Showing posts with label Forgeworld. Show all posts
Showing posts with label Forgeworld. Show all posts

Sunday, April 1, 2012

[Ramblings of Rictus] Forge World Open Day 2012

Well, not been home that long but I have managed to sort out the pictures of anything new that I spotted - as always FW has so much on show at these Open Days that there is always something you miss.

Also taking pictures of models in the glass cabinets under the horrible lighting is a pain in the fundamentals. As such a number of pictures aren't of the highest quality.

Some information which I can remember includes Minotaurs v Necrons for IA 12, however the next Warhammer Forge book will be next (Orks & Gobbos v Dwarfs & Empire). No new titan for a year or two and no Horus Heresy book/series for some time at least - though they shall continue doing Heresy era armour and so on.


Beginning with the Marines we have Mk. IV Assault Marines and Close Combat weapons for the new Terminators. There is scope for more Terminator variants int he future - however do not expect anything soon.



The Storm Eagle, which I have to say I prefer a lot more to the Stormraven.



Bringing back memories is the Spartan Land Raider. This is big, and with Quad Las will pack a punch.




For the less protected Imperial fighting forces is the Avenger. Got to love that gun.



There is a lot more terrain being planned. The first of this is some Cities of Death panels which people can add Cities of Death kits to. This is the first WIP panel.


Also planned, but not in the immediate future are additional pieces for ZM, this includes 'scatter' terrain of which some was in the ZM board set up today - but the majority was scratch built, this may be used as masters for future pieces. Also planned will be Xenos themed panels, example given was a Necron pylon brought up for study, there won't be Xenos panels (such as Nid bio ships etc).

For Warhammer I got pictures of three new pieces which are covered in the new Monstrous Arcanum book.

First up some more Chaos Dwarfs (the picture doesn't do them justice)


Another Dragon like creature...


And the best one of all, the Collossal Squig. How could you not want one? How?




There are more pictures and some more info (alas not much as I forgot most of what I heard...) on my blog at Recalcitrant Daze

Anything else I remember I will add later.

Tuesday, March 27, 2012

News Flash!! Forgeworld Releases Tartaros Terminator Armor!!

Tactical Dreadnought Armour, or Terminator Armour as it is more usually known, is the most resilient form of personal protection available to the Adeptus Astartes. Originally developed during the closing years of the Great Crusade, and adapted from the heaviest of industrial gear, several types and patterns were developed concurrently.

Of these, the Indomitus pattern is perhaps the most widespread, due to its template being held on key Forge Worlds such as Mars, although Tartaros Pattern Terminator armour is also issued to the Veterans of a Chapter’s 1st Company. Perhaps the most advanced form of Tactical Dreadnought Armour, the Tartaros pattern shares many systems with the MkIV ‘Maximus’ pattern of power armour, and provides greater mobility for its wearer than the Indomitus pattern with no loss in durability or protection.

The Tartaros Pattern Terminators set, models designed by Will Hayes, is a full resin kit that comprises five Terminators, armed with power fists, a power sword, storm bolters, a heavy flamer and enough optional attachments to arm four Space Marines with chainfists.
Please note that these models are not compatible with our range of Terminator Shoulder Pads.

This detailed squad will be available to purchase in limited numbers at the Forge World Open Day on Sunday 1st April, and is also available to pre-order now for despatch from 10th April.


http://www.forgeworld.co.uk/New_Stuff/TARTAROS_PATTERN_TERMINATOR_ARMOUR.html

Sunday, January 29, 2012

[Redscorps] Counterfeit Forgeworld Models - The Pros and Cons - Part 1

Earthlings,

I'm writing today about the subject of counterfeit/recast Forgeworld miniatures and my experience with one that I purchased.

A little while back I saw a link from one of my Facebook contacts to a site where you could get EXTREMELY cheap recasts of popular Forgeworld sculpts, direct from China. The price for a Blood Slaughterer was low enough to get one just to see what it was like (it was also the only model they offered that I already had) so I placed my order and after a whole heap of comically nonsensical emails I had one in the post.

I'll just say before we get any further, that I had no intention at any stage of switching my purchasing from Forgeworld to this website(They had a lot of World Eaters stuff that I could have bought up on sight) as I am a big fan of the Forgeworld as a company, the customer service of the staff and the ORIGINAL designs that these great sculptors create. I just wanted to see what the recast was like and to be able to do a comparison to the legit items.

Sunday, September 11, 2011

[Redscorps] Forge World Contemptor Dreadnought - Review

Red Scorpions Contemptor Dreadnought
Hey guys, I'm writing today to from underneath the Mulberry Trees in my front yard on a beautiful spring afternoon with a review of the Forge World Contemptor Pattern Dreadnought.

Being relatively new to Space Marines in 40k and having just finished my first novel from the Black Library I can't really comment on it from a fluff/background stand point but I can give you my opinions as a hobbyist on building and painting the kit.

Lets start out with the build:
Red Scorpions Contemptor Dreadnought WIP
Red Scorpions Contemptor Dreadnought WIP
Red Scorpions Contemptor Dreadnought WIP
First up, WHOA! What a sculpt! Can you remember the first time you saw the published images of these kits?! The Blood Angels one and the Astral Claws one both blew my mind when I saw them, there was no hint of them coming out and I loved just how staunch they look! I knew at that point, when the time was right I just had to have one of these for my Red Scorpions army!

As with all Forge World kits I have had experience with the detail and poseability is second to none but this comes at a price, A low price at least and one worth paying anyway. The mold release on this kit was on pretty thick and a lot harder to get off than most of the stuff I have been working with recently and it required a few scrubs in hot water with detergent to get it all off. It also took a good while to build and pose, not so bad because of the result but I doubt you'd be able to build this kit properly and magnetise it in the space of a few hours. I spent about 5 hours building, pinning and magnetising.

Building the kit is actually pretty straight forward, I over complicated the process a little by going for such a dynamic pose (I wanted him to look like a charging running-back) but you should easily be able to get this done with minimal pinning assuming you have gotten the bulk of the mold release off. Another trick I have worked out for helping joints to bond is to sand the ball and socket (or drill some fresh surface into your socket) then using your sculpting tool or knife scratch a hatch pattern into the surfaces of both. You are increasing the surface area by doing this and adding a bit more area for the glue to bond to.

I figure as well breaking a leg loose will probably be the least of your worries if you drop this kit once it's painted so you don't need to worry so much about pinning everything.

With mine though, having him pushing off the 'toes' of a single foot I drilled a 2mm hole on an angle through the resin base and up into the foot. As a lot more weight is on this leg and the joints I then pinned the foot to the shin, the shin to the knee, both of the upper legs with a single pin through the hips and the hips to the 'abdomen' section. While the weight of the whole model is on one leg, the other leg isn't having an easy time of it either so I did a fair bit of pinning here as well. Due to the raised position I gave it a bit of reinforcement with pins in the ankle, knee and as I mentioned before, the hip.

I then magnetised the Abdomen to the Chest using 2x 5x2mm Neo Magnets so I can alter the pose slightly if I want to fit gun arms in the future and needed a slight re-position.

If you want to magnetise the arms like I did you need the following components per arm:
1x 5x2mm Magnet
4x 2x1mm Magnets
2mm & 5mm Drill bits
Marker Pen

First drill a 5mm hole about 2mm deep on a 45* angle up into the shoulder pad, insert the 5mm magnet after filling the hole with a little CA glue. The easiest way to do this accurately is to drill a pilot hole with your 2mm bit first then enlarge it with your 5mm one. Once the glue has dried, you need to attach your string of 2mm magnets together, then mag them to the 5mm one you have set in the shoulder. Mark the outside end of the string with your pen so you know the polarity, now getting the 2mm bit again, drill a 4mm deep hole into the top of your upper arm section and inserting the marked end first, glue your magnet string into the arm.

Now that's sorted and dried you should be able to get a pretty good bond out of them and have your arms hold in the place you want them. With mine I wanted the arms out so I roughly worked out the angle before I drilled the holes. If you wanted them set in close to the torso for a more conventional 'braced firing stance' you would probably be able to get away with a few less magnets as the bond required to hold the weight of the arm out wouldn't be as strong.

I might mention when talking arms that I pinned mine in pretty much all of the joints for a little extra strength save for those in the fingers as the area is small and I doubt they will take any strain.

On posing your models:

One thing I noticed while I was researching Contemptor builds and waiting for mine to arrive was that a lot of folks have had trouble getting what I deem to be a dynamic yet natural pose with their Contemptors. A lot look like they are falling backwards for some reason and others seem to have an uncomfortable stance with no real definitive pose attached to it (Looking at the GW flickr pool today I see another one posted in the last few days that is sporting fantastic paint but another 'falling over backwards' pose... Oh dear!). There's definitely a lot of scope to make something cool out of it though with the parts you get and the poseability!

I loved the hands on this model. I think that they were probably my favourite bit when building it as they helped to convey the narrative of my chosen pose. On the right arm I had the fingers in a natural shape that a hand would make while relaxed while on the left arm sporting the Heavy Flamer I have them out stretched giving maximum clearance for the bursts of Promethium as he charges into combat.

On this as well, the Heavy Flamer is the focus of my Contemptors 'energy', everything he has is going into torching those Xenos scumbags so I have appropriately angled the chest piece for maximum reach (Think about a boxers punch) and the head to show he's focussing on what he's about to burn to a crisp.

It's probably best you dummy it up with the parts first (some use blu-tac) and see how they go together, see what the ranges of movement are and test out what's possible.

I think your best bet is to research some poses of mechs in combat and/or firing weapons in Anime/Manga, or, look to photographs of athletes and warriors/soldiers to find a pose you like that conveys movement or action.

Painting and Weathering:
Red Scorpions Contemptor Dreadnought
Red Scorpions Contemptor Dreadnought
Red Scorpions Contemptor Dreadnought
For me this is pretty straight forward and if you had seen my article over on the official GW blog the other day there probably isn't much more to say.

If not here are a few basic rules I abide by:
1. Above all, I am a realistic painter. I am not overly creative so everything I paint is as I can see it in real life. My experience working with heavy duty machinery is that unless you have a curved surface, there will be no shadow related colour transitions on a flat panel that you can see. The natural light you view your model in will provide these things for you so elaborate full panel blending is not required in my opinion.
2. After base coating with my primary colour I apply shading to all of the recesses in the form of a black wash. I then go back and highlight all of the upper and outer edges with a fine line-highlight of a lighter colour before applying my damage then adding the detail to the model. After this comes the weathering!
3. The Contemptor is curvy like a sexy lady! So take everything I just said and the simple version I had posted on the GW blog and throw that out the window. That said you don't need to over complicate the process but if you can get hold of an air brush or spray gun and spray a zenithal highlight of your base colour over black(In my case) or whatever your shadow colour will be it speeds everything up a lot and you will get a nice smooth transition over the armour panels where the shadows, mid-tone and highlights are.. Air-brush: Work smart, not hard!
4. Weathering pigments are fantastic, they are easy to use and the results are really worth while. They really get you one step closer to a completed model in my eyes. Start at the feet and work your way up. Imagine areas that would get contact with the terrain and weather to suit. Start out small and you can always add more to get the desired effect. If you start out too heavy it's almost impossible to go back to clean armour again without damaging your paint.

I did paint this model in slightly less than 5hrs (10hrs work total), partly because I'm getting quite efficient at my scheme but also because the kit itself has a lot of room to work with and basically being a big marine/terminator the recipe is not too dissimilar.

So that's about it really! I love this kit, having the options to alter the pose so much means that there is no reason why you can't convey a story with yours as well and get something unique. It's also such a cool sculpt and the rules are pretty solid, there's no reason why every marine player shouldn't get at least one!

Until next time,
Redscorps.

Ps Congratulations if you made it through all of that dribble!

Thursday, May 26, 2011

[Adept Zero] TLDR, or You are not going to like this.



I wasn’t sure that I even wanted to write this, but with the basic tenor of the discussions over GW’s recent business decisions getting so strident, I think it’s important for someone, for better or worse, to chime in with a different perspective. I’m pretty sure this may become both my most popular (infamous?) post and the one that makes me a pariah in the 40k metaverse.

Wednesday, May 4, 2011

[Adept Zero] Not your father's close combat arms.

Hello, techmarines, I hope you are all well. Chicago STILL is not warm, and our gas prices are the highest in the country (YEAH! Go Chi Town!), so what better time to talk about sitting at home in front of some models? Let's get right down to it!