tritivator «Kollab» |
Tristringator «Collab» | |
| Arcromatizador triple Moluskia | Inkline Triple Bow-chromatizer[a] | |
| Arcromatizador triple B | Triple Bow-chromatizer B[b] | |
| 三发猎鱼弓 联名 | ||
| 三發獵魚弓 聯名 | ||
| 트라이 스트링거 컬래버 teulai seuteuling-geo keollaebeo |
Tri-Stringer Collab |
Internal names
| Internal name | Meaning |
|---|---|