Showing posts with label Colonial Barracks. Show all posts
Showing posts with label Colonial Barracks. Show all posts

Saturday, September 24, 2016

Return to the Green Nile - Play Test

On Saturday, Sep. 17, I ran a play test of my scenario for November's Colonial Barracks.  This is a convention held in the New Orleans area that only uses rules written by Larry Brom or derived from those rules.  This year's theme is The Queen's Wars, 1837-1901.  My scenario falls about 1895.  It uses the 20th edition of "The Sword and the Flame" rules.  Infantry are organized into 20 figure units, cavalry into 12 figure units, and guns with 4 figure crews.

In 2001 and 2002, we played a five game quasi-campaign that started off with an Imperial advance up the Green Nile branch of the Nile River.  This game posits that an Egyptian/Sudanese force was sent east towards the Red Sea to occupy a strategic oasis.  They were almost immediately besieged by the Emir Tubeir and a motley force of Dervishes, Beja, Tuaregs, Arabs, and others (basically almost all of the painted native troops I have).  An Anglo-Indian relief column under Leftenant Colonel Manly-Jones has been sent to relieve the garrison and destroy the Emir's forces.

The Egyptian/Sudanese garrison of the oasis had one Egyptian infantry platoon, one Sudanese platoon, one Egyptian gun, an infantry company commander and senior sergeant, and a senior Egyptian commander (who was killed almost as soon as the attacks started).

The Emir's forces had 12 infantry units, 4 horse units, 2 camel units, and 2 guns, organized into four individual commands and a reserve.  Each command had a senior leader plus there was a figurer for the Emir.

The Imperial relief column had two Highland infantry platoons with a company commander and senior sergeant, two Punjabi (Indian) infantry platoons with a company commander and senior sergeant, a Bengal lancer cavalry troop, an Indian mountain battery with 3 guns, and a 2 gun Royal Navy Gatling gun detachment, plus a command figure (plus 2 man escort) for Lt Col Manly-Jones.

Now on to the action!

The battlefield showing the oasis being besieged by the forces of Emir Tubeir - Arabs, Tuaregs, Beja,
Dervishes, and others.

A close-up of the Tuareg camelry. Although impressive they didn't do much damage to the Imperials during the battle.

A close-up of the Arab command's cavalry also showing where some of the native force was hidden and the Imperial entry area.
 
Initial advance of Indian command gets hit by previously hidden Baluchi and Sudanese forces while the Arab cavalry watches for an opportunity to charge.

The Dervish command lines up to attack the Sudanese and Egyptian defenders who were protected by a thorn zariba. The Dervish commander on the far left was quickly picked off by a lucky Egyptian shot (an Ace was drawn and he was in the fire cone.).

The Arab command's infantry line up to attack the oasis. They are to the right of the Dervish in the preceding picture. The one Egyptian gun can barely be seen on the far right curve of the oasis.

Initial Arab, Tuareg, and Dervish attacks on the oasis tried to overwhelm the garrison before the Imperial relief column could reach them. But the plucky Sudanese and Egyptians were able to hold them off.

Another picture of the Dervish and Arab attackers closing the zariba.

A little further around to the left another Dervish unit closes the zariba.

The Indian command moves further forward but exposes its guns to attacking Sudanese infantry while an Indian platoon beats off the Baluchis with rifle fire. In the background the Arab cavalry and Bengal lancers tangle while one of the Highlander platoons awaits to pour fire into the Tuareg camelry.

Another shot of the native force attacks on the Indians. The Sudanese were able to kill most of the Indian gunners and capture two guns, but later the Indian infantry forced them off with rifle fire and recaptured the guns.

Here is a picture of the victorious Sudanese capering around the newly captured guns. The Bengal lancers and one of the Arab cavalry units fight in the foreground but for some reason the other Arab cavalry unit (green coats) never joined the melee.

Another view of the cavalry battle showing the reserve Tuareg cavalry and the location of the Royal Navy Gatling guns. While one gun initially jammed, both were able to shoot up the Tuareg camelry and cavalry.

The two Dervish guns, captured Egyptian Krupp pieces. The left gun was singularly mismanaged during the attack and kept trying to load the shells backwards (through a 6 meaning they couldn't fire). Eventually both were able to fire at the oasis but didn't do too much damage.

Dervish riflemen reveal themselves by firing at the Egyptian defenders while the Dervish and Arab attacks continue.

A final shot of the attack on the zariba. Finally one of the Dervish units was able to fight its way inside. In the background are the two Beja infantry units finally joining the assault.
So, how did the fight end? Well we judged that although the native force infantry would have been able to take the oasis, the Imperial relief column was just too strong to be defeated by what native forces were left.





Saturday, October 4, 2014

September Painting


For my game at the Colonial Barracks convention in November, I needed a number of differently armed figures for the troops in the army of the notoriously unstable warlord.  (See http://jacksongamers.blogspot.com/2014/09/send-in-marines-play-test.html for the play test report.)  So I sorted through my mountain of unpainted figures and came up with two units of poorly armed "native" figures to join the ones I was using that were already painted.


The first batch are eleven Foundry Belgian askari in straw hats.  They are counted as being armed with percussion rifled muskets, even though the game is set in the 1930s.  The white lines on the front designate the forward center for facing during the fire sequence of the rules I am using, "The Sword to Adventure" which is a variant of "The Sword and the Flame."
They are joined in one command by nine musket armed tribal warriors, also from Foundry.  Eventually both of these groups will join my Darkest Africa forces.

The second unit is made up of descendants of escaped slaves, called Maroons in the local vernacular because of the reddish-brown color of their skin (This by the way is historically accurate, the maroons being escaped slaves from Jamaican plantations living in the interior hill country.)  These guys are armed with percussion smoothbore muskets but are also decent hand-to-hand fighters.  Their leader is in the red shirt in the center whose name is Daddee John, an ancestor of P'hat Daddee B'wonah, the President for Life of the Republic of Bongolesia (with apologies to Murphy).


This is the other half of the Maroons.  Although they fight for the notoriously unstable warlord, they really don't like him at all and, given the chance, would shot him in the back.  These figures are from Foundry's Pirates range.  They will join my small collection of pirates figures after the convention.
 

While these figures were fun to paint as I could almost let my imagination run away with me on their clothing, the last batch were more of a staid group, being more "armed civilians" for my Very British Civil War forces.


These armed civilians are from the Artizan Design partisan and guerilla lines that Brigade Games carries.  Their clothing also works for 1930s British.  Their leader is in the center and you can tell from his beret and leather jacket that he is a veteran of the Spanish Civil War.  They'll join the other armed civilians I already have.

September was a very productive painting month with 50 figures painted and two buildings made.  I think that I am finally out of my summer painting slump and I hope that the rest of the year will be just as productive. 


Saturday, November 23, 2013

Colonial Barracks - Part 2

This is the second and final part of the pictures I took at the Colonial Barracks convention over the November 8-10 weekend in New Orleans.

The first game I will cover took place Saturday night.  Titled "The Colonel's Got to Know," it was run by Gerry Webb of Castaway Arts in Australia using troops provided by Mark Stevens.  It was based on the final scenes of the movie Gunga Din where Gunga Din and the Sergeants 3 are trapped in the Thugee temple and the British column is marching into an ambush.  Can Gunga warn the Colonel before the trap is sprung?

We had four British players and six Thugee players with each having command of a single unit.  I commanded a Thugee unit of riflemen and waited with my troops hidden among the rocks while the British marched singing merrily into our trap.


The unsuspecting British column with a unit of Highlanders, followed by a Gatling carried by an elephant, then another unit of Highlanders, and a unit of Indian cavalry.
Martha, the Thugee commander, sits behind the temple carefully watching and gauging the progress of the British column.  If you look closely you can see Gunga Din with his bugle and the Sergeants 3 on the roof of the temple.  Gunga had to roll a D6 every turn but couldn't sound his bugle until he had reached the "magic number," which I think was 10.  Martha had the Thugee cannon concealed on the platform at the temple entrance, loaded and ready to fire.
The British column plods along, deeper and deeper into the valley.  They had to roll distance dice every turn and move that full distance.
The British column from the viewpoint of my Thugee riflemen.  The column has been warned by Gunga's bugle and the lead unit has faced to either side of the trail, guns ready.
As the Indian cavalry attempt a complicated reverse wheel, the Thugee cavalry charge into their flank.  Only a few Indian cavalrymen could fight so in the ensuing melee, the Thugee cavalry defeated the Indians and sent them reeling.  But they rallied the next turn and came back at the Thugees.

Ross, one of the Thugee commanders, and Gerry Webb, look over the battlefield.  You can see my Thugee riflemen lining the top of the rocky ridge.  The two Highlander units and the Gatling gun have deployed  right in the middle of the "kill zone."
Tim, a British commander if I remember correctly, looks on the dread as the Highlanders start to fall to accurate Thugee rifle fire.
Even though the Thugee cavalry won initially, the rallied Indian cavalry came back and slaughtered the Thugees, forcing them to race away to safety.
Freed of the threat of Thugee cavalry, the Indian cavalry turns to ride to the aid of their Highland infantry who are being attacked by Thugees down in the valley.  Sometime during these initial turns, the British Gatling shot down the Thugee gunners, rendering their gun useless.
John, the British commander in his red "coatee," watches stoically as his men fight for their lives against the Thugee attackers.
Riding over the sabered and bayoneted bodies of the Thugees, the Indian cavalry heads towards my riflemen who have too eagerly come out of the rocks.  Seeing the cavalry, they quickly scampered back and resumed their fire from the safety of the rocky hill.
The Indian cavalry then turned away and headed back into the fray around the Gatling gun.  Another Thugee spear unit has appeared after moving stealthily around the rear of the British.  Trapped in the dusty valley with no cover, the British and Indians died a slow and bloody death underneath the rifles of the "expert" Thugees (our die rolls were really good during this game).

The second game was played Sunday morning.  Titled "The Real Glory," it was run by Mark Stevens and was based on the movie by the same name that starred Gary Cooper.

The Philippine constabulary compound with its walls manned and ready.

The Catholic nun and her orphan charges, escorted by a couple of American freebooters, dash down the trail towards the constabulary compound.

Martha controlled the nun and her detachment (on the trail to the center right).  Several Moro units have appeared and are trying to cut the little band of refugees off while a constabulary patrol advances out of the compound to their succor.

A panorama of the battlefield.  The Moros came into the battlefield from the sides of the table.  John (dark shirt on left) and Ken were constabulary commanders while Walt and Ross (on left) and Bill (standing with camera) and I were the Moro commanders.

John makes a grans gesture as Moros close around the compound entrance.  The nun and her detachment have already gained the shelter of Ken's constabulary patrol who form a battle line, facing the Moro attack.

Suddenly the Moros hear the sounds of boats coming up the river.  The constabulary reinforcements, American Marines and Filipino regulars, are coming to the rescue.  While some Moros head towards the landing, others redouble their efforts to get into the compound.  Unfortunately the constabulary riflemen and Gatling gunners are very accurate and Moro commanders fall right and left.

A few Moros make it to the top of the wall but their ladder was pushed away behind them.  At the compound entrance, the nun and her charges scoot in closely pursued by a Moro juramentado (fanatic).

While the nun and the orphans run into the chapel (lower right), the compound commander and a soldier try to stop the juramentado.  The soldier is killed but the officer puts a .45 caliber slug between the Moro's eyes, ending that threat.  With most of their commanders dead and the Marines and Filipino regulars slowly but steadily advancing, the remaining Moros slip away into the surrounding jungle.  "He who runs away, lives to fight another day."
I hope that you enjoyed the pictures of the various games I posted.  Remember, Colonial Barracks is scheduled next year (2014), tentatively for the second weekend in November.  If you are close enough to New Orleans, please come and join our fun.  Watch for future announcements on www.sergeants3.com and on the Miniatures Page.

Saturday, November 16, 2013

Colonial Barracks - Part 1

On my last post, I opened my report from this year's Colonial Barracks convention with the battle I ran on Saturday morning.  This part of the report, which I have labelled Part 1, will cover some of the games that were played Friday night.

We open with John Murdaugh's 40mm Battle of Camden using "Disperse, Ye Damned Rebels!" rules on Friday afternoon.

Supervised by Larry Brom (red Marine cap), Martha, Lori, and Tim (American players) get ready to show the British a taste of American hospitality, with a torrent of lead!  John sits behind them.
Nick Zizo ran a Zulu game on Friday afternoon featuring Warlord Games' Rorke's Drift set.

The Rorke's Drift model dominates the battlefield.

Chick and Donna (far side of the table) and Dwight (front left) contemplate their options as the game begins.

James (left) and Dwight wonder if their Zulus can actually break into the compound at wash their spears in British blood.
And while the above two games were being played, Ed got his troops sorted for his Friday night Mexican American War game "The Battle for Jalapa," which presumed that Santa Ana did not take his army north to Buena Vista but had it available to oppose General Scott's advance from Veracruz.


The big game Saturday night was Rich Smethurst's and Dale Kemper's "55 Days at Peking" action on the Tartar Wall above the legations.  I played in this game as a Boxer commander.

Dale Kemper (owner/operator of Stellar Systems, manufacturer of the Ral Partha Colonial line), sets up troops on the two part model of the Tartar Wall.

As Boxers move down the wall, a Chinese rocket explodes just in front of the Marine defenses.  Donna was also a Boxer commander.  We had about six Boxer players, each of whom could have a 20-man unit on the wall at any one time.  When a unit was destroyed, another took its place.  The Marines, however, were limited to two platoons plus a machinegun.

A closer view of part of the Marine lines.  Charlton Heston is on the horse.  In the background, a Marine is killed by another Chinese rocket warhead.  The rockets weren't very accurate and we hit our own troops several times.

Boxers swarm up onto the Marine barricade.

As another rocket lands just behind the Marine line, more Boxers gather for their chance at the "round-eyes."

But the Marines' rifle fire slaughters the Boxers, sending the survivors reeling.  In the background there is furious action at the other Marine barricade.

Oh, no!!  Heston is killed by a Chinese rocket warhead.  This was my only success as a Boxer commander.

On the far barricade, several Boxer units attack the Marines as another rocket explodes just behind them.  Can the Boxers take advantage of this?

Yes, they can.  The Marines are forced away from the barricade and fall back to secondary positions at the heads of the ramps leading down into the Legations area (at far right).  Only the priest is left to stand against the "heathen Boxers."  the game ended shortly afterwards as a platoon of Sikh infantry climbed up one of  the ramps and the Boxers finally ran out of troops.
This last picture from Friday night is the 15mm Alamo set-up for Terry Sofian's "The Alamo + Rough Riders + Them" game that was run Saturday morning.  Terry used his newly released "The Hive and the Flame" rules and pitted Teddy Roosevelt and the Rough Riders defending the San Juan Mission against rampaging giant bugs from outer space.  There are several early tanks in the foreground.


That's all for now.  Further report(s) will be made to cover the other games on Saturday and the game on Sunday morning.