Showing posts with label Black Ops. Show all posts
Showing posts with label Black Ops. Show all posts

Friday, December 6, 2019

Monolith Con 2019 - Get to the Shuttle

Hi All,

Like all the best trilogies, this one had three parts. My squad proved to be inept yet again. I'm sensing a pattern.

Enjoy!







I set myself up in cover and then the other side got all their activations first, so I was immediately suppressed and couldn't do anything. This essentially continued for the whole game. Oh well. Time to start working on another unit and come back to these guys later.

Next up: "Space Hulk: Exterminate"

Thursday, December 14, 2017

Monolithcon 2017 - High Value Target Part 2

Hi All,

The first Black Ops scenario was so much fun we played a second one. This one follows on the heels of the daring capture of the Mayor of Hellsreach by the Orks and Abdul. The Dwarf Operators have tracked them to their encampment and try to execute a night attack.











Killing the objective early in the game sort of set the tone for this one. By the time we got enough forces to bear on the enemy, they bugged out. Still a fun game and it was interesting to try the guard and noise mechanics from Black Ops.

Bretonnians are slowly coming along. The one knight I'm putting together is being difficult.

Monday, December 11, 2017

Monolithcon 2017 - High Value Target Part 1

Hi All,

What with hobbying and trying to get back into my martial arts practice, I'm finding it harder to bang out these reports. Here's the next one, part of two scenarios we played using Lopez's Rogue Ops mash up.

Enjoy.












Thanks for looking. No idea what I'll be posting next. A lot on my plate these days.

Wednesday, November 22, 2017

Monolithcon 2017 - Black Falcon Xray One

Hi All,

I think this was our last game. I took the Imperial Army against Grove and Blue in a quick game of Lopez's Rogue Trader, Black Ops mash up. Rogue Ops.

I got caught flat footed in shitty cover and didn't activate at the right time, except for the parting shot at the transport. The card activation adds a nice amount of friction.











Staff Sgt Olivia needs to weigh her options, what is the price of failure? I just got caught in the open during a string of Ork activations. Rogue Ops can be fickle like that.