Showing posts with label club. Show all posts
Showing posts with label club. Show all posts

Thursday, 1 January 2026

2025

"The Taking of Linnius", a Dux Britanniarum
battle scenario at Posh Lard 2025

Full marks to the astute who will have noticed that I set myself no hobby goals for 2025 :D This was largely because the house was a complete mess, the kitchen was still in a state of construction...

That said - things achieved in 2025 

  • worked all weekend at UK Games Expo on the Catalyst events tables: ran a bunch of demos of BattleTech Aces, which was a brilliant laugh
  • did various show games for the club
  • still chairman (and probably will be this year, since the club seem to have realised that if they vote me out, someone else has to do the job).
  • Wednesday paint-n-bitch sessions chez us continue to great success 
  • had several excellent guests on The Miller's Tale
  • ran another Posh Lard, including a revisit to Dux Britanniarum for the first time in a while
  • helped with another successful Hereward Wargames Show
  • didn't make any progress on the Compendium (this year for sure!)
  • painted lots of BattleMechs
  • made a start (admittedly a small one) on some Warlord Epic ACW Union infantry
  • built a whole load of MDF buildings for Epic ACW
  • added a bunch of racking to the workshop and mostly got everything sorted onto it
  • figured out slapchop, to considerable success.

Outside of the hobby:

  • Anne retired at the end of November
  • I didn't :D
  • Lost Anne's mum (in truth, we lost her to Alzheimer's several years ago)
  • Finally got the new kitchen fully sorted.
  • No more water has entered the house where it shouldn't.

Thursday, 3 October 2024

Catchup, news

Two days after the
burst water main. From
our bedroom window.
And yes, they worked
overnight all week.
Just about got over the house being flooded at the end of May - last carpets/etc went in at the beginning of September (which means we're no longer trying to fit N+1 rooms worth of people and stuff into N-3 rooms) , and the new kitchen goes in later this month. Life has been... um... interesting for a while, hence the partial radio silence.

So. 

Time for a catchup.

  • Just got back from the Innsmouth Literary Festival in Bedford at the weekend, where the club put on 'The Battle of New Innsmouth', a scifi retake of watery weirdnesses attacking a coastal settlement. Photos below.
  • The club put on a game at Sutton Hoo over the summer (thanks to my good friend Andy Hawes) - watch this space for more, or see it at The Other Partizan. Come say hi!
  • We also put on a game celebrating Operation: Market Garden (specifically the actions around Nijmegen involving the 82nd Airborne), in the Lincolnshire village of Folkingham, from which they originally took off. Martin S-C's excellent photos are on the club Facebook page.
  • Posh Lard has sadly been cancelled (due mostly to a lack of spoons (see above) on my part). Back next year.
  • So, sadly, was Hereward Wargames Show, but this time due to a lack of roof on the venue! Again, we'll be back next year!
  • Ran a bunch of BattleTech games for the club, shows and even as far afield as Shetland. Again, pictures below, but most of my BattleTech stuff can be found on Tales From The Periphery, my BattleTech podcast and occasional blog.
  • Re podcasts, I have two episodes of The Miller's Tale lined up for later this month - and they will both have actual living breathing guests! (and relevant ones, at that!)
  • The club's weekly Wednesday evening 'Paint and B***h' session chez moi continues (apart from a break for a month or two when the workshop was full of furniture and guitars (again, see above)), and is a welcome weekly sanity break - thanks guys.
The Battle Of New Innsmouth

Assorted BattleTech:





Tuesday, 9 January 2024

Still chairman...

 

...after last night's AGM. Which, unlike last year, I actually managed to attend. 

Per a sidebar with Reuben, I note that this is the start of my second decade as chairman. I also note that my blog is much more reliable than my memory for this kind of thing :D

Thursday, 23 November 2023

Posh Lard this weekend - spare spaces!

We have spaces at #PoshLard this Sat due to folks having to drop out. We can offer What A Cowboy, What A Pirate, S&H and/or SP 2 (sadly, IABSM at Chef-du-Pont is fully booked). Yours for £5.

Booking available here!


Friday, 16 June 2023

Posh Lard November 25th 2023

 Right. 

Ducks in a row. Cats herded. Venue booked. Website updated.

Announcing Posh Lard 2023 - Nov 25th at the George Allcock Centre, Peterborough.

https://www.peterborough-wargames-club.org.uk/2023/06/16/posh-lard-2023-saturday-november-25th-2023/ for more details!


Sunday, 7 May 2023

Hereward - we're BACK, baby!


After far too long without a face-to-face show I am delighted to announce that things are proceeding at a rate of knots for Hereward 2023. We're on our usual first Sunday in September (the 3rd) at our usual venue (The Cresset in Bretton, Peterborough) and hopefully we will have lots of our friends and regulars turning up with stuff for you to buy and games for you to play.

You can book in advance (see our booking page), and there are still plenty of tables available for games, for tabletop sales, but only a few trade stand slots left. And the painting competition is back for another year!

Huge thanks to Reuben who's been doing a lot of the work this year - we couldn't have done it without him, and it's shaping up to be a great show.


Saturday, 6 May 2023

Salute 2023 - Renovating the Dambusters Challenge - 2

One of the more obvious things we noted from running the Dambusters' Challenge at shows is by 'eck, it's popular!

While this is most gratifying and a Good Thing™, it does present a wee bit of a headache when it comes to keeping track of whose turn it is next. Time to implement a queueing system (as a software developer, this normally means something quite different to where we ended up!).

The plan was set in motion sometime around the last time we put the game out (2018, IIRC) when I bought 4 1/600 scale Lancs from Tumbling Dice. The aim was to mount them on flight stands and use a model of the area of the Möhnesee as a place to queue them up. And five years less a few months later we finally got round to it.

Stage 1: paint and base the Lancs. Job kindly done by AndyM.

Stage 2: build the terrain.

Take a handy spare 2' square of MDF (cut by my builders for me when the workshop/studio/office was rebuilt 5 years ago). Grid up a reconnaissance photo (from NCAP) and transfer it using the time-honoured square by square technique onto the MDF with a marker pen. 

Next, after a brief discussion with Ethan from the club, the latter generously brought along a bag of Sculptamold, and with some help from advice from him and some scrap blue foam cut to shape on the Proxxon, I built the basic terrain. 

If you've never used Sculptamold before, I can thoroughly recommend it as a tool for building up terrain. It's basically an unholy mix of papier maché and plaster, mixes 3:1 with water and dries to the point where you can work it, paint it and layer it in about 15 mins. Brilliant, if messy stuff. 

Additionally, if you want, I gather you can colour it, which with hindsight we might have done but in the end didn't do. 

Next step was going to be to paint it in dark terrain colours, add some clump foliage to mark where wooded areas where, and so on. I got as far as painting the water blue, then I was chatting with Ethan and Myk, and one of them said, after eyeballing the recce picture I was using for reference, "Why don't you do it in black and white?"

What a chuffing brilliant idea that was. Out with the matt Mod Podge and some almost-black emulsion, and I painted the whole thing and let it dry. The aim of this is that the Mod Podge stops subsequent applications of aerosol paints from melting the XPS foam - a trick I picked up from Black Magic Craft on YouTube. Having done that, I hit it with some generic dark grey primer and a misting of black primer down the deeper parts of the reservoir.

Then it was out with various shades of greys, and picking out all the fields and roads and water edges as per the recce photo I had for reference. 

The one last step was putting in the two long bridges and the dam - I don't claim these are accurate representations of what was there, but at this point it's just a sketch. While trying to figure out what to make them from, I happened to go fishing in the big workshop trash box where everyone dumps their left-over sprues from plastic and MDF kits, and found two bits from a TT Combat kit that either Rob or Dan had been working on that could both be turned into long arched spans (edge on 3mm MDF). Brilliant. Bedded them in at both ends with a bit of quick setting filler, did a quick retouch once that had dried and bingo... out with the yacht varnish to make the water glossy, and done.

By now, Andy had delivered the planes, so it only remained to place a small dot of coloured paint on each base, and print off cards of each colour. 

"Now serving RED! Next player please!"

Just before we added the coloured dots...



Friday, 5 May 2023

Salute 2023 - Renovating the Dambusters Challenge - 1

 Oof.

Well, I'd love to regale you with tales of how much I bought at Salute, but due to us needing 4 folks to run the game, and having only 4 folks at the show, the sum total of my shopping was two Warlord Epic ACW command packs (usefully as they were 20y from our game), and picking up What a Cowboy from Too Fat Lardies' stand (right at the other end of the hall). I actually spent more on tea and coffee for the team. 

The game, however, went down a storm, as far as I can tell. At least, I kept hearing various expressions of amazement and delight from just over my shoulder as I was running the sound effects and moving the Lanc. 

We took some time last month to tart up the dam, as it was originally untextured hardboard painted grey, and, well, it looked a bit boring. So we broke out my stash of US foam board (the stuff that the paper facing actually peels off of - imported in my suitcase from the US in late 2021), bought a 3D printable brick/stone texture roller from Etsy (or was it Thingiverse? I forget) and set to work.

Rob and Myk's (I think) calculations and
measurements for the lake side of the dam.

  • Stage one - (Rob) texture the foam board with the roller.
  • Stage two - cut various pieces to fit the shape of the dam, and (Andy, Myk and I) affix with No More Nails.
  • Stage three - paint. 
    • dry brush with some incredibly rubbishy grey roller emulsion that had been around since we painted the first set of club boards in about 2015 (so old it was more the consistency of putty). This left the mortar (the white of the foam boards) showing through in places.
    • Pick out some bricks in darker colours.
    • Add mossy and wet streaks
    • Wash (twice) with different grey/brown washes to knock the colours back a bit
  • Stage four. At this point, we could have taken it to the show and it would have looked... well, OK. But we still had a week. And a scrap blue XPS foam bin with just enough biggish bits of 12.5mm foam to do the arches along the top edge of the dam. Time for the Proxxon hot wire cutter and Shifting Lands fence to earn their keep (and Rob!).
    • Cut the scrap foam board to size. We realised that we only had enough to do just over half the dam. And then we realised that it was enough, because it tapered to nothing at the bottom where it feathered into the main surface.
    • Rob set up the Proxxon very carefully with the wire at just the right angle to cut each bit of the foam from corner to corner end on to give us two wedge shaped pieces.
    • With a combination of sharp knife (for the straight cuts) and Proxxon (for the tops) cut arches into the long pieces of foam.
    • Add stone texture with the roller.
    • Myk and I affix (the following evening) the arches to the dam with No More Nails (and superglue/PVA in a few places). Remember, the whole thing curves both horizontally and vertically.
    • Friday a.m. - drybrush, add streaks and other weathering, apply wash. Decide not to care when the wash dribbles down the face of the dam, because in fact it looks awesome.
  • Meanwhile, I'm respraying the tower rooftops, and Reuben is re-doing the grass below the dam. 
Et, as they say, voila. Huge thanks to Dan (artistic director, painter and 3D roller printer), Rob (foam cutter extraordinaire), Reuben (landscaping), Myk (paint and 'what happens if we...?') and Andy M (original dam builder and general engineering consultant).

Ready to load up for Salute.

We have noticed that there is, before the raid, a power station just off the edge of the dam board, and if we happen to feel like modelling the spillway, we could add that in as well...

Next post - the queuing board.




Thursday, 4 May 2023

And... breathe...

 Ok. The dust has settled enough on Real Life that I have managed:

  • to help run a game at Salute
  • to make it back to club regularly
  • to help get the show set up for Sep 3rd
  • to have a very nice and, actually, very motivating chat with someone I really ought to know better than I do... which you may get to hear in a bit :D
  • to actually think about picking up on various wargaming projects (Compendium? schmompendium :D).
More of all the above on subsequent posts.

In short summary of the non-wargaming bits of life: Dad has been out of hospital since mid-February, and Mum sadly passed away (peacefully and painlessly) around the start of March. The dust has, as I said, pretty much settled on all of that. Mum's estate and (pretty uncomplicated) will is in the hands of her very good solicitors and we're waiting on the granting of probate to wrap that up. Dad is doing fine, and pretty much back to walking again after 6 weeks spent flat on his back, and we're visiting most weeks to make sure he hasn't driven his carers mad. :D And I'm about caught up on the backlog of things I should have been doing in Jan and Feb outside of wargaming! (Guess who switched to a nice well-paying contract job on Jan 1, and thus wasn't getting paid for days he didn't work!)

Anyway. All is much improved. Watch this space for more wargaming updates.

Monday, 9 January 2023

Thursday, 5 January 2023

Back from Biggleswade...

...where I have met up with Martin from Cheshunt Wargames Club, and exchanged drinking vouchers for many pieces of metal and plastic, as well as 12 TSS tiles.

The most important bits of this are four Jeff Wayne style Martian tripods in reasonably large scale.

The club (well, it's stored in my workshop) have a 18' roll of 2m wide blue lino.

Guess what we're planning for a show game :D

Tuesday, 3 January 2023

First club night of 2023

An interesting mix of games down the club last night. I wound up playing “Terraforming Mars“, AndyM being one of the two club members who acquired it over Christmas (in addition, DanR has merely borrowed my copy for a week to see if his family like it). It’s all Adie’s fault, who has had it and several expansions for a while and encouraged people to play it  

We also had Bolt Action, Star Wars Legion, some 20mm ww2, Pikeman’s Lament, Warlords of Erewhon and Battlegames In Middle-Earth. Not a bad mix for a relatively under attended (by 2022 standards anyway) evening. 

In other news, my hobby spending for the year currently runs to 4 assorted books off eBay (more of those when they arrive), and an agreement to meet up and buy a not insignificant collection of painted stuff on Thursday lunchtime. Some of the latter will wind up in a club show game probably not until 2024, but it was an opportunity not to be passed by (honest, dear). 

Thursday, 10 March 2022

Hereward 2022 and 2023

From http://www.hereward-wargames.co.uk/2022/03/10/hereward-2022-and-2023/:

We regret to announce that Hereward Wargames Show will not be going ahead this year. While we are reasonably confident that the current state of the COVID pandemic would allow the show to go ahead as an in-person event, it would have required us to commit to a firm booking with our venue this month. As a club, we’ve all suffered from the stress of the pandemic, keeping things going online via forums and Zoom and, as a committee, essentially restarting the club as an in-person concern pretty much from scratch last autumn. To be honest, all of us are all somewhat burned out from the past two years and the effects of COVID etc. People’s personal well-being has to come first.

The Club's attendance is, though, happily growing at a surprising rate since the beginning of 2022 with new and enthusiastic members. We are very optimistic that by later in this year we will have enough willing volunteers (once we’ve brainwashed the newcomers!) and less frazzled committee members (once they have had time to rest and recuperate) to be able to announce Hereward back with a bang in 2023, better and even more fun after a clean break, at our usual venue on Sunday 3rd September 2023 (the date’s provisionally in their diary already!)

Again, our apologies for disappointing people. It’s been a very difficult decision - we know our traders and clubs have really enjoyed the show in the past, and indeed we had already begun receiving queries for this year’s show. We are very grateful for everyone’s support at past Herewards, and we look forward to being able to bring back a show next year.

Sunday, 6 September 2020

Lessons learned from Virtual Hereward

 

So. That's Virtual Hereward done - I'm not going to say 'for the year' because I'm really hoping that by September 5th 2021 (shameless plug) we'll be able to run another in-person show :D

About now the Hereward team would be helping our traders load out and checking the hall for anything we've left behind... very different here this year!

Anyhow - things we've learned doing the virtual show:

The general:

In an ideal world, you should (stop sniggering at the back) be able to set up your entire show in advance if you choose to do it using pre-recorded videos, scheduled tweets and Facebook and/or YouTube premieres.

You won't. However appealing the idea of spending show day curled up on the sofa with a beer, the F1, the cricket and a very occasional glance at your iPad may be, it won't happen :D Scheduled tweets will fail to post on time or at all, you'll discover you forgot to set up one of your Twitter accounts on your tablet, things you thought were set to premiere won't be (and the iPad client won't work for fixing that), and you will need someone to field tweets, questions, yeet YouTube chat spammers into outer darkness et cetera. To be fair, most of your work will have been done before, but you're still going to have to have someone on the front lines to make sure it all runs smoothly.

By the time you're all set up, you are going to wish someone made a tool that allowed you to say 'here's a video, a title, a description and a time, please upload to FB and YouTube, schedule it for this time and tweet 10 mins beforehand...'. Sadly, it doesn't exist (unless, I suspect, you want to pay quite a bit for it), and for a show the length of ours you are going to spend most of the previous day watching upload progress bars and scheduling tweets and videos.

Both YouTube and Facebook do support mass upload of videos, so you can do all the typing at the beginning and then wait for it all to finish... But (and it's a big but) you are still going to have to watch it like a hawk, as Facebook browser tabs, in particular, are a bit of a memory and CPU hog, and if like me you have about 15GB of video to upload it may well silently die when you're not looking, and finding out what survived the death is tricky (see below).

Make sure any background music you use on your videos is copyright free (e.g. Apple loops, or stuff which is clearly marked as royalty-free). If you don't, both YouTube and Facebook's remarkably unforgiving automatic copyright detection algorithms will flag it and may either block your video and/or mute the offending portion. You can appeal this, but it can take up to a week with no guarantee of success, so just be careful, OK? 

(Aside note, from bitter experience with music at church: just because the artist says on their website 'for the duration of the COVID-19 pandemic our music/videos are OK to use royalty-free', this almost certainly does not mean the big faceless copyright management company who actually oversee their rights are aware of this, or even if they are that the information has made it to YT/FB.)

The specific:

Twitter's scheduled tweets feature (for which you need an account at ads.twitter.com) is a bit of a pain to get initially set up (and you need to register a credit card, even though scheduling tweets is free). It also appears to only let you schedule tweets on the quarter hour, but in fact if you type in a time and hit return it will accept that. However, it does appear to only run its scheduler every 5 minutes, and it doesn't take much for, say, your tweet scheduled for 09:55 to actually post at 10:00 or sometimes later. So, tip therefore - if you want to post something guaranteed to appear ahead of a scheduled video premiere, give it 10 or 15 mins lead time just to be on the safe side, if it turns up at all (two of ours didn't). Also, don't rely on on-time 'just in time' scheduled tweets as your only Twitter promotional vehicle.

Facebook Creator Studio is an appallingly bad piece of web software. I know this may come as no surprise to anyone, but... here are a number of tips for managing video premieres on your Facebook page and getting round the disaster area that is Creator Studio: 

  • Bookmark https://www.facebook.com/YourPageHere/publishing_tools/ as it is a swine to find in the new Facebook UI (and sad to say not as well laid out in the new UI either).
  • Whatever you do, do NOT walk away and leave a video uploading: keep your screen active, don't let your machine sleep, and keep an eye on the upload window (move it into its own window rather than a hidden tab). Equally DO NOT close the window or quit the browser until it's done. If your machine goes to sleep, or your tab loses focus, there's a real risk the upload will silently die. As this is difficult to distinguish from the upload finishing successfully (the upload window goes away and nothing happens for 10 minutes while Facebook's copyright detection algorithm checks you haven't broken anyone's copyright...) you could be in for problems.
  • Finding yet-to-be-premiered videos is difficult. I finally discovered the link at https://www.facebook.com/YourPageHere/live_videos which actually shows what's scheduled, without which I wouldn't have discovered Facebook's one mis-scheduled and one completely missing premieres for our show... And as for actually editing any part of it once it's scheduled? forget it. 
  • If you're in the UK, the timezone FB displays when prompting you for a premiere date and time is 'Atlantic/Canary'. This is actually UK time (with the correct daylight savings offset), but really, Facebook?

YouTube's video premieres also have an interesting feature or two.

  • Again, DO NOT close the tab or quit the browser till your upload is done.
  • YouTube only lets you schedule videos at :00, :15, :30 and :45 past the hour, and there is a 2 min preroll, so your video will actually start at :02, :17, :32 or :47. Bear this in mind if you want absolute sync between the Facebook and YouTube premieres.
  • There is a very odd bug with some channels where it will only let you schedule at :15 and :45. As of the time of writing, this has been known about by YouTube for over two weeks (a lot of churches were the first to trip over it), and as yet it remains unfixed. If your channel falls victim to that there is a workaround: change your scheduled timezone to Chatham Islands time, which is GMT+12:45 (weird, I know, but right now, really useful!), and schedule your video appropriately. For example, schedule a 10am Sunday BST video at 9:45pm Sunday Chatham Islands time, or a 6:30pm Monday video becomes 5:45am the following day. There are tools online to help you do the timezone arithmetic if you need them, or you can check once you've scheduled it, as it will display the premiere time in your original timezone.
  • If you want live chat on your premiere, you have to mark the video as Not Suitable For Kids. Also note that live chat stops when the premiere finishes and people close the browser, and further discussion has to happen in the comments (although the live chat can replay along with the video).
Running panels as Zoom calls. 
  • Zoom will let you record locally or in the cloud - I haven't played with the latter so I can't comment, but local recordings are certainly useable for pre-recording panels.
  • The sound quality isn't brilliant - it's liveable, but it is a bit at the mercy of bandwidth constraints between each of the participants and you. If any of your panellists have bad internet (jittery/freezing video and Dalek audio), it's better to get everyone to turn their video off and go sound only. Of our two panels, one was perfect, but Dr. Harry had somewhat iffy internet on the other, and the only cure was for us all to turn video off.
Video battle reports... are hard work. I learned a lot from recording our Battle Of Stilton video, but I'm going to put that in a video/post of its own. I would note that Grahame and Andrew were wearing wireless tie-clip mics for the sound, which seem to have been a great investment. 

So - that's it for another year. Hopefully we're back in the Cresset in 2021!

Virtual Hereward 2020 - it's a strange day!

 

It's Sunday September 6th.

Were this a 'normal' first Sunday in September, I'd have been up since 6, and I'd have been standing outside the Cresset waiting for the duty manager to open up at 7. By now I'd have already walked about 7 or 8 thousand steps checking the table layout, making sure all our game runners and traders are happy, and handing them all free coffee/tea vouchers, and I'd be sat behind the front desk with probably Pippa, Anne and/or Carl checking people's paper tickets or taking their money with the second or third very large cup of tea and a Cresset bacon sandwich. Yesterday would have been spent printing paper show guides, drinks vouchers and extra floor plans, getting the two show award trophies engraved, fielding last minute questions...

Of course, due to lockdown and the COVID-19 virus, I'm not. Instead I'm sat in my office here with windows open on Facebook, TweetDeck and YouTube, discovering all the little annoyances I didn't know about (like scheduled tweets not being instantaneous, and forgetting to set up the club twitter account on my phone), and generally being at the hub of a collection of pre-programmed posts that should in theory run themselves. Yesterday I spent editing and uploading the best part of 5 hours of video (as well as running and recording a Zoom panel with 4 very enthusiastic and talkative people!) and then trying to get the aforementioned 'should run themselves' bit actually working.

It's very odd!

But anyway - we're up and rolling! The schedule is at http://www.hereward-wargames.co.uk/virtual-hereward-2020-schedule/ if you want to drop in and see how things are going. 

Thursday, 13 February 2020

Wednesday Terrain Building

Yesterday was back to Wednesday terrain sessions, now I'm back off vacation.


Some issues with the Salute game - apparently Andy picked the WIP up to bring it and a lot of the bits fell off, so he didn't bring it :( We'll be switching to hot glue next week, and seeing if that holds better.

We did get the Dead's Army church renovated, and some work done on both the cricket field and the graveyard: specifically Myk modded some Ratio station fencing by attaching pins to it so we can stick it in the foam terrain tile, and we undercoated the graveyard 'sabot' base and trimmed it, as well as sorting out what's going where.

Today I managed to find the white AP spray and undercoated the fences white (rather than green). I also worked out a force list for the first episode of the club's Kings of War/Vanguard campaign, which may mean I have to rebase my Shieldwolf shield maidens on 20mm bases (and paint at least a few more).

Tuesday, 11 February 2020

(Partial) battle report - 10 February 2020 - Dux Britaniarum

As well as a club general Meeting last night, we got to play Dux Brit. Very much a playtest rather than a raid - testing two things:

  • Raids where the British attack the Saxons (because reasons :))
  • More testing whether the British Shock Cavalry in the Dux Raiders Gwŷr y Gogledd force are overpowered against forces that don't have much in the way of ranged attacks.
Carl had (with some trepidation) the Saxons, I had the British. 
British forces advance to take a Saxon-held village. Standard raid scenario, just with the rôles reversed.
...and here come the British Lord's companions... 
Carl tries to shoot them, fails to do enough shock to stop them charging.
Carl then tries to hit the cavalry first, falls 4" short even with a Bounding Move.
The cavalry activate first next turn, with this fat fistful of Fate goodness - perhaps it's a little above average for a Fate hand, but it's not unreasonable... remember the Hero of the Age comes in the starter hand.
That's a very painful 16 dice. Doubled for Shock Cavalry charging, doing double Shock after that.

We paused there, once we'd rolled for effect, and talked through a few things, ran the 'what if the Saxons had charged home' test'... 

I'll document our thoughts in the next post.

Monday, 10 February 2020

Not dead :D

Been away for a long weekend, having had house guests all week.

Did manage to scrape some hobby activity every day, though, just:
  • Thursday - site updates for Hereward Wargames Show
  • Friday - more of the above
  • Saturday - interesting and quite long discussion about the relative merits of some Arthurian fiction: more mental notes taken for the Bibliography section of the Compendium 
  • Sunday - managed to listen to two more chapters of "Worlds Of Arthur"
Running the last Dux playtest tonight. Also back at work, which isn't where I'd like to be :D

Tuesday, 4 February 2020

Another I hate computers day....

Well, actually yesterday. I hate it when my hobby streak for the day turns out to be IT.

Sorting out a mailshot to the club, which should have gone out by the forum's newsletter mechanism... which decided that it would de-queue 5 emails from its outgoing queue to the local mail server and then toss the rest down a black hole. 

Grr.

Eventually got a list of members active enough to be eligible to vote out of our treasurer, dug each one's email out of the forum database, and sent them by hand. But not my idea of fun at all :D



Tuesday, 21 January 2020

Posts page, and some club updates.

Yesterday was mostly club business - if you follow me on Twitter you'll have seen that the Hereward trader form is up. We also did some serious rearrangement of our scenery cupboard at the club.

Today I was reminded, by pointing someone at one of my post series, that I have several series of posts on here that are quite useful reference material, so I have created a Featured Posts page so you can find them!
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