Well, not been home that long but I have managed to sort out the pictures of anything new that I spotted - as always FW has so much on show at these Open Days that there is always something you miss.
Also taking pictures of models in the glass cabinets under the horrible lighting is a pain in the fundamentals. As such a number of pictures aren't of the highest quality.
Some information which I can remember includes Minotaurs v Necrons for IA 12, however the next Warhammer Forge book will be next (Orks & Gobbos v Dwarfs & Empire). No new titan for a year or two and no Horus Heresy book/series for some time at least - though they shall continue doing Heresy era armour and so on.
Beginning with the Marines we have Mk. IV Assault Marines and Close Combat weapons for the new Terminators. There is scope for more Terminator variants int he future - however do not expect anything soon.
The Storm Eagle, which I have to say I prefer a lot more to the Stormraven.
Bringing back memories is the Spartan Land Raider. This is big, and with Quad Las will pack a punch.
For the less protected Imperial fighting forces is the Avenger. Got to love that gun.
There is a lot more terrain being planned. The first of this is some Cities of Death panels which people can add Cities of Death kits to. This is the first WIP panel.
Also planned, but not in the immediate future are additional pieces for ZM, this includes 'scatter' terrain of which some was in the ZM board set up today - but the majority was scratch built, this may be used as masters for future pieces. Also planned will be Xenos themed panels, example given was a Necron pylon brought up for study, there won't be Xenos panels (such as Nid bio ships etc).
For Warhammer I got pictures of three new pieces which are covered in the new Monstrous Arcanum book.
First up some more Chaos Dwarfs (the picture doesn't do them justice)
Another Dragon like creature...
And the best one of all, the Collossal Squig. How could you not want one? How?
There are more pictures and some more info (alas not much as I forgot most of what I heard...) on my blog at Recalcitrant Daze
Anything else I remember I will add later.
Showing posts with label Rictus. Show all posts
Showing posts with label Rictus. Show all posts
Sunday, April 1, 2012
Monday, February 13, 2012
[Ramblings of Rictus] The Blessings of Papa Nurgle
aka Converting Nurgle Tanks for Those Who Cannot Sculpt.
Pustules are a mix of GS balls, ball bearings and small balls taken from a water filter. The balls are pushed into the GS flesh, or arranged into groups as shown above.
The fungal like growths are made by using a lighter to heat one end of styrene tube. The tube softens and distorts into the shape shown. I use groups of three to mirror the Nurgle icon, in the picture you can see a variant where I have used different diameters of tube to allow one growth to fit inside another.
While I’ve never done a Nurgle army I have been unable to resist the lure of converting some vehicles for dedicated to the Plaguefather. It started with a Land Raider back in 2007 and since then I’ve found myself doing one every so often. I even pained a couple of them, which for me is a novelty.
There is one problem I faced when I came to start on doing some Nurgle dedicated tanks and walkers, namely when it comes to sculpting I have no ability whatsoever. Through various techniques I worked out as I went along this didn’t prove much of a hurdle afterall.
While not a step by step guide the following lays out the various techniques and materials I have used on the Nurgle vehicles I have converted – and in a couple of cases still in the process of working on.
Surface Texture I
This was the first technique I employed . I was testing out some paint stripper on a second hand sentinel I had to see how useful it was and discovered that the stripper softened the plastic and gave it an interesting surface texture.
When working on the Nurgle tanks I found I could achieve two different surface textures depending on the conditions I left the model when it was covered in the stripper.
This is the more subtle finish, edges are smoothed out slightly and a rippling effect occurs, the softness of the plastic allows you to distort the plastic and you can easily push something sharp through it to create holes. To get the effect the model was simply left for a couple of nights with the stripper plastered all over it.
This is the more extreme finish. By leaving the model in a cold area overnight then bringing it into the warm and adding more stripper the rough surface texture was created.
In both cases care has to be taken to mask off any areas you don’t want effected, such as details (vents, hatches and so on) and weapons (you don’t want barrel droop…).
I used the texture achieved with the stripper as a base to then add more effects over the top.
Surface Texture II & III
A combination of super glue and sugar sprinkled on for a diseased skin like effect. The sugar was built up with small amounts sprinkled on, with a final coat of super glue brushed on afterwards to seal everything.
Showing the WIP sugar and how it looks once some paint and washes have been applied (still PIP however)
For a different looking rough diseased skin like appearance I used thin tissue paper (clean tissues preferably, though I suppose used would be more Nurgley) superglued to the model. Often adding some sugar to the top covering of superglue gives even more texture. The tricky thing is how to end the area covered, often blending fleshy areas into it will work best.
Surface Texture IV
Using a rotary power tool (a dremel in this case) a pitted look is easily achieved. I found simply letting the tool choose where to go gets a more ‘natural’ look. Lightly bringing the tool into contact with the model and letting it jump and skip. Naturally care has to be taken so not to damage either the model or yourself. Occasionally I add more force to vary the look and bring more variety to the texture created.
| Again a PIP picture to show the texture once some paint and washes have been added. |
Flesh
As I mentioned I can’t sculpt, frankly I can barely fill gaps with Green Stuff let alone accomplish something more ambitious. However I use plenty of GS on my Nurgle vehicles to add areas of ‘flesh’, deamonic flesh growing or merging with the vehicle. I don’t think it counts as sculpting as I am simply adding GS and then pushing, pulling and poking it into shapes and forms that look pleasing and interesting.
| The quick and simple way of adding flesh. |
Rather than simply covering a vehicle in GS I tend to use small areas or keep large areas uncovered. The aim is to add to the vehicle, not make it the filling in a GS bun.
The Dreadnought and Land Raider are examples where plenty of GS has been added but the shape of the base model is still clearly defined and much of the original pieces still show through. For vehicles which are not Deamonically Possessed I would add far less GS.
Another way to use the flesh is to cut into the model and fill with GS, this can be used to show that under the skin is the Daemon trying to get out or showing the vehicle ‘healing’ after damage.
Pustules and Growths
To break up the areas of flesh and to add interest I add ‘pustules’ and ‘growths’.
Pustules are a mix of GS balls, ball bearings and small balls taken from a water filter. The balls are pushed into the GS flesh, or arranged into groups as shown above.
‘Gunk...’
Can’t think of a better term than gunk for the mucus like discharge or pools. This is a mixture of two part epoxy and glue from a hot glue gun. While still hot it can be manipulated and drawn out.
On the possessed vindicator shown in the pictures I imagined that the vehicle was ‘fuelled’ by victims being thrown into the liquid at the rear while waste parts are then discharged out the rear…I mixed in a grasping hand into the fuelling pool and added some bones to the discharge.
To finish here is a picture of the Land Raider – the first Nurgle tank I did finished off...
And to show that the same techniques can be used on a smaller scale here we have one of my Daemonically Possessed Plague ships from Battle Fleet Gothic...
I hope that small foray into the diseased world of my Nurgle vehicles was interesting. Please ask any questions you might have and drop into Recalcitrant Daze to see more of the vehicles above (and other things naturally...)
Rictus.
Saturday, January 28, 2012
[Ramblings of Rictus] Looted Chimeras
As i'm a bit stuck at the moment on ideas for articles I thought I would show what I have been working on recently...
Not long ago I sold three Looted Leman Russ tanks, I had them spare and figured I could sell them for more once looted than as second hand Russes. They did quite well so I thought i'd do the same with a couple of spare Chimeras I had knocking around.
I kept things simple and Codex legal.
Not long ago I sold three Looted Leman Russ tanks, I had them spare and figured I could sell them for more once looted than as second hand Russes. They did quite well so I thought i'd do the same with a couple of spare Chimeras I had knocking around.
I kept things simple and Codex legal.
Looted Wagon 1:
Wednesday, January 11, 2012
[Ramblings of Rictus] Terrain - Minefields
Welcome to my first article on MWC, I thought I would start with a small and straightforward one to ease us all in...
The masters are made from 1/35 scale wheels and fuse wire for the anti-armour mines and another 1/35 scale piece with styrene rod for the anti-infantry mines.
Once the mould was done it was quite a quick process to knock out as many mines as I needed.
A few larger rock pieces were also added. On one base I added some razor wire along with a couple of craters made from modelling clay for variety and visual interest. After undercoating in black it was quite a simple job to paint the minefields.
And that is just about it. I hope it was interesting enough for a first article. If you have any comments or questions I would be delighted to hear them.
...so I shall begin with some minefields.
These are mainly for use in Apocalypse games where the Minefield Strategic Asset allows you to take up to 36”x6” of minefields.
The first thing I needed was of course the mines themselves, both anti-infantry and anti-armour. Rather than spending a small fortune on mines from Forge World I made masters and then cast them.
The masters are made from 1/35 scale wheels and fuse wire for the anti-armour mines and another 1/35 scale piece with styrene rod for the anti-infantry mines.
Once the mould was done it was quite a quick process to knock out as many mines as I needed.
I decided to try out a new material for me for the bases, 3mm thick Finnboard which is a material commonly used in architectural modelling and similar applications. It is strong yet light and very easy to work with. It can be cut with a knife thus avoiding any sawing and sanding while it suffers almost no problem with warpage – it can simply be bent back into shape if it does.
I cut two 12x6” and two 6x6” bases to allow me to arrange the minefield either as a continuous 36” strip, two 18” strips or as three 12” strips as per the Strategic Asset rules.
On each piece a small number of mines were added, the backs of them were sanded down to remove excess resin and also to vary the height, some mines would be clearly visible while others would be half buried or only just showing. Sand was then added along with some (clean) cat litter for rocks to break up the sand.
| How the minefields looked prior to undercoating. |
A few larger rock pieces were also added. On one base I added some razor wire along with a couple of craters made from modelling clay for variety and visual interest. After undercoating in black it was quite a simple job to paint the minefields.
I painted the minefields to fit in with my gaming board, so various browns for the earth and greys for the rocks. The mines themselves were painted metallic but muted down with washes so they were not shiny. I wanted them to be seen so everyone knew what the bases represented while not standing out too much.
| And in position on my gaming boards |
Saturday, January 7, 2012
[Ramblings of Rictus] Greetings...
I was recently invited to write some articles for MWC and it seemed the most appropriate way to start things rolling was with an introduction.
Hello.
My name is Rictus.
It seems to of been Rictus for a very long time though in reality I only started using it when I began posting on Portent not long before its reincarnation as Warseer. I then spread onto Work In Progress, Da Waaagh and The Ammobunker forums before earlier this year taking the step to move into blogging when I set up Recalcitrant Daze.
I fell completely and fully into the hobby we all love and hate back in 1990 when I bought White Dwarf #124 (in the days when WD was worth the price). I have been unable to claw my way clear ever since and over the years I’ve worked my way through many game systems and too many different armies.
I am far more of a modeller than a gamer, and far more into converting than painting; basically I paint only as a last resort. As such I have far too much sitting in boxes unbuilt, half built or unpainted. One day I will finish an army. One day.
Most of you will be unfamiliar with what I have done in the past so much like a pimp pushing his wares here is a small selection of my models…
| Hades Drill & Sentinel Power Lifter |
| Ork Looted Wagon & Mekboy Junka |
| Deffstrike Rokkit Launcha & Da Choppa |
| Nurgle Dreadnought, Land Raider & BFG Daemonvessel |
| AdMech Chimera & Iron Warriors Daemon Engine |
| Inquisitorial Landing Pad |
I’m not sure what articles I will be doing for MWC yet, but I am sure one will not be far away. If anyone has seen some of my work before and has a suggestion for an article please let me know and I’ll see what I can do.
In the meantime thanks for those who took the time to read this and thanks to the MWC guys for inviting me to contribute.
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