Showing posts with label ConVic 2013. Show all posts
Showing posts with label ConVic 2013. Show all posts

Monday, 11 May 2015

Game 81 - Daemons of Chaos - 2013/08/03

Game 6 - Daemons of Chaos - Battle Line

The tournament entered its final stage. I was very happy with my results in general. I wondered if I could get yet another win but at the same time I knew I am going to face another tough opponent.

And I was correct! Current No.3 in Oz, Jamie Payne, with whom we had a few nice chats about MSU in general, was my opponent in the final round. Jamie is no stranger to HE so he knew my army in and out. While he brought MSU version of his daemons. It was a very interesting and potent unholy alliance of all 4 gods:

Daemons of Chaos - Army List


Karanak - Army General
Herald of Tzeentch - Lore of Tzeentch
Herald of Tzeentch - Lore of Metal
Herald of Slaanesh on a Steed

10 Horrors - Lore of Tzeentch
10 Horrors - Lore of Tzeentch
10 Horrors - Lore of Tzeentch
15 Plaguebearers, Full Command
7 Fleshhounds
6 Fiends of Slaanesh
5 Furies
Beast of Nurgle
Beast of Nurgle
Skull Cannon
Skull Cannon

Wednesday, 6 May 2015

Game 80 - Warriors of Chaos - 2013/07/31

Battle 5 - Warriors of Chaos - Meeting Engagement

After fighting a greenskin menace I was about to clash with yet another evil army (funny how in this tournament I was facing forces of destruction all the time :)). This time I had a great pleasure to play against Travis and his wonderfully converted Warriors of Chaos army. Travis is an amazing painter (and fast too!) and I have already had a chance to admire his fantastic Gnoblar "Wood Elves" army at CanCon. If I only managed to take better photos from that game.

What was also important in that game was the Meeting Engagement. There are a lot of factors one needs to take into account here. Armies can be deployed closer to each other. There is a slim possibility that the enemy will steal the initiative so while trying to take advantage of that first turn it pays off to be a little cautious too. And last but not least it was also a big question mark which units (if any!) are going to end up in reserves. We both had a significant amount of regiments that increased the chances of some of the units being out of the battle field. In general it is an interesting option as it opens new possibilities. But if you end up without your main wizard, for example, it might not be that nice.

Travis themed his army around Khorne Warriors but there were some additions from followers of other deities and the whole army formed some kind of unholy alliance. His army looked more or less like this (as always apologies for lack of details):

Warriors of Chaos - Army List

Sorcerer Lord, level 4 - Lore of Nurgle
Sorcerer, level 1 - Lore of Shadow
BSB on Daemonic Mount

10 Warriors, Shields, Halberds, Full Command, Mark of Khorne, Banner of Eternal Flame
10 Warriors, Shields, Halberds, Full Command, Mark of Khorne
10 Warriors, Shields, Halberds, Full Command, Mark of Khorne
5 Boars of Chaos
5 Marauder Horsemen
, Flails, Mark of Slaanesh
5 Marauder Horsemen, Flails, Mark of Slaanesh
Gorebeast Chariot, Lore of Nurgle
Gorebeast Chariot, Lore of Nurgle
3 Skullcrushers
3 Dragon Ogres
, Two Weapons
3 Dragon Ogres, Two Weapons
Chaos Spawn

Tuesday, 28 April 2015

Game 79 - Orcs & Goblins - 2013/07/28

Battle 4 - Dawn Attack - Orcs & Goblins

Dawn attack was chosen as a first game of day 2 and I think it is very appropriate! I was about to face Orcs and Goblins led by Chris. Greenskins are not very good match up for me. I haven't been able to play well against them so far although I was better equipped to fight trolls than last time.

Chris surprised me with a themed army. He chose Grimgor Ard Boyz as a reference and although he didn't include that special character he built his army around that idea.

Orc Ard Boyz - Army List

Black Orc Warboss, Sword of Anti-Heroes
Black Orc BSB
Orc Great Shaman
, Level 4 - Big Waaagh!
Goblin Shaman, Level 2, Dispel Scroll - Little Waaagh!

30 Orcs, Full Command
30 Big Uns, Full Command, Banner of Discipline
25 Black Orcs, Full Command, Banner of Eternal Flame
10 Arrer Boyz
5 Wolf Riders
Troll
Troll
Troll
Giant
Giant
Rock Lobba

Saturday, 18 April 2015

Game 78 - Daemons of Chaos - 2013/07/24

Battle 3 - Battle for the Pass - Daemons of Chaos

It was a rule book scenario with no modifications. I was wondering what kind of army I am going to face this time and I soon found out I am to fight against Daemons of Khorne. What is more, my opponent was a frequent tournament participant and current No. 2 in Oz, Nick Legrand. :)

I haven't had a chance to play against Nick before but his record speaks for itself. I knew I am facing a very good player and that it is going to be a tough challenge. I think both our armies had advantages and disadvantages in terms of the scenario. Daemons could nicely protect their flanks, for example, not allowing my forces to envelop their units.

As I have mentioned before, Nick had a themed, all Khorne army with Mr. Blood Thirster himself as an army general.

Daemons of Chaos - Army List


Blood Thirster
BSB on Juggernaut

30+ Bloodletters
18+ Bloodletters

7 Bloodcrushers
Soulgrinder
Skullcannon

Friday, 17 April 2015

Game 77 - Warriors of Chaos - 2013/07/21

Battle 2 - Watchtower - Warriors of Chaos

Dreaded watchtower scenario. It was modified for the purpose of the tournament. First of all there was a bonus for a watchtower. If by the end of the game you occupied the watchtower you got 1000VP extra. Massive bonus if you ask me. Second, at no point the unit acting as a garrison could have more than 20 models in it (monstrous infantry counted extra, can't remember how many models though). If the number of models increased beyond that - the unit had to leave the tower immediately.

It is still hard scenario and with a massive bonus it was probably the game when the winner wins big. I was concerned with the fact that if I were to play warriors and if they put a unit of 20 nurgle warriors there I would be in trouble. I could try to thin them down but at great cost. Also, since that requires constant assaulting of the tower, I might not have enough units to protect the assault teams from the rest of the enemy army.

And the enemy army looked like this:

Tzeentch Warriors - Army List

Daemon Prince, level 3, 1+ armor - Lore of Tzeentch
BSB
Hero on Daemonic Mount
Sorcerer,
level 2, Disk - Lore of Tzeentch

12 Tzeentch Warriors, Hand Weapon, Shield, Full Command
12 Tzeentch Warriors, Hand Weapon, Shield, Full Command
Tzeentch Chariot

5 Tzeentch Knights
5 Tzeentch Knights

Hellcannon

Saturday, 14 March 2015

Game 76 - Dark Elves - 2013/07/19

Greetings!

I am happy to start the series of reports from recently attended ConVic. :) In the first game we played Blood and Glory scenario. It was a rulebook one with a modification that the game continued after one of the armies was broken. The person who broke the enemy first would get 500VP bonus. If he remained unbroken himself by the end of the game, that bonus would increase to 1000VP. As you can see a massive shift!

In the first game I met Andrew who brought his very nicely painted Dark Elves to the tournament.

Dark Elves - Army List

Dreadlord
Hag BSB on Cauldron

Sorceress, level 2, Dispel Scroll - Lore of Shadow
Sorceress, level 2 - Lore of Shadow

30 Corsairs, Full Command, Banner of the Sea Serpent
20 Crossbows
18 Crossbows

8 Cold One Knights
, Banner of Eternal Flame
Chariot
15 Black Guard
, Full Command, Banner of Murder
Reaper
Reaper